Textdraw not solved
#1

Код:
Textdraw0 = CreatePlayerTextDraw(playerid,564.000000, 10.000000, "ROLEPLAY");
PlayerTextDrawBackgroundColor(playerid,Textdraw0, 255);
PlayerTextDrawFont(playerid,Textdraw0, 1);
PlayerTextDrawLetterSize(playerid,Textdraw0, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw0, 16711935);
PlayerTextDrawSetOutline(playerid,Textdraw0, 0);
PlayerTextDrawSetProportional(playerid,Textdraw0, 1);
PlayerTextDrawSetShadow(playerid,Textdraw0, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw0, 0);

Textdraw1 = CreatePlayerTextDraw(playerid,490.000000, 11.000000, "ANGELES");
PlayerTextDrawBackgroundColor(playerid,Textdraw1, 255);
PlayerTextDrawFont(playerid,Textdraw1, 1);
PlayerTextDrawLetterSize(playerid,Textdraw1, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw1, -16776961);
PlayerTextDrawSetOutline(playerid,Textdraw1, 0);
PlayerTextDrawSetProportional(playerid,Textdraw1, 1);
PlayerTextDrawSetShadow(playerid,Textdraw1, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw1, 0);

Textdraw2 = CreatePlayerTextDraw(playerid,436.000000, 11.000000, "BLACK");
PlayerTextDrawBackgroundColor(playerid,Textdraw2, 255);
PlayerTextDrawFont(playerid,Textdraw2, 1);
PlayerTextDrawLetterSize(playerid,Textdraw2, 0.500000, 1.000000);
PlayerTextDrawColor(playerid,Textdraw2, 16777215);
PlayerTextDrawSetOutline(playerid,Textdraw2, 0);
PlayerTextDrawSetProportional(playerid,Textdraw2, 1);
PlayerTextDrawSetShadow(playerid,Textdraw2, 1);
PlayerTextDrawSetSelectable(playerid,Textdraw2, 0);

// You can now use PlayerTextDrawShow, PlayerTextDrawHide and
// PlayerTextDrawDestroy functions to show, hide, and destroy the textdraw.
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#2

Tell us what's your damn problem, we can't smell it !
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#3

I dont see any problem
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#4

If no one replies in the first thread, don't make another one! Just bump it by typing "bump".
Anyways explain the problem? The TDs don't show or?
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#5

yes dont show
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