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Hi guys,
So i found a bus int filterscript that most of u probably know about, but it isnt quite what i wanted. I wanted it to be abble to talk to the driver like in the chat (RP servers have proximity chats so doesnt work). I once saw in a server a bus int that was in the vehicle and u could even see the driver's name on the front while ur sitting on the back and hear the bus and everything. My point is: how could they do that? is it attaching objects inside the bus?
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Attaching objects inside a vehicle will blow it up
Check their virtual world while talkinf
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But its a proximity chat... not worth to check virtual world if player is not even near the bus...
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Quote:
Originally Posted by GunZsmd
But its a proximity chat... not worth to check virtual world if player is not even near the bus...
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You know what virtual world are for?
Give it a unique world
New world_Bus1 = vehicleid+1000;
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What then? i just create the object on that world and attach them to the vehicle?
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Map a knterior, create a actor and label, and when they speak, if(HetPlayerVirtualWorld(playerid) == world_Bus1)
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no like i want the int to follow the bus around like attached to it. If i make it in a different virtual world and attach the objects to the bus will it still explode? if not will the objects still follow the bus?
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Just use mods instead doing this will make people's mods fuck IT up
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Well most people wont use mods for a damn bus... Thats the most stupid thing to do ever XD. but thanks for trying to help
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Quote:
Originally Posted by GunZsmd
Well most people wont use mods for a damn bus... Thats the most stupid thing to do ever XD. but thanks for trying to help 
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You'll be suprised over how many people make even theri custom mods for the busses.