08.10.2016, 15:06
So we are about to run a roleplay server and so far the server itself has a memory usage of 50mb.
Is it normal for such roleplay script to have a memory usage like that?
The script is made from scratch with some of remaining codes from SCRP (serving as a skeleton script, while I am adding more codes to it), So what do you think? - The script uses; fixes, zcmd, sscanf2, whirlpool, SQLite, streamer, timestamp, YSI library, mSelection, OPA, GetVehicleColor and progress2. MAX_PLAYERS is undefined and set to MAX_PLAYERS 100 and the script has a separated filterscript for the mappings...
Other information with the script:
• It runs 31 tables in one database (SQLite)
• There are at least 5-10 tables that aren't properly well made.
~ And Sorry if I have posted this in the wrong section.
Other Checks I have made;
• One of my prototype stunt script runs in 19mb
Is it normal for such roleplay script to have a memory usage like that?
The script is made from scratch with some of remaining codes from SCRP (serving as a skeleton script, while I am adding more codes to it), So what do you think? - The script uses; fixes, zcmd, sscanf2, whirlpool, SQLite, streamer, timestamp, YSI library, mSelection, OPA, GetVehicleColor and progress2. MAX_PLAYERS is undefined and set to MAX_PLAYERS 100 and the script has a separated filterscript for the mappings...
Other information with the script:
• It runs 31 tables in one database (SQLite)
• There are at least 5-10 tables that aren't properly well made.
~ And Sorry if I have posted this in the wrong section.
Other Checks I have made;
• One of my prototype stunt script runs in 19mb