Accessing element at negative index -1
#1

EDIT: FIXED


Hello, today i was doing a system of Furniture (First time trying it), everything was perfect, it loads from my MySQL database without problem and i can put whatever i want, the problem happens when i tried to save it

Код:
Accessing element at negative index -1
Using CrashDetect and a few print i ended up realizing that the error lies in 'SaveFurniture(i)', because without it the system works good.

I don't know how the variable takes '-1' or if its bigger than mine, please help and sorry for my english.

Код:
#define MAX_FURNITURES         30

enum FurnitureInfo
{
	mmID,
	mHouseID,
	mModel,
	Float:mFurnitureX,
	Float:mFurnitureY,
	Float:mFurnitureZ,
	Float:mFurnitureRX,
	Float:mFurnitureRY,
	Float:mFurnitureRZ,
	mFurnitureINT,
	mFurnitureVW
}
new Furniture[MAX_FURNITURES][FurnitureInfo];

SaveFurniture(idx)
{
    new sql[512];
    format(sql, sizeof(sql), "UPDATE `furniture` SET `house`='%d',`model`='%d',`x`='%f',`y`='%f',`z`='%f',`xx`='%f',`yy`='%f',`zz`='%f',`interior`='%d',`virtualworld`='%d' WHERE `id`='%d'",
	Mueble[idx][mHouseID],
	Mueble[idx][mModel],
	Mueble[idx][mFurnitureX],
	Mueble[idx][mFurnitureY],
	Mueble[idx][mFurnitureZ],
	Mueble[idx][mFurnitureRX],
	Mueble[idx][mFurnitureRY],
	Mueble[idx][mFurnitureRZ],
	Mueble[idx][mFurnitureINT],
	Mueble[idx][mFurnitureVW],
	Mueble[idx][mmID]);
	mysql_query(database, sql, false);
	return 1;
}
public OnPlayerEditDynamicObject(playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz)
{
	if(UsingEditor[playerid] == 1)
	{
	    new house = IsInHouse[playerid];
		if(response == EDIT_RESPONSE_FINAL)
		{
		    if(PlayerToPoint(playerid, 50.0, HouseInfo[house][cxx], HouseInfo[house][cyy], HouseInfo[house][czz]))
			{
				for(new i = 0; i < sizeof(Furniture); i++)
				{
					if(PlayerToPoint(playerid, 7.0, Furniture[i][mFurnitureX], Furniture[i][mFurnitureY], Furniture[i][mFurnitureZ]))
					{
						UsingEditor[playerid] = 0;
						new msg[128];
						format(msg, sizeof(msg), "* Done.");
						SendClientMessage(playerid, CYAN, msg);
						Furniture[i][mFurnitureX] = x; Furniture[i][mFurnitureY] = y; Furniture[i][mFurnitureZ] = z;
						Furniture[i][mFurnitureRX] = rx; Furniture[i][mFurnitureRY] = ry; Furniture[i][mFurnitureRZ] = rz;
						SaveFurniture(i); // Problem Here
						return 1;
					}
				}
			}
			SendClientMessage(playerid, -1, "You must be in your house in order to use this");
		}
	}
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)