Server doesn't set player's camera
#1

Hi guys!
I made code for signing up. Problem is in player's camera(SetPlayerCamera, and SetPlayerCameraLookAt). Look below for code.

Код:
stock _HRP_Registracija(_playerid)
{
	new _kamera = random(10);

	_HRP_KreirajRegTDove(_playerid);
	SetPlayerVirtualWorld(_playerid, _playerid + 1);

	// POSTAVLJANJE POSTAVKI LIKA
	Bit1_Set(_HRP_kSpol, _playerid, random(2));
	_HRP_kGodine{_playerid} = _HRP_NASUMICE(_HRP_MIN_GODINE, _HRP_MAX_GODINE);
	Bit2_Set(_HRP_kRasa, _playerid, random(4));
	Bit1_Set(_HRP_kMailNotf, _playerid, 1);
	Bit1_Set(_HRP_kRuka, _playerid, 1);
	Bit1_Set(_HRP_kZastita, _playerid, 0);

	if(Bit1_Get(_HRP_kSpol, _playerid) == 0)
	{
		switch(Bit2_Get(_HRP_kRasa, _playerid))
		{
			case 0:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_B));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_B[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Bijelac");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 632.00, 10.00);				
			}

			case 1:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_C));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_C[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Crnac");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 622.00, 10.00);				
			}

			case 2:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_H));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_H[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Hispanac");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 642.00, 10.00);				
			}

			case 3:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_MSkin_A));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_MSkin_A[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Azijac");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 626.00, 10.00);
			}
		}

		if(15 <= _HRP_kGodine{_playerid} <= 40) _HRP_kVisina{_playerid} = _HRP_NASUMICE(172, 200);
			else _HRP_kVisina{_playerid} = _HRP_NASUMICE(172, 185);

		if(15 <= _HRP_kGodine{_playerid} <= 20)
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(27, 35);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 25);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(15, 23);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3500, 4000));
		}
		else if(20 < _HRP_kGodine{_playerid} <= 45)
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(30, 35);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(20, 28);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 28);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3000, 3850));
		}
		else
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(32, 40);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 20);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(15, 20);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2500, 3250));
		}

		Bit4_Set(_HRP_kUdarac, _playerid, _HRP_NASUMICE(7, 12));
	}
	else
	{
		switch(Bit2_Get(_HRP_kRasa, _playerid))
		{
			case 0:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_B));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_B[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Bijelkinja");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 650.00, 10.00);

			}
			case 1:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_C));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_C[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Crnkinja");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 640.00, 10.00);

			}
			case 2:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_H));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_H[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Hispanka");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 642.00, 10.00);

			}
			case 3:
			{
				_HRP_SkinSlot{_playerid} = random(sizeof(_HRP_ZSkin_A));
				Bit16_Set(_HRP_kIzgled, _playerid, _HRP_ZSkin_A[_HRP_SkinSlot{_playerid}]);

				PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][12], "Azijanka");
				PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][12], 641.00, 10.00);

			}
		}

		if(15 <= _HRP_kGodine{_playerid} <= 40) _HRP_kVisina{_playerid} = _HRP_NASUMICE(165, 185);
			else _HRP_kVisina{_playerid} = _HRP_NASUMICE(160, 175);	

		if(15 <= _HRP_kGodine{_playerid} <= 20)
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(10, 17);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(10, 20);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(18, 25);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(3000, 3500));
		}
		else if(20 < _HRP_kGodine{_playerid} <= 40)
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(12, 18);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(15, 23);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 28);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2450, 3100));
		}
		else
		{
			_HRP_kOMasa{_playerid} = _HRP_NASUMICE(26, 35);
			_HRP_kMMasa{_playerid} = _HRP_NASUMICE(10, 20);
			_HRP_kMSala{_playerid} = _HRP_NASUMICE(20, 29);
			Bit16_Set(_HRP_kZeludac, _playerid, _HRP_NASUMICE(2200, 2900));
		}

		Bit4_Set(_HRP_kUdarac, _playerid, _HRP_NASUMICE(5, 8));				
	}

	Bit4_Set(_HRP_kRast, _playerid, _HRP_NASUMICE(5, 10));
	if(15 <= _HRP_kGodine{_playerid} <= 30)
	{
		_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(30, 50);
		_HRP_kH2O{_playerid} = _HRP_NASUMICE(50, 75);
		_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 75);
		_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 100);
	}
	else if(30 < _HRP_kGodine{_playerid} <= 50)
	{
		_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(25, 45);
		_HRP_kH2O{_playerid} = _HRP_NASUMICE(40, 60);
		_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 50);
		_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 70);
	}
	else
	{
		_HRP_kMetabolizam{_playerid} = _HRP_NASUMICE(20, 40);
		_HRP_kH2O{_playerid} = _HRP_NASUMICE(48, 60);
		_HRP_kOpijanje{_playerid} = _HRP_NASUMICE(5, 85);
		_HRP_kDrogiranje{_playerid} = _HRP_NASUMICE(10, 90);
	}

