[HELP] Duel System Problem
#1

ERROR CODE:
Код:
C:\Users\ADMİN\Desktop\IVIR ZIVIR\TEMİZ SW\pawno\include\sscanf2.inc(258) : warning 202: number of arguments does not match definition
C:\Users\ADMİN\Desktop\IVIR ZIVIR\TEMİZ SW\pawno\include\sscanf2.inc(271) : error 025: function heading differs from prototype
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


1 Error.
DUEL SYSTEM:
Код:
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <fixes2>

#define SCM SendClientMessage
#define dueldialog 242

#define DuelPlace1 3577.6873,1696.7938,278.7320 //Change this to ur duel location
#define DuelPlace2 3577.6873,1789.9469,278.7320 //Change this to ur duel location

new DuelType, Bet, InDuel[MAX_PLAYERS], declinedueltimer, dueler1, dueler2, Progress, DUEL_TIMER, DuelAllowed[MAX_PLAYERS];
new CD, CDTimer;

public OnFilterScriptInit()
{
	dueler2 = 0;
	dueler1 = 0;
	Progress = 0;
	DuelType = 0;
	Bet = 0;
	CreateObject(13657, 3541.7075,1721.0681,280.9664, 0.0000000,0.0000000,0.0000000, 1000); //This is the current duel place
	return 1;
}

public OnPlayerConnect(playerid)
{
	InDuel[playerid] = 0;
	DuelAllowed[playerid] = 1;
	return 1;
}

public OnPlayerDisconnect(playerid)
{
	if(Progress == 2)
	{
		new msg[128];
		format(msg, sizeof(msg), "{ff0000} %s(%d) & %s(%d) Duellosu Sona Erdi. Sebep: Zaman Asimi!", GetName(dueler1), dueler1, GetName(dueler2), dueler2);
		SendClientMessageToAll(-1, msg);
		Progress =0;
	}
	return 1;
}

stock GiveDuelWeapons(Type)
{

    if(Type == 0)
    {
        GivePlayerWeapon(dueler1, 26, 15000);
        GivePlayerWeapon(dueler2, 26, 15000);
    }
    if(Type == 1)
    {
        GivePlayerWeapon(dueler1, 24, 15000);
        GivePlayerWeapon(dueler2, 24, 15000);
    }
    if(Type == 2)
    {
        GivePlayerWeapon(dueler1, 32, 15000);
        GivePlayerWeapon(dueler2, 32, 15000);
    }
    if(Type == 3)
    {
        GivePlayerWeapon(dueler1, 31, 15000);
        GivePlayerWeapon(dueler2, 31, 15000);
    }
    if(Type == 4)
    {
        GivePlayerWeapon(dueler1, 30, 15000);
        GivePlayerWeapon(dueler2, 30, 15000);
    }
    if(Type == 5)
    {
        GivePlayerWeapon(dueler1, 22, 15000);
        GivePlayerWeapon(dueler2, 22, 15000);
    }
    if(Type == 6)
    {
        GivePlayerWeapon(dueler1, 32, 15000);
        GivePlayerWeapon(dueler1, 26, 15000);
        GivePlayerWeapon(dueler1, 24, 15000);
        GivePlayerWeapon(dueler2, 32, 15000);
        GivePlayerWeapon(dueler2, 26, 15000);
        GivePlayerWeapon(dueler2, 24, 15000);
    }
    if(Type == 7)
    {
        GivePlayerWeapon(dueler1, 31, 15000);
        GivePlayerWeapon(dueler1, 24, 15000);
        GivePlayerWeapon(dueler2, 24, 15000);
        GivePlayerWeapon(dueler2, 31, 15000);
    }
    if(Type == 8)
    {
        GivePlayerWeapon(dueler1, 34, 15000);
        GivePlayerWeapon(dueler1, 31, 15000);
        GivePlayerWeapon(dueler2, 31, 15000);
        GivePlayerWeapon(dueler2, 34, 15000);
    }
    return 1;
}

stock GetName(playerid)
{
	new Name[24];
	GetPlayerName(playerid, Name, sizeof(Name));
	return Name;
}

