04.12.2016, 14:20
Very Good to all
I have a problem when using this function, it is that I configured in OnPlayerRequestSpawn some functions, that when giving in Spawn will appear Textdraws Clickeables, that when clicking on one Of them, sends them to a different place, for example:
1st Table: Freeroam
2nd Frame: Deathmatch
3rd Frame: Careers
etc.
So, when I put Freeroam, it works correctly, but here's the dilemma. When I put Deathmatch I configured it to show the dialog box that is executed with the command /deathmacht, in conclusion, instead of writing the command, when clicking on the Deathmacht box is executed, and when I select one from the list, for example: Minigun Minigun and give the "Enter" Button Dialog, sends me to the minigame, but still in the view of OnPlayerRequestSpawn, it is as if I have been sent to the Minigame without having spawned.
I have a problem when using this function, it is that I configured in OnPlayerRequestSpawn some functions, that when giving in Spawn will appear Textdraws Clickeables, that when clicking on one Of them, sends them to a different place, for example:
1st Table: Freeroam
2nd Frame: Deathmatch
3rd Frame: Careers
etc.
So, when I put Freeroam, it works correctly, but here's the dilemma. When I put Deathmatch I configured it to show the dialog box that is executed with the command /deathmacht, in conclusion, instead of writing the command, when clicking on the Deathmacht box is executed, and when I select one from the list, for example: Minigun Minigun and give the "Enter" Button Dialog, sends me to the minigame, but still in the view of OnPlayerRequestSpawn, it is as if I have been sent to the Minigame without having spawned.