[Ajuda] Getando cidade.
#1

Queria saber o que eu deveria usar para getar a cidade do player? (Quero usar para fazer quando ele morrer, ele ir pro hospital da cidade.)
Entгo queria saber quais os comandos que eu devo utilizar para isso.
Pensei em usar gangzone. Mas teria como eu colocar a cor da gangzone transparente?
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#2

gangzonehideforall, n precisa por transparente...

faz uma identificaзгo do local tipo "IsPlayerLS" e se ele tiver ali vai pro hosp de LS e assim vai..
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#3

Ah, entгo mesmo ela escondida, ela ainda tem a funзгo dela?
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#4

Topo,

Код:
enum PlayerInfo
{
	Hosp
};
new pInfo[MAX_PLAYERS][PlayerInfo];
OnPlayerDeath,

Код:
if( GetPlayerHospital( playerid ) == 0 )
{
	pInfo[playerid][Hosp] = 0; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 1 )
{
	pInfo[playerid][Hosp] = 1; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 2 )
{
	pInfo[playerid][Hosp] = 2; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 3 )
{
	pInfo[playerid][Hosp] = 3; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 4 )
{
	pInfo[playerid][Hosp] = 4; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 5 )
{
	pInfo[playerid][Hosp] = 5; SetHospital( playerid );
}
else if( GetPlayerHospital( playerid ) == 6 )
{
	pInfo[playerid][Hosp] = 6; SetHospital( playerid );
}
Stocks, etc,

Код:
 stock SetHospital( playerid )
{
	TogglePlayerControllable( playerid, false );
	SetPlayerPos( playerid, 1183.4017,-1297.4088,14.2143 );
	SetPlayerCameraPos( playerid, 1197.5721,-1325.6716,26.9214 );
	SetPlayerCameraLookAt( playerid, 1177.6808,-1324.3663,14.0827 );
}

forward GetPlayerHospital( playerid );
public GetPlayerHospital( playerid )
{
    if( !IsPlayerConnected( playerid ))
    {
		return -1;
    }
    new
		Float:dist,
		prevhosp
	;
	new Float:distancia = 100000.000;

	for( new hospid = 0; hospid < 6; hospid++ )
	{
        if( hospid == 0 )
	        dist = GetPlayerDistanceToPoint( playerid, 1173.1145, -1323.7125 ); // Hospital de Los Santos Perto da Ammu-Nation
        else if( hospid == 1 )
			dist = GetPlayerDistanceToPoint( playerid, 2036.5521, -1412.5513 ); // Hospital de Los Santos Perto da Favela
        else if( hospid == 2 )
			dist = GetPlayerDistanceToPoint( playerid, 1607.4396, 1819.1462 ); // Hspital de Las Venturas
        else if( hospid == 3 )
			dist = GetPlayerDistanceToPoint( playerid, -2665.0503, 636.5155 ); // Hospital de San Fierro
        else if( hospid == 4 )
			dist = GetPlayerDistanceToPoint( playerid, -315.0838, 1050.7095 ); // Hospital de Fort Carson
        else if( hospid == 5 )
			dist = GetPlayerDistanceToPoint( playerid, -1514.6455, 2523.4263 ); // Hospital de El-Quebrados
        else if( hospid == 6 )
			dist = GetPlayerDistanceToPoint( playerid, -2208.2485, -2286.8516 ); // Hospital de Angel Pine
        if(( dist < distancia ))
		{
            distancia = dist;
		    prevhosp = hospid;
		}
	}
	return prevhosp;
}
Adapte de sua forma.
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#5

PHP код:
Undefined symbol "GetPlayerDistanceToPoint" 
Deu isso 7x (todas as vezes que usou).
EDIT:
Arrumei e nгo funcionou a camera ficou focada pro Hospital de LS e nгo spawna, nгo faz nada.
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#6

stock do GetPlayerDistance,

Код:
stock GetPlayerDistanceToPoint( playerid, Float:x, Float:y )
{
    new Float:tmpdis;
    new Float:x1, Float:y1, Float:z1;
    GetPlayerPos( playerid, x1, y1, z1 );
    tmpdis = floatsqroot( floatpower( floatabs( floatsub( x,x1 )),2 )+floatpower( floatabs( floatsub( y,y1 )),2 ));
    return floatround( tmpdis );
}
Vai lб no seu OnPlayerSpawn e coloca isso aqui fion,

Код:
		   	if( pInfo[ playerid ][ Hosp ] == 0 )
			{
				SetPlayerPos( playerid, 1173.1145,-1323.7125,15.3962 );
				SetPlayerFacingAngle( playerid, 268.1490 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
			else if( pInfo[ playerid ][ Hosp ] == 1 )
			{
				SetPlayerPos( playerid, 2036.5521,-1412.5513,16.9922 );
				SetPlayerFacingAngle( playerid, 135.5749 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
			else if( pInfo[ playerid ][ Hosp ] == 2 )
			{
				SetPlayerPos( playerid, 1607.4396,1819.1462,10.8280 );
				SetPlayerFacingAngle( playerid, 359.6572 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
			else if( pInfo[ playerid ][ Hosp ] == 3 )
			{
				SetPlayerPos( playerid, -2665.0503,636.5155,14.4531 );
				SetPlayerFacingAngle( playerid, 177.0288 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
		    else if( pInfo[ playerid ][ Hosp ] == 4 )
			{
                SetPlayerPos( playerid, -315.0838,1050.7095,20.3403 );
                SetPlayerFacingAngle( playerid, 359.3905 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
			else if( pInfo[ playerid ][ Hosp ] == 5 )
			{
                SetPlayerPos( playerid, -1514.6455,2523.4263,55.8138 );
                SetPlayerFacingAngle( playerid, 359.6804 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
			else if( pInfo[ playerid ][ Hosp ] == 6 )
			{
                SetPlayerPos( playerid, -2208.2485,-2286.8516,30.6250 );
                SetPlayerFacingAngle( playerid, 319.4752 );
				SetCameraBehindPlayer( playerid );
				pInfo[ playerid ][ Hosp ] = -1;
			}
Veja fion.
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