Works but i can't see textdraw when player capturing
Код:
new Text:CountText[MAX_PLAYERS];
Код:
OnPlayerConnect
CountText[playerid] = TextDrawCreate(192.000000, 416.000000, "0/25 seconds left to capture");
TextDrawBackgroundColor(CountText[playerid], 255);
TextDrawFont(CountText[playerid], 1);
TextDrawLetterSize(CountText[playerid], 0.460000, 1.900000);
TextDrawColor(CountText[playerid], -1);
TextDrawSetOutline(CountText[playerid], 1);
TextDrawSetProportional(CountText[playerid], 1);
Код:
forward CountDown();
public CountDown()
{
foreach(Player, playerid)
{
if(IsPlayerInDynamicCP(playerid, CP[CAPZONE]) && UnderAttack[CAPZONE] == 1 && IsPlayerCapturing[playerid][CAPZONE] == 1)
{
CountVar[playerid][CAPZONE]--;
new str1[124];
TextDrawShowForPlayer(playerid, CountText[playerid]);
format(str1, sizeof(str1),"~r~%d/~y~25 ~w~seconds left ~g~to capture", CountVar[playerid][CAPZONE]);
TextDrawSetString(CountText[playerid], str1);
}
if(IsPlayerInDynamicCP(playerid, CP[SNAKE]) && UnderAttack[SNAKE] == 1 && IsPlayerCapturing[playerid][SNAKE] == 1)
{
CountVar[playerid][SNAKE]--;
new str1[124];
TextDrawShowForPlayer(playerid, CountText[playerid]);
format(str1, sizeof(str1),"~r~%d/~y~25 ~w~seconds left ~g~to capture", CountVar[playerid][SNAKE]);
TextDrawSetString(CountText[playerid], str1);
}
if(IsPlayerInDynamicCP(playerid, CP[OLD]) && UnderAttack[OLD] == 1 && IsPlayerCapturing[playerid][OLD] == 1)
{
CountVar[playerid][OLD]--;
new str1[124];
TextDrawShowForPlayer(playerid, CountText[playerid]);
format(str1, sizeof(str1),"~r~%d/~y~25 ~w~seconds left ~g~to capture", CountVar[playerid][OLD]);
TextDrawSetString(CountText[playerid], str1);
}
if(IsPlayerInDynamicCP(playerid, CP[Town]) && UnderAttack[Town] == 1 && IsPlayerCapturing[playerid][Town] == 1)
{
CountVar[playerid][Town]--;
new str1[124];
TextDrawShowForPlayer(playerid, CountText[playerid]);
format(str1, sizeof(str1),"~r~%d/~y~25 ~w~seconds left ~g~to capture", CountVar[playerid][Town]);
TextDrawSetString(CountText[playerid], str1);
}
}
return 1;
}