	// PODEЉAVANJE KAMERE I UVODNA SCENA
	switch(_kamera)
	{
		case 0: // NA KROVU L.A. ARENE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2669.6633, -1751.8671, 36.5852, 310.00);
			
			SetPlayerCameraPos(_playerid, 2671.5752, -1753.5016, 42.3801);
			SetPlayerCameraLookAt(_playerid, 2670.6785, -1753.0627, 42.3901);					
		}

		case 1: // ZGRADA PORED BANKE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1405.7518, -1472.6769, 125.3672, 310.00);
			
			SetPlayerCameraPos(_playerid, 1408.6704, -1474.4362, 129.6559);
			SetPlayerCameraLookAt(_playerid, 1407.8267, -1473.9021, 129.6908);
				
		}

		case 2: // NA VRHU ZGRADE U RODEO KVARTU
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 589.8210, -1481.6154, 80.1563, 310.00);
			
			SetPlayerCameraPos(_playerid, 592.7121, -1483.4023, 84.7762);
			SetPlayerCameraLookAt(_playerid, 591.8746, -1482.8580, 84.7512);					
		}

		case 3: // NA VRHU KONSTRUKCIJE PORED SKATE PARKA
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1893.5349, -1324.8877, 49.4088, 310.00);
			
			SetPlayerCameraPos(_playerid, 1896.2023, -1326.8127, 55.2975);
			SetPlayerCameraLookAt(_playerid, 1896.0055, -1325.8336, 55.1725);				
		}

		case 4: // KROV PIZZA STACKA
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2112.9502, -1790.4541, 22.2188, 310.00);
			
			SetPlayerCameraPos(_playerid, 2115.1523, -1792.3582, 26.9074);
			SetPlayerCameraLookAt(_playerid, 2114.3379, -1791.7805, 27.0725);					
		}

		case 5: // KOЉARKAЉKO IGRALIЉTE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2322.3950, -1541.8126, 25.3438, 310.00);
			
			SetPlayerCameraPos(_playerid, 2324.8535, -1543.7720, 31.6199);
			SetPlayerCameraLookAt(_playerid, 2324.0281, -1543.2109, 31.6699);				
		}

		case 6: // NADVOЋNJAK
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1622.5574, -1111.1586, 61.0234, 310.00);
			
			SetPlayerCameraPos(_playerid, 1624.9285, -1113.1091, 66.3038);
			SetPlayerCameraLookAt(_playerid, 1624.0940, -1112.5596, 66.3838);			
		}

		case 7: // GYM NA PLAЋI
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 666.8121, -1871.7465, 5.4609, 310.00);
			
			SetPlayerCameraPos(_playerid, 669.2590, -1873.7061, 11.6934);
			SetPlayerCameraLookAt(_playerid, 668.6052, -1872.9509, 11.6684);				
		}

		case 8: // FONTANA NA GLAVNOM TRGU
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1490.5436, -1645.7990, 15.0395, 310.00);
			
			SetPlayerCameraPos(_playerid, 1492.6007, -1647.6116, 20.4032);
			SetPlayerCameraLookAt(_playerid, 1492.1890, -1646.7018, 20.5832);					
		}

		case 9: // POGLED NA HOLLYWOOD NATPIS
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1471.2583, -1008.4384, 61.1703, 310.00);
			
			SetPlayerCameraPos(_playerid, 1473.7114, -1010.3983, 68.0122);
			SetPlayerCameraLookAt(_playerid, 1472.8909, -1009.8300, 68.2072);		
		}
	}

	// PODEЉAVANJE TEXTDRAWOVA ZA IN CHARACTER DIO REGISTRACIJE
	PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][2], _HRP_Ime(_playerid));
	va_PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][6], "%d", _HRP_kGodine{_playerid});
	if(Bit1_Get(_HRP_kSpol, _playerid) == 0)
	{
		PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][4], "Musko");
		PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][4], 623.00, 10.00);
	}
	else
	{
		PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][4], "Zensko");
		PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][4], 629.00, 10.00);
	}

	if(10 <= Bit16_Get(_HRP_kIzgled, _playerid) <= 99) PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][8], 10.000000, 20.000000);
	else if(1 <= Bit16_Get(_HRP_kIzgled, _playerid) <= 9) PlayerTextDrawTextSize(_playerid, _HRP_TD_Reg_IC[_playerid][8], 10.000000, 13.000000);
	va_PlayerTextDrawSetString(_playerid, _HRP_TD_Reg_IC[_playerid][8], "%d", Bit16_Get(_HRP_kIzgled, _playerid));

