Attaching blood splash to player
#1

how can i make blood splash appear on shotted players injure? (for example somebody shoot me from my leg and on my chraracter theres a blood splash attached on my leg and its gets bigger until injure get regenerated) is it possible to make?
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#2

My take is that it is possible, but the splash will just be a flat texture, and it won't look good.
Here's the blood splash object, you can try to attach it using some editor filterscript and see for yourself: http://dev.prineside.com/en/gtasa_sa...36-BloodPool1/
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#3

it doesnt needs to be look like real blood its ok but theres a way to make it stick to the body automatically where the bullet or knife penetrate and make its smaller? thank you
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#4

Get the body part using OnPlayerTakeDamage to know where to put the object. Then use the object Amads linked and use SetPlayerAttachedObject to attach it to the correct area.
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#5

thanks but im new to scripting can you give a example and is it possible to set attached until injury is revived and then its removed and if theres a bullet in body set to max health to the 80?
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#6

bump
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