Default weapon damage values?
#1

Hello, is there somewhere a list with all of the weapons and their default damage values in samp?
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#2

Code:
Colt 45: 10-15/shot, 17 rounds per clip.
Silenced Colt: 10-15/shot, 17 rounds per clip.
Desert Eagle: 46/shot, 7 rounds per clip.

Tec-9/ Uzi: 10/shot, 50 rounds per clip.
MP5: 25/shot, 30 rounds per clip.

Shotgun: 5/pellet (range varies), pump action.
Sawn-Off Shotgun: 10/pellet (range varies), 2 shells per reload.
Combat Shotgun: 15/pellet (range varies), 7 rounds per clip.

M4: 19/shot, 50 rounds per clip.
AK-47: 10/shot, 30 rounds per clip.

Rifle: 25/shot, bolt action.
Sniper Rifle: 41/shot, bolt action.
Although I can't verify it's 100% accurate, however, looks to be pretty much there.
Original topic: http://ng-gaming.net/forums/showthre...Weapon-Damages
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#3

Quote:
Originally Posted by Isolated
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MP5: 25/shot, 30 rounds per clip.
That means that in theory, the mp5 should kill a guy with 4 bullets.
That doesn't seem right to me. It takes more.
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#4

Most of the game data in the data folder can be easily read with any old text editor and these files are usually pretty well documented. Weapon data is available in weapon.dat.
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#5

I've found the following values for the bullet weapons. Data taken from weapon.dat.
For some reason each value has to be multiplied by 0.33 though. Looking at the values found in the FCNPC plugin, it's pretty accurate. The FCNPC ones are behind the //.
Code:
WEAPON_COLT45: 25 * 0.33 //8.25
WEAPON_SILENCED: 40 * 0.33 //13.200012
WEAPON_DEAGLE: 140 * 0.33 //46.200013
WEAPON_SHOTGUN: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SAWEDOFF: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SHOTGSPA: 15 * 0.33 //30.0 (probably because of pellets)
WEAPON_UZI: 20 * 0.33 //6.599976
WEAPON_TEC9: 20 * 0.33//6.599976
WEAPON_MP5: 25 * 0.33 //8.25
WEAPON_AK47: 30 * 0.33 //9.900024
WEAPON_M4: 30 * 0.33 //9.900024
WEAPON_RIFLE: 75 * 0.33 //24.799987
WEAPON_SNIPER: 125 * 0.33 //41.299987
WEAPON_MINIGUN: 140 * 0.33 //46.200013
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#6

Quote:
Originally Posted by Freaksken
View Post
I've found the following values for the bullet weapons. Data taken from weapon.dat.
For some reason each value has to be multiplied by 0.33 though. Looking at the values found in the FCNPC plugin, it's pretty accurate. The FCNPC ones are behind the //.
Code:
WEAPON_COLT45: 25 * 0.33 //8.25
WEAPON_SILENCED: 40 * 0.33 //13.200012
WEAPON_DEAGLE: 140 * 0.33 //46.200013
WEAPON_SHOTGUN: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SAWEDOFF: 10 * 0.33 //30.0 (probably because of pellets)
WEAPON_SHOTGSPA: 15 * 0.33 //30.0 (probably because of pellets)
WEAPON_UZI: 20 * 0.33 //6.599976
WEAPON_TEC9: 20 * 0.33//6.599976
WEAPON_MP5: 25 * 0.33 //8.25
WEAPON_AK47: 30 * 0.33 //9.900024
WEAPON_M4: 30 * 0.33 //9.900024
WEAPON_RIFLE: 75 * 0.33 //24.799987
WEAPON_SNIPER: 125 * 0.33 //41.299987
WEAPON_MINIGUN: 140 * 0.33 //46.200013
what you say multiply by 33 why though,wont that take more than it's suppose too?
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#7

Quote:
Originally Posted by ISmokezU
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what you say multiply by 33 why though,wont that take more than it's suppose too?
I said 0.33, that means 33%.
Take WEAPON_COLT45 for example:
  • 25 is listed in weapon.dat
  • 8.25 is found in the FCNPC plugin
  • So that means 25 has to be multiplied by 0.33 to get 8.25.
This method works for all bullet weapons, except for the shotguns, probably because they work with pellets.
I haven't tested the melee weapons.

When you have a look at this include, it shows about the same values: shown here, which means my method is about right.
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#8

Quote:
Originally Posted by HeLiOn_PrImE
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That means that in theory, the mp5 should kill a guy with 4 bullets.
That doesn't seem right to me. It takes more.
I believe MP5 is 10 damage to be honest, but as I said can't be 100% accurate.
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#9

The damage dealt to vehicles with passengers is also different (higher).
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