Bus int problem
#1

Hi guys,
So i found a bus int filterscript that most of u probably know about, but it isnt quite what i wanted. I wanted it to be abble to talk to the driver like in the chat (RP servers have proximity chats so doesnt work). I once saw in a server a bus int that was in the vehicle and u could even see the driver's name on the front while ur sitting on the back and hear the bus and everything. My point is: how could they do that? is it attaching objects inside the bus?
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#2

Attaching objects inside a vehicle will blow it up


Check their virtual world while talkinf
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#3

But its a proximity chat... not worth to check virtual world if player is not even near the bus...
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#4

Quote:
Originally Posted by GunZsmd
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But its a proximity chat... not worth to check virtual world if player is not even near the bus...
You know what virtual world are for?

Give it a unique world

New world_Bus1 = vehicleid+1000;
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#5

What then? i just create the object on that world and attach them to the vehicle?
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#6

Map a knterior, create a actor and label, and when they speak, if(HetPlayerVirtualWorld(playerid) == world_Bus1)
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#7

no like i want the int to follow the bus around like attached to it. If i make it in a different virtual world and attach the objects to the bus will it still explode? if not will the objects still follow the bus?
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#8

Just use mods instead doing this will make people's mods fuck IT up
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#9

Well most people wont use mods for a damn bus... Thats the most stupid thing to do ever XD. but thanks for trying to help
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#10

Quote:
Originally Posted by GunZsmd
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Well most people wont use mods for a damn bus... Thats the most stupid thing to do ever XD. but thanks for trying to help
You'll be suprised over how many people make even theri custom mods for the busses.
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