CMD:duel(playerid, params[])
{
	new target, duelbet;
	if(sscanf(params, "ui", target, duelbet)) return SendClientMessage(playerid, -1,"{ff0000}HATA: {ffffff}Kullanım: /duello [PlayerID] [Bahis]");
	if(DuelAllowed[target] == 0) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Oyuncunun Duello Davetleri Kapali!");
	if(Progress == 2) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Duellosu Devam Ediyor!");
	if(Progress == 1) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Baska Bir Oyuncuyla Duelloda!");
	if(!IsPlayerConnected(target)) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Oyuncu Oyunda Degil!");
	if(GetPlayerMoney(playerid) < duelbet && duelbet != 0) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Okadar Paran Cıkmaz.");
	if(GetPlayerMoney(target) < duelbet && duelbet != 0) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}O Oyuncunun O Kadar Parası Yok!");
	if(duelbet < 0) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Max Bahis: $0-250000");
	if(duelbet > 250000) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Max Bahis: $0-250000");
	if(target == playerid) return SCM(playerid, -1, "{ff0000}HATA: {ffffff}Kendi Kendine Duello Yapamazsin.!");
	dueler2 = target;
	dueler1 = playerid;
	Bet = duelbet;
	Progress = 1;
	ShowPlayerDialog(playerid, dueldialog + 1, DIALOG_STYLE_LIST, "{00ff2a}Duel Weapons:", "{0affea}Sawn-off Shotgun\n{0affea}Desert Eagle\n{0affea}TEC-9\n{0affea}M4\n{0affea}Ak47\n{0affea}Colt-45 / 9mm\n{0affea}Sawn-off Shotgun + TEC-9 + Deagle\n{0affea}M4 + Deagle\n{0affea}Sniper + M4", "Choose", "Cancel");
	return 1;
}

CMD:toggleduels(playerid, params[])
{
	if(DuelAllowed[playerid] == 0)
	{
	    SCM(playerid, -1, "{00ff2a}You've allowed duel invitations");
		DuelAllowed[playerid] = 1;
	}
	else
	{
	    SCM(playerid, -1, "{FF0000}You've DisAllowed duel invitations");
	    DuelAllowed[playerid] = 0;
	}
	return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
	switch(dialogid)
	{
	    case dueldialog +1: 
	    {
	        if(!response) return Progress = 0;
	        DuelType = listitem;
	        DuelOffered();
		}
		case dueldialog +2: 
		{
		    if(!response) return DuelDeclined();
      		SetPlayerPos(dueler1, DuelPlace1);
   			SetPlayerFacingAngle(dueler1, 4.5954);
   			SetCameraBehindPlayer(dueler1);
   			SetPlayerPos(dueler2, DuelPlace2);
			SetPlayerFacingAngle(dueler2, 188.0179);
			SetCameraBehindPlayer(dueler2);
			SetPlayerHealth(dueler2, 100);
			SetPlayerHealth(dueler1, 100);
			SetPlayerArmour(dueler2, 100);
			SetPlayerArmour(dueler1, 100);
			GivePlayerMoney(dueler1, -Bet);
			GivePlayerMoney(dueler2, -Bet);
			Progress = 2;
			SetPlayerVirtualWorld(dueler1, 2);
			SetPlayerVirtualWorld(dueler2, 2);
			new string[128];
			format(string, sizeof(string), "{ff0000}[DUEL] The Duel Between %s(%d) and %s(%d) Has Started. (Bet: %d)", GetName(dueler1), dueler1, GetName(dueler2), dueler2, Bet);
			SendClientMessageToAll(-1, string);
			TogglePlayerControllable(dueler1, false);
			TogglePlayerControllable(dueler2, false);
			InDuel[dueler1] = 1;
			InDuel[dueler2] = 1;
			GiveDuelWeapons(DuelType);
			CD = 6;
			CDTimer = SetTimer("CountDown", 1000, 1);
			KillTimer(declinedueltimer);
			DUEL_TIMER = SetTimer("TIMEUP", 60000*3, 0);
		}

	}
	return 0;
}

public OnPlayerDeath(playerid, killerid)
{
	if(InDuel[playerid] == 1 && InDuel[killerid] == 1)
	{
		GivePlayerMoney(killerid, 2*Bet);
		new Float:Health, Float:Armour, string[128];
		GetPlayerArmour(killerid, Armour);
		GetPlayerHealth(killerid, Health);
		format(string, sizeof(string), "{ff0000}[DUEL] %s(%d) Has Won The Duel From %s(%d) And Still Has %.2f Health and %.2f Armour Left", GetName(killerid), killerid, GetName(playerid), playerid, Health, Armour);
		SendClientMessageToAll(-1, string);
		SpawnPlayer(killerid);
		new str[128];
		format(str, sizeof(str), "{ff0000}[DUEL]: You've Won The Duel Against %s(%d) And Won $%d", GetName(playerid), playerid, Bet);
		SCM(killerid, -1, str);
		Progress = 0;
		InDuel[playerid] = 0;
		InDuel[killerid] = 0;
		KillTimer(DUEL_TIMER);
	}
	return 1;
}

