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Hey. I am using Sayros Gate Script, and whenever I use the command /gate which opens the dialogs, it seems that the filterscript dialogs interfer with the dialogs in my gamemode and I am unable to use it properly. What can I do to fix this? It compiles and everything.
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Just change filterscript or gamemode dialog id
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But the dialogids are not the same
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I don't really know what you want me to show. I simply use an entire filterscript that has not been edited, and my gamemode has no issues what so ever. None of the dialogid's are the same between the two.
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Solved. Gonna give you all +rep thanks a lot