[Ajuda] hook OnPlayerSave e OnPlayerLoad
#1

Alguem sabe fazer 1 matriz para armazenar score, salvamento usando include modio

um exemplo: Skills

Код:
hook OnPlayerSave(playerid, filename[])
{
	if(skl_PlayerSkillCount[playerid] == 0)
		return Y_HOOKS_CONTINUE_RETURN_1;

	new
		data[MAX_PLAYER_SKILLS * (MAX_SKILL_NAME + 2)],
		ptr,
		tmp;

	for(new i; i < skl_PlayerSkillCount[playerid]; i++)
	{
		tmp = 0;
		do {
			data[ptr++] = skl_PlayerSkills[playerid][i][skl_name][tmp];
		}
		while(skl_PlayerSkills[playerid][i][skl_name][tmp++] != EOS);

		data[ptr++] = _:skl_PlayerSkills[playerid][i][skl_amount];
		printf("skill value for '%s': %f", skl_PlayerSkills[playerid][i][skl_name], skl_PlayerSkills[playerid][i][skl_amount]);
	}

	modio_push(filename, _T<S,K,I,L>, ptr, data);

	return Y_HOOKS_CONTINUE_RETURN_1;
}

hook OnPlayerLoad(playerid, filename[])
{
	new
		data[MAX_PLAYER_SKILLS * (MAX_SKILL_NAME + 2)],
		length,
		ptr;

	length = modio_read(filename, _T<S,K,I,L>, sizeof(data), data);

	skl_PlayerSkillCount[playerid] = 0;

	for(new i; i < length; i++)
	{
		if(32 < data[i] < 256)
		{
			skl_PlayerSkills[playerid][skl_PlayerSkillCount[playerid]][skl_name][ptr++] = data[i];
		}
		else if(data[i] == EOS)
		{
			// pass the EOS onto the skill amount cell, add an EOS to skill name
			i++;
			skl_PlayerSkills[playerid][skl_PlayerSkillCount[playerid]][skl_name][ptr++] = EOS;
			ptr = 0;

			if(_skl_SkillNameToID(playerid, skl_PlayerSkills[playerid][skl_PlayerSkillCount[playerid]][skl_name]) != -1)
			{
				printf("ERROR: Skill '%s' duplicated in player data", skl_PlayerSkills[playerid][skl_PlayerSkillCount[playerid]][skl_name]);
				continue;
			}

			skl_PlayerSkills[playerid][skl_PlayerSkillCount[playerid]][skl_amount] = Float:data[i];
			skl_PlayerSkillCount[playerid]++;
		}
	}

	for(new i; i < skl_PlayerSkillCount[playerid]; i++)
	{
		printf("skill '%s' value: %f", skl_PlayerSkills[playerid][i][skl_name], skl_PlayerSkills[playerid][i][skl_amount]);
	}

	return Y_HOOKS_CONTINUE_RETURN_1;
}
Sу que quero para Score
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