forward DuelOffered();
public DuelOffered()
{
	new string[128], str[256];
	if(dueler2 > -10)
	{
		if(DuelType == 0) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Sawn-off Shotgun\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 1) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Desert Eagle\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 2) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}TEC-9\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 3) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}M4\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 4) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Ak47\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 5) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Colt 45\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 6) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Sawn-off Shotgun + TEC-9 + Deagle\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 7) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}M4 + Deagle\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
		if(DuelType == 8) format(str, sizeof(str), "{ff0000}You Have Been Challenged To A 1v1 Duel By {00ff37}%s!\n{ff0000}This Invite Will Be Auto Cancelled In 10 Seconds.\n{ff0000}Duel Weapons: {00ff37}Sniper + M4\n{ff0000}Bet: {00ff37}$%d", GetName(dueler1), Bet);
	}
	format(string, sizeof(string), "{ff0000}You Have Challenged %s(%d) To A 1v1 Duel!", GetName(dueler2), dueler2);
	ShowPlayerDialog(dueler2, dueldialog + 2, DIALOG_STYLE_MSGBOX, "{ff0000}DUEL CHALLENGE", str, "Accept", "Decline");
	SCM(dueler1, -1, string);
	declinedueltimer = SetTimer("DuelDeclined", 10000, 0);
	return 1;
}

forward DuelDeclined();
public DuelDeclined()
{
	new string[128];
   	format(string, sizeof(string), "{ff0000}%s(%d) Have Declined Your Duel Challenge", GetName(dueler2), dueler2);
   	SCM(dueler1, -1, string);
	SCM(dueler2, -1, "{ff0000}You Have Declined The Duel Challenge");
 	Progress = 0;
 	KillTimer(declinedueltimer);
 	ShowPlayerDialog(dueler2, -1, DIALOG_STYLE_MSGBOX, "Okay", "Enough madafkka", "", "");
 	return 1;
}

forward TIMEUP();
public TIMEUP()
{
	new msg[128];
	format(msg, sizeof(msg), "{ff0000}Duel Between %s(%d) and %s(%d) Has Ended. Reason: Time UP!", GetName(dueler1), dueler1, GetName(dueler2), dueler2);
	SendClientMessageToAll(-1, msg);
	Progress =0;
	SpawnPlayer(dueler1);
	SpawnPlayer(dueler2);
	ResetPlayerWeapons(dueler1);
	ResetPlayerWeapons(dueler2);
	return 1;
}

forward CountDown();
public CountDown()
{
	CD --;
	if(CD == 0)
	{
	    GameTextForPlayer(dueler1, "~r~GO! GO! GO!", 2000, 3);
	    GameTextForPlayer(dueler2, "~r~GO! GO! GO!", 2000, 3);
	    KillTimer(CDTimer);
	    TogglePlayerControllable(dueler1, true);
	    TogglePlayerControllable(dueler2, true);
		PlayerPlaySound(dueler1, 1057, DuelPlace1);
		PlayerPlaySound(dueler2, 1057, DuelPlace2);
	    return 1;
	}
	new msg[30];
	format(msg, sizeof(msg), "~r~%d", CD);
	GameTextForPlayer(dueler1, msg, 1000, 3);
	GameTextForPlayer(dueler2, msg, 1000, 3);
	PlayerPlaySound(dueler1, 1056, DuelPlace1);
	PlayerPlaySound(dueler2, 1056, DuelPlace2);
	return 1;
}
Reply
#2

HEEEELLLLLLLPP MEE
Reply
#3

Update your sscanf plugin and include.
Reply
#4

Here you have the include sscanf2.inc, save it in a notepad with the extension .inc, it would have to work.
Код:
/*  
 *  Version: MPL 1.1
 *  
 *  The contents of this file are subject to the Mozilla Public License Version 
 *  1.1 (the "License"); you may not use this file except in compliance with 
 *  the License. You may obtain a copy of the License at 
 *  http://www.mozilla.org/MPL/
 *  
 *  Software distributed under the License is distributed on an "AS IS" basis,
 *  WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 *  for the specific language governing rights and limitations under the
 *  License.
 *  
 *  The Original Code is the sscanf 2.0 SA:MP plugin.
 *  
 *  The Initial Developer of the Original Code is Alex "******" Cole.
 *  Portions created by the Initial Developer are Copyright © 2010
 *  the Initial Developer. All Rights Reserved.
 *  
 *  Contributor(s):
 *  
 *  Special Thanks to:
 *  
 *  SA:MP Team past, present and future
 */

#define SSCANF:%0(%1) sscanf_%0(%1);public sscanf_%0(%1)

#if defined sscanf
	#error sscanf (possibly the PAWN version) already defined.
#endif
native sscanf(const data[], const format[], {Float,_}:...);
native unformat(const data[], const format[], {Float,_}:...) = sscanf;
native SSCANF_Init(players, invalid, len);
native SSCANF_Join(playerid, const name[], npc);
native SSCANF_Leave(playerid);

static stock
	SSCANF_gInit = 0xFFFFFFFF,
	SSCANF_gOPC,
	SSCANF_gOPDC;

public OnFilterScriptInit()
{
	printf("OnFilter");
	SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
	SSCANF_gInit = funcidx("SSCANF_OnGameModeInit") != -1;
	SSCANF_gOPC  = funcidx("SSCANF_OnPlayerConnect") != -1;
	SSCANF_gOPDC = funcidx("SSCANF_OnPlayerDisconnect") != -1;
	return CallLocalFunction("SSCANF_OnFilterScriptInit", "");
}

