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So when I set my vehicle health to infinity (-0.0 or 0x7F800000), other player will see to me and my vehicle as dead.
And without matters if I'm moving or not, he will be seeing me like I'm just there in the same spot where I died.
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Infinity isn't -0.0.
-0.0 is exactly the same as 0.0. GTA will see anything at 0.0 or lower as dead (-0.0 could as well be -0.000000001 due to rounding errors).
If you draw a line and put numbers above it, ranging from -20.0 to +20.0, you'll see that -0.0 and 0.0 overlap.
... -5 -4 -3 -2 -1 0 1 2 3 4 5 ...
Like this.
Also, 0x7F800000 isn't the highest value and certainly isn't the same as -0.0.
The highest value for a 32-bit signed integer is 0x7FFFFFFF, which is the same as 2147483647.
If you add 1 to that value, it will flip negative to 0x80000000 (or -2147483648 ).
Just set it to some high value (like 1000000 or so), you can't reach infinity with binary values anyways.
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Oops, my mistake then.
Sorry.
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The infinity value seems too high for the vehicle health. Since infinity is never actually used in SAMP, you shouldn't assume it's working for vehicles.
Your value simply overflows the vehicle health, and 0.0 (or -0.0 - anything below 250.0) is actually dead.
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But it works for my client (client who's driving the vehicle), test it and you will see that vehicle health is really infinity. Hit a gas station and your vehicle won't explode.
So I think this is a SA-MP sync bug, I'll be looking for antoher way to do this. Thanks!