05.11.2016, 11:28
I'm using Y_INI in saving and loading data. I decided to save/load the Weapon and Ammo of a player but I got confused in the part if it's a Float or an Integer. So I went here to ask for help.
INI_WriteInt(File,"Weap1",pInfo[playerid][pWeap1]); INI_WriteInt(File,"Ammo1",pInfo[playerid][pAmmo1]); INI_WriteInt(File,"Weap2",pInfo[playerid][pWeap2]); INI_WriteInt(File,"Ammo2",pInfo[playerid][pAmmo2]); INI_WriteInt(File,"Weap3",pInfo[playerid][pWeap3]); INI_WriteInt(File,"Ammo3",pInfo[playerid][pAmmo3]); INI_WriteInt(File,"Weap4",pInfo[playerid][pWeap4]); INI_WriteInt(File,"Ammo4",pInfo[playerid][pAmmo4]); INI_WriteInt(File,"Weap5",pInfo[playerid][pWeap5]); INI_WriteInt(File,"Ammo5",pInfo[playerid][pAmmo5]); INI_WriteInt(File,"Weap6",pInfo[playerid][pWeap6]); INI_WriteInt(File,"Ammo6",pInfo[playerid][pAmmo6]); INI_WriteInt(File,"Weap7",pInfo[playerid][pWeap7]); INI_WriteInt(File,"Ammo7",pInfo[playerid][pAmmo7]); INI_WriteInt(File,"Weap8",pInfo[playerid][pWeap8]); INI_WriteInt(File,"Ammo8",pInfo[playerid][pAmmo8]); INI_WriteInt(File,"Weap9",pInfo[playerid][pWeap9]); INI_WriteInt(File,"Ammo9",pInfo[playerid][pAmmo9]);
GetPlayerWeaponData(playerid, 1, pInfo[playerid][pWeap1], pInfo[playerid][pAmmo1]); GetPlayerWeaponData(playerid, 2, pInfo[playerid][pWeap2], pInfo[playerid][pAmmo2]); GetPlayerWeaponData(playerid, 3, pInfo[playerid][pWeap3], pInfo[playerid][pAmmo3]); GetPlayerWeaponData(playerid, 4, pInfo[playerid][pWeap4], pInfo[playerid][pAmmo4]); GetPlayerWeaponData(playerid, 5, pInfo[playerid][pWeap5], pInfo[playerid][pAmmo5]); GetPlayerWeaponData(playerid, 6, pInfo[playerid][pWeap6], pInfo[playerid][pAmmo6]); GetPlayerWeaponData(playerid, 7, pInfo[playerid][pWeap7], pInfo[playerid][pAmmo7]); GetPlayerWeaponData(playerid, 8, pInfo[playerid][pWeap8], pInfo[playerid][pAmmo8]); GetPlayerWeaponData(playerid, 9, pInfo[playerid][pWeap9], pInfo[playerid][pAmmo9]);