#if defined _ALS_OnFilterScriptInit
	#undef OnFilterScriptInit
#else
	#define _ALS_OnFilterScriptInit
#endif
#define OnFilterScriptInit SSCANF_OnFilterScriptInit

forward OnFilterScriptInit();

public OnGameModeInit()
{
	printf("OnGameo");
	if (SSCANF_gInit == -1)
	{
		SSCANF_Init(GetMaxPlayers(), INVALID_PLAYER_ID, MAX_PLAYER_NAME);
		SSCANF_gInit = funcidx("SSCANF_OnGameModeInit") != -1;
		SSCANF_gOPC  = funcidx("SSCANF_OnPlayerConnect") != -1;
		SSCANF_gOPDC = funcidx("SSCANF_OnPlayerDisconnect") != -1;
	}
	if (SSCANF_gInit)
	{
		// Can't do the clever assembly version without y_amx.
		/*#emit PUSH.S   reason
		#emit PUSH.S   playerid
		#emit PUSH.C   8
		#emit LCTRL    6
		#emit ADD.C    28
		#emit PUSH.pri
		#emit LOAD.pri SSCANF_gOPDC
		#emit SCTRL    6
		#emit RETN*/
		return CallLocalFunction("SSCANF_OnGameModeInit", "");
	}
	return 1;
}

#if defined _ALS_OnGameModeInit
	#undef OnGameModeInit
#else
	#define _ALS_OnGameModeInit
#endif
#define OnGameModeInit SSCANF_OnGameModeInit

forward OnGameModeInit();

public OnPlayerConnect(playerid)
{
	new
		name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof (name));
	SSCANF_Join(playerid, name, IsPlayerNPC(playerid));
	if (SSCANF_gOPDC)
	{
		/*#emit PUSH.S   playerid
		#emit PUSH.C   4
		#emit LCTRL    6
		#emit ADD.C    28
		#emit PUSH.pri
		#emit LOAD.pri SSCANF_gOPC
		#emit SCTRL    6
		#emit RETN*/
		return CallLocalFunction("SSCANF_OnPlayerConnect", "i", playerid);
	}
	return 1;
}

#if defined _ALS_OnPlayerConnect
	#undef OnPlayerConnect
#else
	#define _ALS_OnPlayerConnect
#endif
#define OnPlayerConnect SSCANF_OnPlayerConnect

forward OnPlayerConnect(playerid);

public OnPlayerDisconnect(playerid, reason)
{
	new
		ret = 1;
	if (SSCANF_gOPDC)
	{
		/*#emit PUSH.S   reason
		#emit PUSH.S   playerid
		#emit PUSH.C   8
		#emit LCTRL    6
		#emit ADD.C    28
		#emit PUSH.pri
		#emit LOAD.pri SSCANF_gOPDC
		#emit SCTRL    6
		#emit RETN*/
		ret = CallLocalFunction("SSCANF_OnPlayerDisconnect", "ii", playerid, reason);
	}
	SSCANF_Leave(playerid);
	return ret;
}

#if defined _ALS_OnPlayerDisconnect
	#undef OnPlayerDisconnect
#else
	#define _ALS_OnPlayerDisconnect
#endif
#define OnPlayerDisconnect SSCANF_OnPlayerDisconnect

forward OnPlayerDisconnect(playerid, reason);

#define SSCANF_Init
#define SSCANF_Join
#define SSCANF_Leave

#define extract%0->%1; EXTRN%1;unformat(_:EXTRZ:EXTRX:%0,##,%1,,);
#define unformat(_:EXTRZ:EXTRX:%0,##,%1);%2else%3; if (unformat(_:EXTRX:%0,##,%1))%3;

#define EXTRX:%0##,%9new%1,%2) EXTRY:%0##,|||%1|||%2)
#define EXTRY: EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:

#define EXTR8:EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3=%9|||%4) %6_EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR9:EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3=%9|||%4) __EXTRO:%0##%1,%2|||%3=%9|||%4)
#define EXTR0:EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3[%7]|||%4) %6_EXTRW:%0##%1,%2|||%3[%7]|||%4)
#define EXTR1:EXTR2:EXTR3:EXTR4:%0##%1,%2|||%3[%7]|||%4) __EXTRW:%0##%1,%2|||%3|||%4)
#define EXTR2:EXTR3:EXTR4:%0##%1,%2|||%6:%3|||%4) %6_EXTRN:%0##%1,%2|||%3|||%4)
#define EXTR3:EXTR4:%0##%1,,%2||||||%4) %0##%1,%2)
#define EXTR4:%0##%1,%2|||%3|||%4) __EXTRN:%0##%1,%2|||%3|||%4)

