SQL house problem
#1

I am working at an house system and i have a small problem.
well , in the database i have 3 houses which have id 1,2,3
when the server loads the index loads them like 0,1,2
if i increase the index the server loads only 1,2
is there any way of making id 1 ingame to be id 1 in database ?
Codes:
PHP код:
forward OnHousesLoaded();
public 
OnHousesLoaded()
{
    if(!
cache_get_row_count()) return print("No houses were loaded."); 
    else
    {
        new 
houses cache_get_row_count();
        
printf("%d houses Loaded!",houses);
        new 
PropertyString[250];
        for(new 
housesi++)
        {
            
HouseInfo[i][hID] = cache_get_field_content_int(i,"ID");
            
cache_get_field_content(i,"Owner",HouseInfo[i][hOwner],sql,129);
            
HouseInfo[i][hPrice] = cache_get_field_content_int(i,"Price");
            
cache_get_field_content(i,"Name",HouseInfo[i][hDiscription],sql,129);
            
HouseInfo[i][hInteriorX] = cache_get_field_content_float(i,"InteriorX");
            
HouseInfo[i][hInteriorY] = cache_get_field_content_float(i,"InteriorY");
            
HouseInfo[i][hInteriorZ] = cache_get_field_content_float(i,"InteriorZ");
            
HouseInfo[i][hExteriorX] = cache_get_field_content_float(i,"ExteriorX");
            
HouseInfo[i][hExteriorY] = cache_get_field_content_float(i,"ExteriorY");
            
HouseInfo[i][hExteriorZ] = cache_get_field_content_float(i,"ExteriorZ");
            
HouseInfo[i][hOwned] = cache_get_field_content_int(i,"Owned");
            
HouseInfo[i][hRentabil] = cache_get_field_content_int(i,"Rentabil");
            
HouseInfo[i][hRentPrice] = cache_get_field_content_int(i,"RentPrice");
            
HouseInfo[i][hLevel] = cache_get_field_content_int(i,"Level");
            if(
HouseInfo[i][hOwned] == 0)
            {
                
format(PropertyStringsizeof(PropertyString),"{347235}House {FFFFFF}%d \n{347235}Aceasta casa este de vanzare ! \nDescriere: {FFFFFF}%s \n{347235}Pret: {FFFFFF}$%d \n{347235}Level: {FFFFFF}%d \n{347235}to buy this house type /buyhouse",HouseInfo[i][hID],HouseInfo[i][hDiscription],HouseInfo[i][hPrice],HouseInfo[i][hLevel]);
                
HouseLabel[i] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ],40,0);
                
printf("%d loaded ",HouseInfo[i][hID]);
            }
            else if(
HouseInfo[i][hOwned] == 1)
            {
                if(
HouseInfo[i][hRentabil] == 1)
                {
                    
format(PropertyStringsizeof(PropertyString),"{FFFFFF}%s\n {347235}House {FFFFFF}%d \n{347235}Aceasta casa ii apartine lui  {FFFFFF}%s \n{347235}Rent: {FFFFFF}$%d \n{347235}Level: {FFFFFF}%d \n{347235}to rent a room type /rentroom",HouseInfo[i][hDiscription],HouseInfo[i][hID],HouseInfo[i][hOwner],HouseInfo[i][hRentPrice],HouseInfo[i][hLevel]);
                    
HouseLabel[i] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ],40,0);
                }
                else
                {
                    
format(PropertyStringsizeof(PropertyString),"{FFFFFF}Descriere :%s\n {347235}House {FFFFFF}%d \n{347235}Aceasta casa ii apartine lui {FFFFFF}%s \n{347235}Level: {FFFFFF}%d",HouseInfo[i][hDiscription],HouseInfo[i][hID],HouseInfo[i][hOwner], HouseInfo[i][hLevel]);
                    
HouseLabel[i] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ],40,0);
                }
            }
        }
    } 
    return 
1;

Reply
#2

Edit: This won't work, sorry, am writing another response.
Reply
#3

Anyone ?
Reply
#4

BUMP
Reply
#5

Someone ? please i really need some help with this .
Reply
#6

Hello.
I think this is what you want.

