Locking skins.
#1

Ok, so I want to lock skins, but other players will be able to get the same skin locked. So I thought that I could do

pawn Код:
new emmetskin;

emmetskin = addplayerclass etc....
pawn Код:
new Name[MAX_PLAYER_NAME];

        GetPlayerName(playerid, Name, MAX_PLAYER_NAME);
        if( GetPlayerSkin (playerid) == emmetskin) // edit to the private skin
      {
        if(!strcmp(Name,"[EP]VACANT")) // Edit this
        {
            SendClientMessage(playerid,COLOR_RED,"SERVER: Sup.");
        }
        else
        {
            ForceClassSelection(playerid);
            SendClientMessage(playerid, COLOR_RED ,"SERVER This skin is locked for [EP]VACANT");
         }
        }

            if(gTeam[playerid] == TEAM_HOODRAT ) {
        {
            SendClientMessage(playerid, COLOR_GREY, "SERVER: Type /hoodrats to see more information.");
            return 1;
        }
       }
anyone answer me why this is not working??
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#2

The player will not return to class selection until they re-spawn. This can be achieved with TogglePlayerSpectating.
PHP код:
if( GetPlayerSkin (playerid) == emmetskin// edit to the private skin
{
    if(!
strcmp(Name,"[EP]VACANT")) // Edit this
    
{
        
SendClientMessage(playerid,COLOR_RED,"SERVER: Sup.");
    }
    else
    {
        
ForceClassSelection(playerid);
        
TogglePlayerSpectating(playeridtrue);
        
TogglePlayerSpectating(playeridfalse);
        
SendClientMessage(playeridCOLOR_RED ,"SERVER This skin is locked for [EP]VACANT");
    }

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