// Optional specifiers.
#define __EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1I"("#%9")"#,%2,%3|||%4|||%5)
#define Float_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1F"("#%9")"#,%2,%3|||%4|||%5)
#define player_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1U"("#%9")"#,%2,%3|||%4|||%5)
#define string_EXTRO:%0##%1,%2|||%3[%7]=%9|||%4,%5) EXTRY:%0##%1S"("#%9")"#[%7],%2,%3|||%4|||%5)

// Normal specifiers (the double underscore is to work for "_:".
#define __EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1i,%2,%3|||%4|||%5)
#define Float_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1f,%2,%3|||%4|||%5)
#define player_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1u,%2,%3|||%4|||%5)
//#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)

// Array versions of normal specifiers.
#define __EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<i>[%7],%2,%3|||%4|||%5)
#define Float_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<f>[%7],%2,%3|||%4|||%5)
#define player_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<u>[%7],%2,%3|||%4|||%5)
#define string_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1s[%7],%2,%3|||%4|||%5)

// Get rid of excess leading space which causes warnings.
#define EXTRN%0new%1; new%1;

#if !defined string
	#define string:
#endif

#define player:

#define hex:
#define hex_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1H"("#%9")"#,%2,%3|||%4|||%5)
#define hex_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1h,%2,%3|||%4|||%5)
#define hex_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<h>[%7],%2,%3|||%4|||%5)

#define bin:
#define bin_EXTRO:%0##%1,%2|||%3=%9|||%4,%5) EXTRY:%0##%1B"("#%9")"#,%2,%3|||%4|||%5)
#define bin_EXTRN:%0##%1,%2|||%3|||%4,%5) EXTRY:%0##%1b,%2,%3|||%4|||%5)
#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)

#define kustom:%0<%1> %0
#define kustom_EXTRO:%0##%1,%2|||%3<%8>=%9|||%4,%5) EXTRY:%0##%1K<%8>"("#%9")"#,%2,%3|||%4|||%5)
#define kustom_EXTRN:%0##%1,%2|||%3<%8>|||%4,%5) EXTRY:%0##%1k<%8>,%2,%3|||%4|||%5)
//#define bin_EXTRW:%0##%1,%2|||%3[%7]|||%4,%5) EXTRY:%0##%1a<b>[%7],%2,%3|||%4|||%5)

SSCANF:weapon(string[])
{
	// This function is VERY basic, needs VASTLY improving to detect variations.
	if ('0' <= string[0] <= '9')
	{
		new
			ret = strval(string);
		if (0 <= ret <= 18 || 22 <= ret <= 46)
		{
			return ret;
		}
	}
	else if (!strcmp(string, "Unarmed")) return 0;
	else if (!strcmp(string, "Brass Knuckles")) return 1;
	else if (!strcmp(string, "Golf Club")) return 2;
	else if (!strcmp(string, "Night Stick")) return 3;
	else if (!strcmp(string, "Knife")) return 4;
	else if (!strcmp(string, "Baseball Bat")) return 5;
	else if (!strcmp(string, "Shovel")) return 6;
	else if (!strcmp(string, "Pool cue")) return 7;
	else if (!strcmp(string, "Katana")) return 8;
	else if (!strcmp(string, "Chainsaw")) return 9;
	else if (!strcmp(string, "Purple Dildo")) return 10;
	else if (!strcmp(string, "White Dildo")) return 11;
	else if (!strcmp(string, "Long White Dildo")) return 12;
	else if (!strcmp(string, "White Dildo 2")) return 13;
	else if (!strcmp(string, "Flowers")) return 14;
	else if (!strcmp(string, "Cane")) return 15;
	else if (!strcmp(string, "Grenades")) return 16;
	else if (!strcmp(string, "Tear Gas")) return 17;
	else if (!strcmp(string, "Molotovs")) return 18;
	else if (!strcmp(string, "Pistol")) return 22;
	else if (!strcmp(string, "Silenced Pistol")) return 23;
	else if (!strcmp(string, "Desert Eagle")) return 24;
	else if (!strcmp(string, "Shotgun")) return 25;
	else if (!strcmp(string, "Sawn Off Shotgun")) return 26;
	else if (!strcmp(string, "Combat Shotgun")) return 27;
	else if (!strcmp(string, "Micro Uzi")) return 28;
	else if (!strcmp(string, "Mac 10")) return 28;
	else if (!strcmp(string, "MP5")) return 29;
	else if (!strcmp(string, "AK47")) return 30;
	else if (!strcmp(string, "M4")) return 31;
	else if (!strcmp(string, "Tec9")) return 32;
	else if (!strcmp(string, "Rifle")) return 33;
	else if (!strcmp(string, "Sniper Rifle")) return 34;
	else if (!strcmp(string, "RPG")) return 35;
	else if (!strcmp(string, "Missile Launcher")) return 36;
	else if (!strcmp(string, "Flame Thrower")) return 37;
	else if (!strcmp(string, "Minigun")) return 38;
	else if (!strcmp(string, "Sachel Charges")) return 39;
	else if (!strcmp(string, "Detonator")) return 40;
	else if (!strcmp(string, "Spray Paint")) return 41;
	else if (!strcmp(string, "Fire Extinguisher")) return 42;
	else if (!strcmp(string, "Camera")) return 43;
	else if (!strcmp(string, "Nightvision Goggles")) return 44;
	else if (!strcmp(string, "Thermal Goggles")) return 45;
	else if (!strcmp(string, "Parachute")) return 46;
	return -1;
}

