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All objects are created in a special fs. Objects created using the streamer, but there are some static objects (CreateObject), are not created on the server, whereas dynamic objects's OK. What could be wrong?
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Maybe the CreateObject limit is exceeding,convert them to CreateDynamicObject too and make sure you set the right virtual world.
Here is a site for converting maps:
http://convertffs.com/
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the point is to specifically use CreateObject (floor in the building) so that the object was not removed and the player did not fall under the ground (in the case where the dynamic object had not been created)