05.02.2017, 09:41
Код:
case DIALOG_CLASS_2: { if(team[playerid] == TEAM_HUMAN) { if(response) { if(times >= 210) { switch(listitem) { case 0: if(pInfo[playerid][pXP] >= 0) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = CIVILIAN,setClass(playerid); else { SendXPError(playerid,0); } case 1: if(pInfo[playerid][pXP] >= 500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = POLICEMAN,setClass(playerid); else { SendXPError(playerid,500); } case 2: if(pInfo[playerid][pXP] >= 1500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = MEDIC,setClass(playerid); else { SendXPError(playerid,1500); } case 3: if(pInfo[playerid][pXP] >= 1500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = SCOUT,setClass(playerid); else { SendXPError(playerid,1500); } case 4: if(pInfo[playerid][pXP] >= 3000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = HEAVYMEDIC,setClass(playerid); else { SendXPError(playerid,3000); } case 5: if(pInfo[playerid][pXP] >= 2000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = HEAVY,setClass(playerid); else { SendXPError(playerid,2000); } case 6: if(pInfo[playerid][pXP] >= 10000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = SWAT,setClass(playerid); else { SendXPError(playerid,10000); } case 7: if(pInfo[playerid][pXP] >= 15000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = Mi7,setClass(playerid); else { SendXPError(playerid,15000); } case 8: if(pInfo[playerid][pXP] >= 15000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = Firemaniac,setClass(playerid); else { SendXPError(playerid,15000); } case 9: if(pInfo[playerid][pXP] >= 7500) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = ENGINEER,setClass(playerid); else { SendXPError(playerid,7500); } case 10: if(pInfo[playerid][pXP] >= 30000) pInfo[playerid][pHumanClass] = 0,pInfo[playerid][pHumanClass] = ADVANCEDENGINEER,setClass(playerid); else { SendXPError(playerid,30000); } } } } } }