SSCANF:vehicle(string[])
{
	// This function is VERY basic, needs VASTLY improving to detect variations.
	if ('0' <= string[0] <= '9')
	{
		new
			ret = strval(string);
		if (400 <= ret <= 611)
		{
			return ret;
		}
	}
	else if (!strcmp(string, "Landstalker")) return 400;
	else if (!strcmp(string, "Bravura")) return 401;
	else if (!strcmp(string, "Buffalo")) return 402;
	else if (!strcmp(string, "Linerunner")) return 403;
	else if (!strcmp(string, "Perenniel")) return 404;
	else if (!strcmp(string, "Sentinel")) return 405;
	else if (!strcmp(string, "Dumper")) return 406;
	else if (!strcmp(string, "Firetruck")) return 407;
	else if (!strcmp(string, "Trashmaster")) return 408;
	else if (!strcmp(string, "Stretch")) return 409;
	else if (!strcmp(string, "Manana")) return 410;
	else if (!strcmp(string, "Infernus")) return 411;
	else if (!strcmp(string, "Voodoo")) return 412;
	else if (!strcmp(string, "Pony")) return 413;
	else if (!strcmp(string, "Mule")) return 414;
	else if (!strcmp(string, "Cheetah")) return 415;
	else if (!strcmp(string, "Ambulance")) return 416;
	else if (!strcmp(string, "Leviathan")) return 417;
	else if (!strcmp(string, "Moonbeam")) return 418;
	else if (!strcmp(string, "Esperanto")) return 419;
	else if (!strcmp(string, "Taxi")) return 420;
	else if (!strcmp(string, "Washington")) return 421;
	else if (!strcmp(string, "Bobcat")) return 422;
	else if (!strcmp(string, "Mr Whoopee")) return 423;
	else if (!strcmp(string, "BF Injection")) return 424;
	else if (!strcmp(string, "Hunter")) return 425;
	else if (!strcmp(string, "Premier")) return 426;
	else if (!strcmp(string, "Enforcer")) return 427;
	else if (!strcmp(string, "Securicar")) return 428;
	else if (!strcmp(string, "Banshee")) return 429;
	else if (!strcmp(string, "Predator")) return 430;
	else if (!strcmp(string, "Bus")) return 431;
	else if (!strcmp(string, "Rhino")) return 432;
	else if (!strcmp(string, "Barracks")) return 433;
	else if (!strcmp(string, "Hotknife")) return 434;
	else if (!strcmp(string, "Article Trailer")) return 435;
	else if (!strcmp(string, "Previon")) return 436;
	else if (!strcmp(string, "Coach")) return 437;
	else if (!strcmp(string, "Cabbie")) return 438;
	else if (!strcmp(string, "Stallion")) return 439;
	else if (!strcmp(string, "Rumpo")) return 440;
	else if (!strcmp(string, "RC Bandit")) return 441;
	else if (!strcmp(string, "Romero")) return 442;
	else if (!strcmp(string, "Packer")) return 443;
	else if (!strcmp(string, "Monster")) return 444;
	else if (!strcmp(string, "Admiral")) return 445;
	else if (!strcmp(string, "Squallo")) return 446;
	else if (!strcmp(string, "Seasparrow")) return 447;
	else if (!strcmp(string, "Pizzaboy")) return 448;
	else if (!strcmp(string, "Tram")) return 449;
	else if (!strcmp(string, "Article Trailer 2")) return 450;
	else if (!strcmp(string, "Turismo")) return 451;
	else if (!strcmp(string, "Speeder")) return 452;
	else if (!strcmp(string, "Reefer")) return 453;
	else if (!strcmp(string, "Tropic")) return 454;
	else if (!strcmp(string, "Flatbed")) return 455;
	else if (!strcmp(string, "Yankee")) return 456;
	else if (!strcmp(string, "Caddy")) return 457;
	else if (!strcmp(string, "Solair")) return 458;
	else if (!strcmp(string, "Berkley's RC Van")) return 459;
	else if (!strcmp(string, "Skimmer")) return 460;
	else if (!strcmp(string, "PCJ-600")) return 461;
	else if (!strcmp(string, "Faggio")) return 462;
	else if (!strcmp(string, "Freeway")) return 463;
	else if (!strcmp(string, "RC Baron")) return 464;
	else if (!strcmp(string, "RC Raider")) return 465;
	else if (!strcmp(string, "Glendale")) return 466;
	else if (!strcmp(string, "Oceanic")) return 467;
	else if (!strcmp(string, "Sanchez")) return 468;
	else if (!strcmp(string, "Sparrow")) return 469;