PHP код:
forward OnHousesLoaded();
public 
OnHousesLoaded()
{
    if(!
cache_get_row_count()) returnprint("No houses were loaded.");
    else
    {
        new    
houses cache_get_row_count();
        
printf("%d houses Loaded!",houses);
        new 
PropertyString[250];
        for(new 
housesi++)
        {
            
HouseInfo[i+1][hID] = cache_get_field_content_int(i,"ID");
            
cache_get_field_content(i,"Owner",HouseInfo[i+1][hOwner],sql,129);
            
HouseInfo[i+1][hPrice]=cache_get_field_content_int(i,"Price");
            
cache_get_field_content(i,"Name",HouseInfo[i+1][hDiscription],sql,129);
            
HouseInfo[i+1][hInteriorX]=cache_get_field_content_float(i,"InteriorX");
            
HouseInfo[i+1][hInteriorY]=cache_get_field_content_float(i,"InteriorY");
            
HouseInfo[i+1][hInteriorZ]=cache_get_field_content_float(i,"InteriorZ");
            
HouseInfo[i+1][hExteriorX]=cache_get_field_content_float(i,"ExteriorX");
            
HouseInfo[i+1][hExteriorY]=cache_get_field_content_float(i,"ExteriorY");
            
HouseInfo[i+1][hExteriorZ]=cache_get_field_content_float(i,"ExteriorZ");
            
HouseInfo[i+1][hOwned]=cache_get_field_content_int(i,"Owned");
            
HouseInfo[i+1][hRentabil]=cache_get_field_content_int(i,"Rentabil");
            
HouseInfo[i+1][hRentPrice]=cache_get_field_content_int(i,"RentPrice");
            
HouseInfo[i+1][hLevel]=cache_get_field_content_int(i,"Level");
            if(
HouseInfo[i+1][hOwned]==0)
            {
                
format(PropertyStringsizeof(PropertyString),"{347235}House {FFFFFF}%d \n{347235}Aceasta casa este de vanzare ! \nDescriere: {FFFFFF}%s \n{347235}Pret: {FFFFFF}$%d \n{347235}Level: {FFFFFF}%d \n{347235}to buy this house type /buyhouse",HouseInfo[i+1][hID],HouseInfo[i+1][hDiscription],HouseInfo[i+1][hPrice],HouseInfo[i+1][hLevel]);
                
HouseLabel[i+1] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i+1][hExteriorX], HouseInfo[i+1][hExteriorY], HouseInfo[i+1][hExteriorZ],40,0);
                
printf("%d loaded ",HouseInfo[i+1][hID]);
            }
            else if(
HouseInfo[i+1][hOwned] == 1)
            {
                if(
HouseInfo[i+1][hRentabil] == 1)
                {
                    
format(PropertyStringsizeof(PropertyString),"{FFFFFF}%s\n {347235}House {FFFFFF}%d \n{347235}Aceasta casa ii apartine lui  {FFFFFF}%s \n{347235}Rent: {FFFFFF}$%d \n{347235}Level: {FFFFFF}%d \n{347235}to rent a room type /rentroom",HouseInfo[i+1][hDiscription],HouseInfo[i+1][hID],HouseInfo[i+1][hOwner],HouseInfo[i+1][hRentPrice],HouseInfo[i+1][hLevel]);
                    
HouseLabel[i+1] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i+1][hExteriorX], HouseInfo[i+1][hExteriorY], HouseInfo[i+1][hExteriorZ],40,0);
                }
                else
                {
                    
format(PropertyStringsizeof(PropertyString),"{FFFFFF}Descriere :%s\n {347235}House {FFFFFF}%d \n{347235}Aceasta casa ii apartine lui {FFFFFF}%s \n{347235}Level: {FFFFFF}%d",HouseInfo[i+1][hDiscription],HouseInfo[i+1][hID],HouseInfo[i+1][hOwner], HouseInfo[i+1][hLevel]);
                    
HouseLabel[i+1] = Create3DTextLabel(PropertyString ,0x09FF00FF,HouseInfo[i+1][hExteriorX], HouseInfo[i+1][hExteriorY], HouseInfo[i+1][hExteriorZ],40,0);
                }
            }
        }
    }
    return 
1;
}* 
Reply
#7

it does not work
it's the same thing as increasing the index
Reply
#8

Bump
Reply
#9

Show me your create house system, maybe I can help you with that, have you got any function for it?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)