What else should be saved in a DM stats?
#1

This is all I have got right now;
PHP код:
enum pData {
    
/**[acc_static]**/
    
pAttempts,
    
pLoggedIn,
    
pUsername[24],
    
    
/**[acc_info]**/
    
pID,
    
pPassword[64],
    
pLast_IP[32],
    
pReg_IP[32],
    
    
/**[acc_warnings]**/
    
pWarnings,
    
pWarning1Reason[64],
    
pWarning1Author[24],
    
pWarning2Reason[64],
    
pWarning2Author[24],
    
pWarning3Reason[64],
    
pWarning3Author[24],
    
    
/**[acc_bans]**/
    
pBanned,
    
pBanReason[64],
    
pBanAuthor[24],
    
    
/**[acc_stats]**/
    
pMoney,
    
pScore,
    
pKills,
    
pDeaths,
    
pTotalDamage,
    
pWins,
    
pLoses,
    
pTotalShots,
    
pShotsHit,
    
pTimePlayed,
    
pHeadshots,
    
pTotalMoney,
     
pTotalScore,
     
pWeaponsDropped,
     
pWeaponsDonated,
}
new 
Player[MAX_PLAYERS][pData]; 
Is there anything else players would like to see in /stats to be saved?
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#2

I like to display weapon statistics as well, like how many shots they fired from each weapon since they logged in and over the period of a month / year, you could try something similar.

like an example would be:
Deagle
- 47 Shots ( Today ) - 3,077 ( This Month ) - 12,700 ( This Year )
- 2 Hits - blah ( This Month ) - ( This Year )

Just an example, you don't have to do this. But it would be nice to see other servers implement this.
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#3

Where do you store this? In the case of SQL you can very easily store each and every kill in a dedicated table. That means you don't need to store actual kill/death counts for each player separately because you can get the stats from the dedicated table. You will also be able to determine the player's favorite weapon(s) (most kills) and the weapon most effective against a player (most common death reason).
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