	else if (!strcmp(string, "Patriot")) return 470;
	else if (!strcmp(string, "Quad")) return 471;
	else if (!strcmp(string, "Coastguard")) return 472;
	else if (!strcmp(string, "Dinghy")) return 473;
	else if (!strcmp(string, "Hermes")) return 474;
	else if (!strcmp(string, "Sabre")) return 475;
	else if (!strcmp(string, "Rustler")) return 476;
	else if (!strcmp(string, "ZR-350")) return 477;
	else if (!strcmp(string, "Walton")) return 478;
	else if (!strcmp(string, "Regina")) return 479;
	else if (!strcmp(string, "Comet")) return 480;
	else if (!strcmp(string, "BMX")) return 481;
	else if (!strcmp(string, "Burrito")) return 482;
	else if (!strcmp(string, "Camper")) return 483;
	else if (!strcmp(string, "Marquis")) return 484;
	else if (!strcmp(string, "Baggage")) return 485;
	else if (!strcmp(string, "Dozer")) return 486;
	else if (!strcmp(string, "Maverick")) return 487;
	else if (!strcmp(string, "SAN News Maverick")) return 488;
	else if (!strcmp(string, "Rancher")) return 489;
	else if (!strcmp(string, "FBI Rancher")) return 490;
	else if (!strcmp(string, "Virgo")) return 491;
	else if (!strcmp(string, "Greenwood")) return 492;
	else if (!strcmp(string, "Jetmax")) return 493;
	else if (!strcmp(string, "Hotring Racer")) return 494;
	else if (!strcmp(string, "Sandking")) return 495;
	else if (!strcmp(string, "Blista Compact")) return 496;
	else if (!strcmp(string, "Police Maverick")) return 497;
	else if (!strcmp(string, "Boxville")) return 498;
	else if (!strcmp(string, "Benson")) return 499;
	else if (!strcmp(string, "Mesa")) return 500;
	else if (!strcmp(string, "RC Goblin")) return 501;
	else if (!strcmp(string, "Hotring Racer")) return 502;
	else if (!strcmp(string, "Hotring Racer")) return 503;
	else if (!strcmp(string, "Bloodring Banger")) return 504;
	else if (!strcmp(string, "Rancher")) return 505;
	else if (!strcmp(string, "Super GT")) return 506;
	else if (!strcmp(string, "Elegant")) return 507;
	else if (!strcmp(string, "Journey")) return 508;
	else if (!strcmp(string, "Bike")) return 509;
	else if (!strcmp(string, "Mountain Bike")) return 510;
	else if (!strcmp(string, "Beagle")) return 511;
	else if (!strcmp(string, "Cropduster")) return 512;
	else if (!strcmp(string, "Stuntplane")) return 513;
	else if (!strcmp(string, "Tanker")) return 514;
	else if (!strcmp(string, "Roadtrain")) return 515;
	else if (!strcmp(string, "Nebula")) return 516;
	else if (!strcmp(string, "Majestic")) return 517;
	else if (!strcmp(string, "Buccaneer")) return 518;
	else if (!strcmp(string, "Shamal")) return 519;
	else if (!strcmp(string, "Hydra")) return 520;
	else if (!strcmp(string, "FCR-900")) return 521;
	else if (!strcmp(string, "NRG-500")) return 522;
	else if (!strcmp(string, "HPV1000")) return 523;
	else if (!strcmp(string, "Cement Truck")) return 524;
	else if (!strcmp(string, "Towtruck")) return 525;
	else if (!strcmp(string, "Fortune")) return 526;
	else if (!strcmp(string, "Cadrona")) return 527;
	else if (!strcmp(string, "FBI Truck")) return 528;
	else if (!strcmp(string, "Willard")) return 529;
	else if (!strcmp(string, "Forklift")) return 530;
	else if (!strcmp(string, "Tractor")) return 531;
	else if (!strcmp(string, "Combine Harvester")) return 532;
	else if (!strcmp(string, "Feltzer")) return 533;
	else if (!strcmp(string, "Remington")) return 534;
	else if (!strcmp(string, "Slamvan")) return 535;
	else if (!strcmp(string, "Blade")) return 536;
	else if (!strcmp(string, "Freight (Train)")) return 537;
	else if (!strcmp(string, "Brownstreak (Train)")) return 538;
	else if (!strcmp(string, "Vortex")) return 539;
	else if (!strcmp(string, "Vincent")) return 540;
	else if (!strcmp(string, "Bullet")) return 541;
	else if (!strcmp(string, "Clover")) return 542;
