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Hello to who's reading! This is my first thread here, and I want to ask you something.
I am new (4 months old) to pawno, but I managed to pull some strings thank to you and to SAMP documentation.
I was looking some days ago for a hoster to host for free my working script. I found FRAG's website and applied for a server.
Problem is, I work on Windows, and FRAG works on Linux. Everytime I load via FTP all my files, server won't load any gamemode.
It loads filterscripts and plugins (added the .so at plugins line in server.cfg) but when it comes to load the gamemode it says "file not found or inexistent dir".
Grandlarc and the others work, but if I just compile their .pwn (without modifying), they won't be loaded just like my code.
I thought it may be my pawno, maybe some plugins for linux I have are outdated or..?
Thanks in advance!
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Try updating your plugins , did you uploaded just .pwn file on ftp? from gamemode ofc.
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No, uploaded only .amx file, plugins and scriptfiles folder.. no .pwn
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Does anyone know how to solve this? Shall I use a linux pc? Help please
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show server config please
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If you are using any plugins, make sure to upload (and use) the .so version of the plugin instead of the .dll. That's the Linux version of the plugin.
In your server.cfg, you have to type the extension too instead of just the plugin name ("sscanf" becomes "sscanf.so").
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Pawn = the language
Pawno = the program
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It isnt enough to add .so to make .dll plugins working, you have to download .so version
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Quote:
Originally Posted by Sithis
If you are using any plugins, make sure to upload (and use) the .so version of the plugin instead of the .dll. That's the Linux version of the plugin.
In your server.cfg, you have to type the extension too instead of just the plugin name ("sscanf" becomes "sscanf.so").
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Should read the thread... He's plainly said it loads the plugin and the filterscript but when it comes to the game it errors out.
OP post up your server.cfg, and the latest server.log output.
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This should fix it...
or
Remember Linux is case sensitive, and the gamemode needs to have 1 after it. It means how many times that gamemode runs.
There is a method to this scenario.
Code:
gamemode0 CnR 3
gamemode1 TDM 1
gamemode2 Freeroam 1
This will run the CnR for 3 rounds, TDM for 1, and Freeroam for another.
Once you make the gamemode restart, it'll roll over to the next "phase" of whatever it is up to.
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hmm...did you upload .so plugins on plugins folder ?
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Quote:
Originally Posted by Pavintharan
hmm...did you upload .so plugins on plugins folder ?
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Read the damn thread... He says that his plugins and filterscripts loaded, and the gamemode was the only one failing.
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/Bump, still not solved..
May I change something in Pawno's Run Options?
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Quote:
Originally Posted by kanerandyfirst
/Bump, still not solved..
May I change something in Pawno's Run Options?
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Did you even do what I said, and Linux is case sensitive, so your amx file, should be Persol.amx, not persol.amx
Post up a current log, and a screenshot of your gamemodes folder.
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Quote:
Originally Posted by Spmn
Load crashdetect.so
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Why not simply figure out what is going wrong, in the normal way, rather than relying on loading up another plugin.
Judging that they took a month to respond last time, it's obviously not a "mission critical" issue.