task TimeOnServer[1000]()
#7

Quote:
Originally Posted by Vince
Посмотреть сообщение
This is poor design overall. You only need to store seconds: 60 seconds in a minute, 3600 seconds in an hour, 86400 seconds in a day, etc. Second point (no pun intended) is that the time on the server can be calculated with either gettime() or NetStats_GetConnectedTime(). This eradicates the need for an expensive timer entirely.
I just borrowed this from Kitten's DayZ
Reply


Messages In This Thread
task TimeOnServer[1000]() - by NealPeteros - 18.11.2016, 10:02
Respuesta: task TimeOnServer[1000]() - by Swedky - 18.11.2016, 10:12
Re: task TimeOnServer[1000]() - by NealPeteros - 18.11.2016, 12:33
Re: task TimeOnServer[1000]() - by Vince - 18.11.2016, 12:54
Re: task TimeOnServer[1000]() - by justice96 - 18.11.2016, 12:57
Re: task TimeOnServer[1000]() - by NealPeteros - 18.11.2016, 13:21
Re: task TimeOnServer[1000]() - by NealPeteros - 18.11.2016, 13:23
Re: task TimeOnServer[1000]() - by iLearner - 18.11.2016, 13:33
Re: task TimeOnServer[1000]() - by NealPeteros - 18.11.2016, 13:41
Respuesta: task TimeOnServer[1000]() - by Swedky - 18.11.2016, 17:43

Forum Jump:


Users browsing this thread: 1 Guest(s)