27.08.2016, 17:03
Olб a todos, bom eu sou iniciante em pawn, e queria a ajuda de vcs.
Porque estб dando erro ao compilar? Jб tenho as includes na pasta
Porque estб dando erro ao compilar? Jб tenho as includes na pasta
Код:
#include <a_samp> #include <DOF2> #include <zcmd> #include <sscanf2> #Define PASTA_CONTAS "Contas/%s.ini" #Define DIALOG_LOGIN 1 #Define DIALOG_REGISTRO 2 main() { print("\n----------------------------------"); print(" Gamemode BRL By: VictorGabriel"); print("----------------------------------\n"); } public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(11, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1956.5525,1342.9260,15.3746); SetPlayerCameraPos(playerid, 1968.1104,1342.9194,16.6296); SetPlayerCameraLookAt(playerid, 1956.5525,1342.9260,15.3746); new file[50],string(300); format(file, sizeof(file), PASTA_CONTAS, Playername(playerid); if [DOF2_FileExists(file); { // DIALOG_LOGIN format(string, sizeof(string),"{0xFA2E33AA}Olб {0xFFFFFFAA}%s {0xFA2E33AA}Seja Bem Vindo(a) Novamente!\n\n{0xFA2E33AA}Digite sua senha para logar", Playername(playerid) ShowPlayerDialog(playerid, DIALOG,LOGIN, DIALOG_STYLE_PASSWORD, "BRL-LOGIN Seja Bem Vindo(a) Devolta!", string "Logar", "Cancelar"); } else { // DIALOG_REGISTRO format(string, sizeof(string),"{0xFA2E33AA}Olб {0xFFFFFFAA}%s {0xFA2E33AA}Seja Bem Vindo(a) Ao Servidor!\n\n{0xFA2E33AA}Cadastre uma senha para sua conta!", Playername(playerid) ShowPlayerDialog(playerid, DIALOG,LOGIN, DIALOG_STYLE_INPUT, "BRL-LOGIN Seja Bem Vindo(a) Ao Servidor!", string "Registrar", "Cancelar"); } return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnVehicleMod(playerid, vehicleid, componentid) { return 1; } public OnVehiclePaintjob(playerid, vehicleid, paintjobid) { return 1; } public OnVehicleRespray(playerid, vehicleid, color1, color2) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid) { return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { return 1; } public OnRconLoginAttempt(ip[], password[], success) { return 1; } public OnPlayerUpdate(playerid) { return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } public OnVehicleStreamIn(vehicleid, forplayerid) { return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } stock Playername(playerid) { new aname[MAX_PLAYER_NAME]; GetPlayerName[playerid,aname, sizeof(aname)]; return aname; }