	else if (!strcmp(string, "Sadler")) return 543;
	else if (!strcmp(string, "Firetruck LA")) return 544;
	else if (!strcmp(string, "Hustler")) return 545;
	else if (!strcmp(string, "Intruder")) return 546;
	else if (!strcmp(string, "Primo")) return 547;
	else if (!strcmp(string, "Cargobob")) return 548;
	else if (!strcmp(string, "Tampa")) return 549;
	else if (!strcmp(string, "Sunrise")) return 550;
	else if (!strcmp(string, "Merit")) return 551;
	else if (!strcmp(string, "Utility Van")) return 552;
	else if (!strcmp(string, "Nevada")) return 553;
	else if (!strcmp(string, "Yosemite")) return 554;
	else if (!strcmp(string, "Windsor")) return 555;
	else if (!strcmp(string, "Monster \"A\"")) return 556;
	else if (!strcmp(string, "Monster \"B\"")) return 557;
	else if (!strcmp(string, "Uranus")) return 558;
	else if (!strcmp(string, "Jester")) return 559;
	else if (!strcmp(string, "Sultan")) return 560;
	else if (!strcmp(string, "Stratum")) return 561;
	else if (!strcmp(string, "Elegy")) return 562;
	else if (!strcmp(string, "Raindance")) return 563;
	else if (!strcmp(string, "RC Tiger")) return 564;
	else if (!strcmp(string, "Flash")) return 565;
	else if (!strcmp(string, "Tahoma")) return 566;
	else if (!strcmp(string, "Savanna")) return 567;
	else if (!strcmp(string, "Bandito")) return 568;
	else if (!strcmp(string, "Freight Flat Trailer (Train)")) return 569;
	else if (!strcmp(string, "Streak Trailer (Train)")) return 570;
	else if (!strcmp(string, "Kart")) return 571;
	else if (!strcmp(string, "Mower")) return 572;
	else if (!strcmp(string, "Dune")) return 573;
	else if (!strcmp(string, "Sweeper")) return 574;
	else if (!strcmp(string, "Broadway")) return 575;
	else if (!strcmp(string, "Tornado")) return 576;
	else if (!strcmp(string, "AT400")) return 577;
	else if (!strcmp(string, "DFT-30")) return 578;
	else if (!strcmp(string, "Huntley")) return 579;
	else if (!strcmp(string, "Stafford")) return 580;
	else if (!strcmp(string, "BF-400")) return 581;
	else if (!strcmp(string, "Newsvan")) return 582;
	else if (!strcmp(string, "Tug")) return 583;
	else if (!strcmp(string, "Petrol Trailer")) return 584;
	else if (!strcmp(string, "Emperor")) return 585;
	else if (!strcmp(string, "Wayfarer")) return 586;
	else if (!strcmp(string, "Euros")) return 587;
	else if (!strcmp(string, "Hotdog")) return 588;
	else if (!strcmp(string, "Club")) return 589;
	else if (!strcmp(string, "Freight Box Trailer (Train)")) return 590;
	else if (!strcmp(string, "Article Trailer 3")) return 591;
	else if (!strcmp(string, "Andromada")) return 592;
	else if (!strcmp(string, "Dodo")) return 593;
	else if (!strcmp(string, "RC Cam")) return 594;
	else if (!strcmp(string, "Launch")) return 595;
	else if (!strcmp(string, "Police Car (LSPD)")) return 596;
	else if (!strcmp(string, "Police Car (SFPD)")) return 597;
	else if (!strcmp(string, "Police Car (LVPD)")) return 598;
	else if (!strcmp(string, "Police Ranger")) return 599;
	else if (!strcmp(string, "Picador")) return 600;
	else if (!strcmp(string, "S.W.A.T.")) return 601;
	else if (!strcmp(string, "Alpha")) return 602;
	else if (!strcmp(string, "Phoenix")) return 603;
	else if (!strcmp(string, "Glendale Shit")) return 604;
	else if (!strcmp(string, "Sadler Shit")) return 605;
	else if (!strcmp(string, "Baggage Trailer \"A\"")) return 606;
	else if (!strcmp(string, "Baggage Trailer \"B\"")) return 607;
	else if (!strcmp(string, "Tug Stairs Trailer")) return 608;
	else if (!strcmp(string, "Boxville")) return 609;
	else if (!strcmp(string, "Farm Trailer")) return 610;
	else if (!strcmp(string, "Utility Trailer")) return 611;
	return -1;
}

#define sscanf(%0:...) old_sscanf(%0:...)
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