Makes player head move faster.
#1

Hi everyone,
I made a little research but it seems impossible.
I thought I would still ask here just in case.
First of all, I am talking about: When a user/client turn his view with his mouse, looks to the right for example, the character's head will turn to the right(after a small time) for every other users..
My question is, there is a little delay (1-2sec) between the time when you move the camera, and the character's head actually turns.
I would like to know, can I change that delay somehow or deactivate that (make it instant)?
I know this is probably impossible, but we'll know (my research were not concluding).
Thank you,
rt-2
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#2

Not possible. The turning of the head is entirely client-sided and can even be disabled/enabled by typing /headmove. The server has no control over this except with the use of cameras, but even then, it cannot alter the speed at which it happens.
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#3

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Originally Posted by Threshold
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Not possible. The turning of the head is entirely client-sided and can even be disabled/enabled by typing /headmove. The server has no control over this except with the use of cameras, but even then, it cannot alter the speed at which it happens.
Thank you, it says this on the wiki:
/headmove
This command will enable/disable the players head movements, however it is handled locally so other players will still see your head move.

I'm just curious on how could client #2 see the head moves of client #1 if client #1 disabled the head movements. It seems like something is server-side somewhere in the process.

Yanick
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#4

Oh really? I wasn't actually aware that it updated for other players. Well, you learn something new every day. But either way, it isn't controlled by the server. Think of it like single player, where players are actually just peds.
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#5

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Originally Posted by Threshold
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Oh really? I wasn't actually aware that it updated for other players. Well, you learn something new every day.
Yes it's very immersive.

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Originally Posted by Threshold
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But either way, it isn't controlled by the server. Think of it like single player, where players are actually just peds.
It's impossible, SAMP isn't a 'peer to peer' application. Ii might be 'almost' uncontrollable, but it is atleast relayed to other players by the server.
That doesn't mean it's possible to change it, but it's not ALL controlled by the client.

Thank you,
Yanick
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