[Map] San Fierro EHT VIP Houses
#1

The first mapping by putting up here. I hope that someone is going to need this.

1. Picture
https://www.upload.ee/image/6009038/1.jpg
2. Picture
https://www.upload.ee/image/6009043/2.jpg
3. Picture
https://www.upload.ee/image/6009044/3.jpg


Код:
	CreateObject(5147,-3002.2000000,-1171.3000000,18.0000000,0.0000000,0.0000000,351.2500000); //object(sanpedbigbrid_las2) (1)
	CreateObject(5333,-3223.8999000,-1138.7000000,17.0000000,0.0000000,0.0000000,172.0000000); //object(sanpedbigslt_las2) (1)
	CreateObject(2395,-2928.1001000,-1184.5000000,7.9000000,280.0000000,0.0000000,260.7500000); //object(cj_sports_wall) (1)
	CreateObject(2395,-2927.6001000,-1181.4000000,7.9000000,279.9980000,0.0000000,260.7500000); //object(cj_sports_wall) (2)
	CreateObject(2395,-2927.1001000,-1178.3000000,7.9000000,279.9980000,0.0000000,260.7500000); //object(cj_sports_wall) (3)
	CreateObject(3472,-2923.6001000,-1176.1000000,8.5000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (1)
	CreateObject(3472,-2925.7000000,-1190.2000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (2)
	CreateObject(3472,-2976.5000000,-1168.0000000,14.7000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (3)
	CreateObject(3472,-2979.0000000,-1182.1000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (4)
	CreateObject(3472,-3033.8994000,-1159.0996000,19.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
	CreateObject(3472,-3035.6001000,-1173.3000000,19.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
	CreateObject(3472,-3110.8000000,-1147.3000000,20.0000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (7)
	CreateObject(3472,-3114.6001000,-1161.3000000,20.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (8)
	CreateObject(3472,-3210.5000000,-1133.3000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (9)
	CreateObject(3472,-3212.0000000,-1147.4000000,18.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (10)
	CreateObject(3472,-3301.3999000,-1119.2000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (11)
	CreateObject(3472,-3303.8000000,-1136.1000000,8.4000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (12)
	CreateObject(8292,-3001.2000000,-1171.7000000,34.2000000,0.0000000,0.0000000,316.5000000); //object(vgsbboardsigns01) (1)
	CreateObject(5191,-3358.8999000,-1120.1000000,2.4000000,0.0000000,0.0000000,82.2500000); //object(nwdkbridd_las2) (1)
	CreateObject(3578,-3301.7000000,-1127.9000000,7.4000000,12.2500000,0.0000000,262.2500000); //object(dockbarr1_la) (1)
	CreateObject(5191,-3479.3999000,-1103.7000000,2.3000000,0.0000000,0.0000000,82.2490000); //object(nwdkbridd_las2) (2)
	CreateObject(5191,-3597.7000000,-1087.6000000,2.2000000,0.0000000,0.0000000,82.2490000); //object(nwdkbridd_las2) (3)
	CreateObject(3472,-3376.8000000,-1110.2000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (13)
	CreateObject(3472,-3378.3000000,-1124.4000000,8.3000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (14)
	CreateObject(3472,-3449.0000000,-1114.8000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (15)
	CreateObject(3472,-3447.3000000,-1100.8000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (16)
	CreateObject(3472,-3518.6001000,-1105.4000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (17)
	CreateObject(3472,-3517.0000000,-1091.4000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (18)
	CreateObject(3472,-3588.7002000,-1081.5000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (19)
	CreateObject(3472,-3590.3999000,-1095.7000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (20)
	CreateObject(8529,-3692.7000000,-1054.4000000,8.5000000,0.0000000,0.0000000,262.2500000); //object(vgseland17_lvs) (1)
	CreateObject(3603,-3664.8000000,-1037.9000000,13.8000000,0.0000000,0.0000000,262.5000000); //object(bevman_law2) (1)
	CreateObject(3605,-3708.6001000,-1087.8000000,14.1000000,0.0000000,0.0000000,172.5000000); //object(bevman3_law2) (1)
	CreateObject(8659,-3650.3999000,-1038.4000000,8.1600000,0.0000000,0.0000000,82.2500000); //object(shbbyhswall11_lvs) (1)
	CreateObject(8659,-3732.0000000,-1048.3000000,8.1670000,0.0000000,0.0000000,82.2490000); //object(shbbyhswall11_lvs) (2)
	CreateObject(8659,-3706.0000000,-1102.8000000,8.1600000,0.0000000,0.0000000,172.2490000); //object(shbbyhswall11_lvs) (3)
	CreateObject(3472,-3703.1001000,-1060.2000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (21)
	CreateObject(3472,-3701.3999000,-1047.6000000,8.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (22)
	CreateObject(3472,-3646.8000000,-1073.9000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (23)
	CreateObject(3472,-3648.1001000,-1087.7000000,8.1000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (24)
	CreateObject(3578,-3655.6999500,-1079.5000000,7.2000000,0.0000000,0.0000000,82.0000000); //object(dockbarr1_la) (2)
	CreateObject(16781,-3707.8999000,-1017.7000000,8.2000000,0.0000000,0.0000000,352.5000000); //object(cn2_ringking) (1)


	Objects converted: 42
	Vehicles converted: 0
	Vehicle models found: 0
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#2

You did not succeed with the bridge, just look at it.
They'd need to turn 90 grades to enter it off a highway bridge.
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#3

Be sure to do better next time, do not know very well yet but thank you.
Reply
#4

Not bad, use sa-mp map construction instead of MTA.
Reply
#5

Noice, sa-mp map construction would work better
Reply
#6

Thanks All !
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