Anti DeAMX - Stop any script from being decompiled - 10 lines!
#21

Nice zez !

<3
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#22

The thing is, if SA-MP can decompile that amx... well then so could something else.
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#23

Sa-MP server doesn't decompile .amx (even if if it did, what's the point of compiling then?).. they are compiled for a reason: to transform it into machine language, the thing your CPU (and so SA-MP server) understand and execute
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#24

i've got 2 questions ...

1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
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#25

Quote:
Originally Posted by Danut
i've got 2 questions ...

1. Is there any problem if i put AntiDEAmx(); under OnGameModeInit ? or another callback ?
2. This works just DEamx 3.0 ? But what about DEamx 3.1 ?
1. No
2. Try and tell us? ;x
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#26

There's a 3.1?
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#27

of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........

* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]
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#28

Thank you.
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#29

Quote:
Originally Posted by Danut
of course ... 3.0 it's made by tez_ [ or something like this ] and 3.1 it's updated by Zezombia ..........

* i can't test , because i've got a error ... [ Click on aplication to terminate this program 0x[...] ]
Zezombia didnt make a 3.1, He just made a GUI for it, He didnt actually touch the program code
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#30

Great job. Less scripts stolen -> people are happy.
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#31

Woow man, nice!I think i will use it xD
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#32

pawn Code:
forward REC_BAN(NoParam);
public REC_BAN(NoParam) REC_BAN();
YEAH. I DID IT WITH 2 LINES. Seriusly, this works too, tested. Make sure to never call the function, as it calls itself in a never ending loop.
But crap, it still makes an warning.
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#33

Awesome dude! tnx
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#34

Great! I will use it in my script. Thanks
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#35

I'm happy there's something like this. Thanks
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#36

Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
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#37

Quote:
Originally Posted by IllidanS4
View Post
Really nice work, but I have fixed DeAMX, so it now can decompile files using Anti DeAMX.
There's another AntiDeAMX code out there <3
Besides: With AntiDeAMX or without, the script will always be messed up.
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#38

One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
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#39

Quote:
Originally Posted by Forbidden
View Post
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
This (see first post).
pawn Code:
#include <a_samp>
#include <core>
#include <float>
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#40

Quote:
Originally Posted by Forbidden
View Post
One question ,if i use this code inside my script ,and someone want to DeAmx it ,what will be if he done it ,and the code is inside in my script ?
If you mean, what do you get after DeAMX with this code inside the script? That's in the 1st post, it will compile as:
Code:
#include <a_samp>
#include <core>
#include <float>
If you mean what happens with the fixed DeAMX + this code: Well then it will decompile as your script but everything will still be messed up, so no need to worry.

EDIT: Fuuu a bit too late...
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