Someone Help Me Please :o
#1

Hello, I have a problem with class selection in my edited SATDM.
I want my class selection to be like this.

But, how?
Can anyone tell me how to change my class selection to be like that?
But, If you don't know how to script the dance like that, no problem
If anyone can, +Rep for you
Thank You And Sorry For My Bad English
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#2

like ?
Reply
#3

Sorry, there's a problem. Now it's fixed (I mean the picture is fixed, not my problem -_-)
Reply
#4

Post your current class selection code here
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#5

Get the positions and set them up in the gamemode. Easy!
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#6

Код:
public OnPlayerRequestClass(playerid, classid)
{
	//rules
    TextDrawHideForPlayer(playerid, rules0);
    TextDrawHideForPlayer(playerid, rules1);
    TextDrawHideForPlayer(playerid, rules2);

	SetPlayerClass(playerid, classid);
	if( Player_GetGang( playerid ) != GANG_INVALID )
		Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
	switch (classid)
	{
		//-------------------------------SF Worker
		case 0:
		{
			//worker
			TextDrawShowForPlayer(playerid, worker0);
			TextDrawShowForPlayer(playerid, worker1);
			//hide
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~b~SF WORKER", 2000,5);
           	SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Pimp
		case 1:
		{
			//pimp
			TextDrawShowForPlayer(playerid, pimp0);
			TextDrawShowForPlayer(playerid, pimp1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Golfer
		case 2:
		{
			//golfer
			TextDrawShowForPlayer(playerid, golfer0);
			TextDrawShowForPlayer(playerid, golfer1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~y~SF GOLFER", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Triad
		case 3:
		{
			//triad
			TextDrawShowForPlayer(playerid, triad0);
			TextDrawShowForPlayer(playerid, triad1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~P~SF TRIAD", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Army
	 	case 4:
	 	{
			//army
			TextDrawShowForPlayer(playerid, army0);
			TextDrawShowForPlayer(playerid, army1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~g~SF ARMY", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Mechanic
		case 5:
		{
			//mechanic
			TextDrawShowForPlayer(playerid, mechanic0);
			TextDrawShowForPlayer(playerid, mechanic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~b~SF MECHANIC", 2000, 5);
           	SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Medic
	 	case 6:
		{
			//medic
			TextDrawShowForPlayer(playerid, medic0);
			TextDrawShowForPlayer(playerid, medic1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF SWAT
		case 7:
		{
			//swat
			TextDrawShowForPlayer(playerid, swat0);
			TextDrawShowForPlayer(playerid, swat1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Chicken
		case 8:
		{
			//chickens
			TextDrawShowForPlayer(playerid, chicken0);
			TextDrawShowForPlayer(playerid, chicken1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~y~SF CHICKEN", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Toreno
		case 9:
		{
			//toreno
			TextDrawShowForPlayer(playerid, toreno0);
			TextDrawShowForPlayer(playerid, toreno1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
			GameTextForPlayer(playerid, "~w~SF Toreno", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Pilot
		case 10:
		{
			//pilots
			TextDrawShowForPlayer(playerid, pilot0);
			TextDrawShowForPlayer(playerid, pilot1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~w~SF PILOT", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------SF Da Nang
	  	case 11:
		{
			//nang
			TextDrawShowForPlayer(playerid, nang0);
			TextDrawShowForPlayer(playerid, nang1);
			//hide
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Balla
		case 12:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Balla
		case 13:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Balla
		case 14:
		{
			GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Grove
		case 15:
		{
			GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Grove
		case 16:
		{
			GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Grove
		case 17:
		{
			GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Vago
		case 18:
		{
			GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Vago
		case 19:
		{
			GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Azteca
		case 20:
		{
			GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
   			SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Azteca
		case 21:
		{
			GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Azteca
		case 22:
		{
			GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Traid
		case 23:
		{
			GameTextForPlayer(playerid,"~r~LV ~r~Triad", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Traid
		case 24:
		{
			GameTextForPlayer(playerid,"~r~LV Triad", 2000, 5);
           	SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Medic
		case 25:
		{
			GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Medic
		case 26:
		{
			GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Fireman
		case 27:
		{
			GameTextForPlayer(playerid,"~r~LV Fireman", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Cop
		case 28:
		{
			GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Cop
		case 29:
		{
			GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Cop
		case 30:
		{
			GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Army
		case 31:
		{
			GameTextForPlayer(playerid,"~g~LV Army", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV FBI
		case 32:
		{
			GameTextForPlayer(playerid,"~b~LV SWAT", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 33:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 34:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 35:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 36:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 37:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 38:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LV Civillian
		case 39:
		{
			GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Cop
		case 40:
		{
			GameTextForPlayer(playerid, "~b~Cop", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Cop
		case 41:
		{
			GameTextForPlayer(playerid, "~b~Cop", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Grove
		case 42:
		{
			GameTextForPlayer(playerid, "~g~Grove", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Grove
		case 43:
		{
			GameTextForPlayer(playerid, "~g~Grove", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Vagos
		case 44:
		{
			GameTextForPlayer(playerid, "~g~Vagos", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Vagos
		case 45:
		{
			GameTextForPlayer(playerid, "~g~Vagos", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Aztecas
		case 46:
		{
			GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5);
      		SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Aztecas
		case 47:
		{
			GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Ballas
		case 48:
		{
			GameTextForPlayer(playerid, "~g~Ballas", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
		//-------------------------------LS Ballas
		case 49:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~g~Ballas", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
				//-------------------------------LS PizzaBoy
		case 50:
		{
			TextDrawHideForPlayer(playerid, worker0);
			TextDrawHideForPlayer(playerid, worker1);
			TextDrawHideForPlayer(playerid, pimp0);
			TextDrawHideForPlayer(playerid, pimp1);
			TextDrawHideForPlayer(playerid, golfer0);
			TextDrawHideForPlayer(playerid, golfer1);
			TextDrawHideForPlayer(playerid, triad0);
			TextDrawHideForPlayer(playerid, triad1);
			TextDrawHideForPlayer(playerid, army0);
			TextDrawHideForPlayer(playerid, army1);
			TextDrawHideForPlayer(playerid, mechanic0);
			TextDrawHideForPlayer(playerid, mechanic1);
			TextDrawHideForPlayer(playerid, medic0);
			TextDrawHideForPlayer(playerid, medic1);
			TextDrawHideForPlayer(playerid, swat0);
			TextDrawHideForPlayer(playerid, swat1);
			TextDrawHideForPlayer(playerid, chicken0);
			TextDrawHideForPlayer(playerid, chicken1);
			TextDrawHideForPlayer(playerid, toreno0);
			TextDrawHideForPlayer(playerid, toreno1);
			TextDrawHideForPlayer(playerid, pilot0);
			TextDrawHideForPlayer(playerid, pilot1);
			TextDrawHideForPlayer(playerid, nang0);
			TextDrawHideForPlayer(playerid, nang1);
			GameTextForPlayer(playerid, "~g~PizzaBoy", 2000, 5);
            SetPlayerInterior(playerid, 3);
			SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
			SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
			SetPlayerFacingAngle(playerid,356.0);
		}
        }
	return 1;
}
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