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The thing is, if SA-MP can decompile that amx... well then so could something else.
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Sa-MP server doesn't decompile .amx (even if if it did, what's the point of compiling then?).. they are compiled for a reason: to transform it into machine language, the thing your CPU (and so SA-MP server) understand and execute
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i've got 2 questions ...
1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
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Quote:
Originally Posted by Danut
i've got 2 questions ...
1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
|
1. No
2. Try and tell us? ;x
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of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........
* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]
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Great job. Less scripts stolen -> people are happy.
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Woow man, nice!I think i will use it xD
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Great! I will use it in my script. Thanks
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I'm happy there's something like this. Thanks
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Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
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One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?