Unreachable code?
#1

PHP код:
        switch(GetPlayerWeapon(playerid))
              {
                case 
4445:
                {
                  new 
keysudlr;
                  
GetPlayerKeys(playeridkeysudlr);
                  if((
keys KEY_FIRE) && (!IsPlayerInAnyVehicle(playerid)))
                      {
                        return 
0;
                      }
                  }
              }
    return 
1;
 } 
what's wrong ?
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#2

show the full code. Seems like the return isnt good for this. But i need the full code.
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#3

PHP код:
public OnPlayerUpdate(playerid)
{
    if(!
IsPlayerNPC(playerid))
     {
         if(
GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_DUCK && GetVictimTimerStatus[playerid] == 0)
        {
            
GetVictimDetectRange[playerid] = (ZOMBIE_DETECT 4);
            
GetVictimTimerStatus[playerid] = 1;
            
GetVictimResetTimer[playerid] = SetTimerEx("ResetDetectRange"5000false"i"playerid);
        }
        static 
Keys,ud,lr;
        
GetPlayerKeys(playerid,Keys,ud,lr);
        new 
animname[32], animlib[32];
        if(
GetPlayerAnimationIndex(playerid))
        {
            
GetAnimationName(GetPlayerAnimationIndex(playerid), animlibsizeof(animlib), animnamesizeof(animname));
            if(!
strcmp(animname"FALL_SKYDIVE"true))
            {
                
pInfo[playerid][IsPlayerCleoFly]++;
                
pInfo[playerid][pCleoFlyWarning]++;
                if(
pInfo[playerid][IsPlayerCleoFly] >= 300)
                {
                    if(
pInfo[playerid][pCleoFlyWarning] >= 6)
                    {
                        if(
GetPlayerWeapon(playerid) != 46)
                        {
                            
jBan(playerid, -1"Fly Hack"0);
                        }
                    }
                }
            }
        }
        if(
GetPlayerAnimationIndex(playerid))
        {
            
GetAnimationName(GetPlayerAnimationIndex(playerid), animlibsizeof(animlib), animnamesizeof(animname));
            if(!
strcmp(animname"JUMP_glide"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,3);
                
DayZSA_SetPlayerEyeLevel(playerid,3);
            }
            if(!
strcmp(animname"JUMP_land"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,2);
                
DayZSA_SetPlayerEyeLevel(playerid,1);
            }
            if(!
strcmp(animname"run_player"true) || !strcmp(animname"run_right"true))
            {
                if(
ud == KEY_UP)
                {
                    
DayZSA_SetPlayerNoiseLevel(playerid,4);
                    
DayZSA_SetPlayerEyeLevel(playerid,3);
                }
                else
                {
                    
DayZSA_SetPlayerNoiseLevel(playerid,3);
                    
DayZSA_SetPlayerEyeLevel(playerid,3);
                }
            }
            if(!
strcmp(animname"IDLE_stance"true) || !strcmp(animname"IDLE_armed"true) || !strcmp(animname"IDLE_tired"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,0);
                
DayZSA_SetPlayerEyeLevel(playerid,1);
            }
            if(!
strcmp(animname"Run_stopR"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,1);
                
DayZSA_SetPlayerEyeLevel(playerid,1);
            }
            if(!
strcmp(animname"Run_stopR"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,2);
                
DayZSA_SetPlayerEyeLevel(playerid,1);
            }
            if(!
strcmp(animname"WEAPON_CROUCH"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,2);
                
DayZSA_SetPlayerEyeLevel(playerid,1);
            }
            if(!
strcmp(animname"GUNCROUCHFWD"true))
            {
                
DayZSA_SetPlayerNoiseLevel(playerid,2);
                
DayZSA_SetPlayerEyeLevel(playerid,2);
            }
        }
        new 
drunk2 GetPlayerDrunkLevel(playerid);
        if(
drunk2 100)
        {
            
SetPlayerDrunkLevel(playerid,2000);
        }
        else
        {
            if(
DLlast[playerid] != drunk2)
            {
                new 
fps DLlast[playerid] - drunk2;
                if((
fps 0) && (fps 200))
                
FPS2[playerid] = fps;
                
DLlast[playerid] = drunk2;
             }
        }
          static 
FloatXFloatYFloatZ;
        
GetPlayerPos(playeridXYZ);
        if(
>= 99999.0 || >= 99999.0 || >= 99999.0 || <= -99999.0 || <= -99999.0 || <= -99999.0)
        {
            
SendClientMessage(playerid0xa9c4e4ff"Warning: Excessive X, Y, Z has been breached thus last location set.");
            
SetPlayerPos_Allow(playeridp_PlayerBuggerX[playerid], p_PlayerBuggerY[playerid], p_PlayerBuggerZ[playerid]);
        }
        else
        {
            
p_PlayerBuggerX[playerid] = X;
            
p_PlayerBuggerY[playerid] = Y;
            
p_PlayerBuggerZ[playerid] = Z;
        }
         static 
Float:X2Float:Y2Float:Z2;
        if(
IsPlayerInAnyVehicle(playerid))
        {
            
GetVehicleVelocity(GetPlayerVehicleID(playerid), X2Y2Z2);
            if(
X2 3.0 || Y2 3.0 || Z2 3.0 || X2 < -3.0 || Y2 < -3.0 || Z2 < -3.0)
            {
                
jBan(playerid, -1"Vehicle Warp Hack (Spin)"0);
            }
        }
        if(
tickcount() - armedbody_pTick[playerid] > 113)
        {
            new
                
weaponid[13],weaponammo[13],pArmedWeapon;
            
pArmedWeapon GetPlayerWeapon(playerid);
            