	SetActorVirtualWorld(_HRP_RegModel[_playerid], _playerid + 1);
	SetTimerEx("_HRP_RegKamera", 3000, 0, "ii", _playerid, _kamera);
	_HRP_Pokazi_RegUvod(_playerid);
	return (true);
}
Problem is in switch

Код:
	switch(_kamera)
	{
		case 0: // NA KROVU L.A. ARENE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2669.6633, -1751.8671, 36.5852, 310.00);
			
			SetPlayerCameraPos(_playerid, 2671.5752, -1753.5016, 42.3801);
			SetPlayerCameraLookAt(_playerid, 2670.6785, -1753.0627, 42.3901);					
		}

		case 1: // ZGRADA PORED BANKE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1405.7518, -1472.6769, 125.3672, 310.00);
			
			SetPlayerCameraPos(_playerid, 1408.6704, -1474.4362, 129.6559);
			SetPlayerCameraLookAt(_playerid, 1407.8267, -1473.9021, 129.6908);
				
		}

		case 2: // NA VRHU ZGRADE U RODEO KVARTU
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 589.8210, -1481.6154, 80.1563, 310.00);
			
			SetPlayerCameraPos(_playerid, 592.7121, -1483.4023, 84.7762);
			SetPlayerCameraLookAt(_playerid, 591.8746, -1482.8580, 84.7512);					
		}

		case 3: // NA VRHU KONSTRUKCIJE PORED SKATE PARKA
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1893.5349, -1324.8877, 49.4088, 310.00);
			
			SetPlayerCameraPos(_playerid, 1896.2023, -1326.8127, 55.2975);
			SetPlayerCameraLookAt(_playerid, 1896.0055, -1325.8336, 55.1725);				
		}

		case 4: // KROV PIZZA STACKA
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2112.9502, -1790.4541, 22.2188, 310.00);
			
			SetPlayerCameraPos(_playerid, 2115.1523, -1792.3582, 26.9074);
			SetPlayerCameraLookAt(_playerid, 2114.3379, -1791.7805, 27.0725);					
		}

		case 5: // KOЉARKAЉKO IGRALIЉTE
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 2322.3950, -1541.8126, 25.3438, 310.00);
			
			SetPlayerCameraPos(_playerid, 2324.8535, -1543.7720, 31.6199);
			SetPlayerCameraLookAt(_playerid, 2324.0281, -1543.2109, 31.6699);				
		}

		case 6: // NADVOЋNJAK
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1622.5574, -1111.1586, 61.0234, 310.00);
			
			SetPlayerCameraPos(_playerid, 1624.9285, -1113.1091, 66.3038);
			SetPlayerCameraLookAt(_playerid, 1624.0940, -1112.5596, 66.3838);			
		}

		case 7: // GYM NA PLAЋI
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 666.8121, -1871.7465, 5.4609, 310.00);
			
			SetPlayerCameraPos(_playerid, 669.2590, -1873.7061, 11.6934);
			SetPlayerCameraLookAt(_playerid, 668.6052, -1872.9509, 11.6684);				
		}

		case 8: // FONTANA NA GLAVNOM TRGU
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1490.5436, -1645.7990, 15.0395, 310.00);
			
			SetPlayerCameraPos(_playerid, 1492.6007, -1647.6116, 20.4032);
			SetPlayerCameraLookAt(_playerid, 1492.1890, -1646.7018, 20.5832);					
		}

		case 9: // POGLED NA HOLLYWOOD NATPIS
		{
			_HRP_RegModel[_playerid] = CreateActor(Bit16_Get(_HRP_kIzgled, _playerid), 1471.2583, -1008.4384, 61.1703, 310.00);
			
			SetPlayerCameraPos(_playerid, 1473.7114, -1010.3983, 68.0122);
			SetPlayerCameraLookAt(_playerid, 1472.8909, -1009.8300, 68.2072);		
		}
	}
Server creates an actor, but it doesn't set player's camera.
Also, in OnPlayerRequestClass I use TogglePlayerSpectating(playerid, true);.
Camera stays in village.
Reply
#2

Delay betwenn TogglePlayerSpectating and SetPlayerCameraPos is about 20ms.
Maybe that's too fast?
Reply
#3

Solved. Delay was a problem.
Reply


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