GetPlayerWeaponData(playerid,1,weaponid[1],weaponammo[1]);
            
GetPlayerWeaponData(playerid,2,weaponid[2],weaponammo[2]);
            
GetPlayerWeaponData(playerid,4,weaponid[4],weaponammo[4]);
            
GetPlayerWeaponData(playerid,5,weaponid[5],weaponammo[5]);
            
#if ARMEDBODY_USE_HEAVY_WEAPON
            
GetPlayerWeaponData(playerid,7,weaponid[7],weaponammo[7]);
            
#endif
            
if(weaponid[1] && weaponammo[1] > 0){
                if(
pArmedWeapon != weaponid[1]){
                    if(!
IsPlayerAttachedObjectSlotUsed(playerid,5)){
                        
//SetPlayerAttachedObject(playerid,5,GetWeaponModel(weaponid[1]),1, 0.199999, -0.139999, 0.030000, 0.500007, -115.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                        
SetPlayerAttachedObjectplayerid5GetWeaponModel(weaponid[1]), 16, -0.1950320.120565, -0.0524460.00000020.2500000.0000000.9686020.9049521.110462 );
                    }
                }
                else {
                    if(
IsPlayerAttachedObjectSlotUsed(playerid,5)){
                        
RemovePlayerAttachedObject(playerid,5);
                    }
                }
            }
            else if(
IsPlayerAttachedObjectSlotUsed(playerid,5)){
                
RemovePlayerAttachedObject(playerid,5);
            }
            if(
weaponid[2] && weaponammo[2] > 0){
                if(
pArmedWeapon != weaponid[2]){
                    if(!
IsPlayerAttachedObjectSlotUsed(playerid,6)){
                        
//SetPlayerAttachedObject(playerid,6,GetWeaponModel(weaponid[2]),8, -0.079999, -0.039999, 0.109999, -90.100006, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000);
                        
SetPlayerAttachedObject(playerid6GetWeaponModel(weaponid[2]), 12, -0.050205, -0.069741, -0.08091220.17999817.460956354.6689451.1509071.0611560.884258 );
                    }
                }
                else {
                    if(
IsPlayerAttachedObjectSlotUsed(playerid,6)){
                        
RemovePlayerAttachedObject(playerid,6);
                    }
                }
            }
            else if(
IsPlayerAttachedObjectSlotUsed(playerid,6)){
                
RemovePlayerAttachedObject(playerid,6);
            }
            if(
weaponid[4] && weaponammo[4] > 0){
                if(
pArmedWeapon != weaponid[4]){
                    if(!
IsPlayerAttachedObjectSlotUsed(playerid,7)){
                        
SetPlayerAttachedObject(playerid,7,GetWeaponModel(weaponid[4]),70.000000, -0.100000, -0.080000, -95.000000, -10.0000000.0000001.0000001.0000001.000000);
                    }
                }
                else {
                    if(
IsPlayerAttachedObjectSlotUsed(playerid,7)){
                        
RemovePlayerAttachedObject(playerid,7);
                    }
                }
            }
            else if(
IsPlayerAttachedObjectSlotUsed(playerid,7)){
                
RemovePlayerAttachedObject(playerid,7);
            }
            if(
weaponid[5] && weaponammo[5] > 0){
                if(
pArmedWeapon != weaponid[5]){
                    if(!
IsPlayerAttachedObjectSlotUsed(playerid,8)){
                        
SetPlayerAttachedObject(playerid,8,GetWeaponModel(weaponid[5]),10.200000, -0.119999, -0.0599990.000000206.0000000.0000001.0000001.0000001.000000);
                    }
                }
                else {
                    if(
IsPlayerAttachedObjectSlotUsed(playerid,8)){
                        
RemovePlayerAttachedObject(playerid,8);
                    }
                }
            }
            else if(
IsPlayerAttachedObjectSlotUsed(playerid,8)){
                
RemovePlayerAttachedObject(playerid,8);
            }
            
#if ARMEDBODY_USE_HEAVY_WEAPON
            
if(weaponid[7] && weaponammo[7] > 0){
                if(
pArmedWeapon != weaponid[7]){
                    if(!
IsPlayerAttachedObjectSlotUsed(playerid,9)){
                        
SetPlayerAttachedObject(playerid,9,GetWeaponModel(weaponid[7]),1,-0.1000000.000000, -0.10000084.399932112.00000010.0000001.0999991.0000001.000000);
                    }
                }
                else {
                    if(
IsPlayerAttachedObjectSlotUsed(playerid,9)){
                        
RemovePlayerAttachedObject(playerid,9);
                    }
                }
            }
            else if(
IsPlayerAttachedObjectSlotUsed(playerid,9)){
                
RemovePlayerAttachedObject(playerid,9);
            }
            
#endif
            
armedbody_pTick[playerid] = tickcount();
        }
        }
            switch(
GetPlayerWeapon(playerid))
              {
                case 
4445:
                {
                  new 
keysudlr;
                  
GetPlayerKeys(playeridkeysudlr);
                  if((
keys KEY_FIRE) && (!IsPlayerInAnyVehicle(playerid)))
                      {
                        return 
0;
                      }
                  }
              }
    return 
1;
 } 
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#4

PHP код:
switch(GetPlayerWeapon(playerid))
{
    case 
4445:
    {
        new 
keysudlr;
        
GetPlayerKeys(playeridkeysudlr);
        if((
keys KEY_FIRE) && (!IsPlayerInAnyVehicle(playerid))){return 0;}
    }
    return 
1;

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