GL_common error.
#1

Код:
../include/gl_common.inc(10) : warning 219: local variable "line" shadows a variable at a preceding level
I have been getting this error while compiling

i have included this stuff
#include "../include/gl_common.inc"

Ill +rep for helpers
Reply
#2

Download the latest sa-mp package and upload it, then recompile it again
Reply
#3

Quote:
Originally Posted by TaiRinsuru
Посмотреть сообщение
Download the latest sa-mp package and upload it, then recompile it again
Still getting error
../include/gl_common.inc(10) : warning 219: local variable "line" shadows a variable at a preceding level
Reply
#4

send us line
Reply
#5

Quote:
Originally Posted by Dejan12345
Посмотреть сообщение
send us line
Which line ?

../include/gl_common.inc(10) : warning 219: local variable "line" shadows a variable at a preceding level
Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


1 Warning.


lien 10 is - #define FOREACH_NO_BOTS
Reply
#6

pawn Код:
//----------------------------------------------------------
//
// GRAND LARCENY common functions include.
//
//----------------------------------------------------------

stock LoadStaticVehiclesFromFile(const filename[])
{
    new File:file_ptr;
    new line[256];
    new var_from_line[64];
    new vehicletype;
    new Float:SpawnX;
    new Float:SpawnY;
    new Float:SpawnZ;
    new Float:SpawnRot;
    new Color1, Color2;
    new index;
    new vehicles_loaded;

    file_ptr = fopen(filename,filemode:io_read);
    if(!file_ptr) return 0;

    vehicles_loaded = 0;

    while(fread(file_ptr,line,256) > 0)
    {
        index = 0;

        // Read type
        index = token_by_delim(line,var_from_line,',',index);
        if(index == (-1)) continue;
        vehicletype = strval(var_from_line);
        if(vehicletype < 400 || vehicletype > 611) continue;

        // Read X, Y, Z, Rotation
        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnX = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnY = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnZ = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnRot = floatstr(var_from_line);

        // Read Color1, Color2
        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        Color1 = strval(var_from_line);

        index = token_by_delim(line,var_from_line,';',index+1);
        Color2 = strval(var_from_line);
       
        //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);

        AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
       
        /*new numplate_test[32+1];
        format(numplate_test,32,"GRLC{44AA33}%d",vid);
        SetVehicleNumberPlate(vid, numplate_test);*/

       
        vehicles_loaded++;
    }

    fclose(file_ptr);
    printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
    return vehicles_loaded;
}

//----------------------------------------------------------

stock strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//------------------------------------------------

stock strrest(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }
    new offset = index;
    new result[128];
    while ((index < length) && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//----------------------------------------------------------
// Tokenise by a delimiter
// Return string and index of the end determined by the
// provided delimiter in delim

stock token_by_delim(const string[], return_str[], delim, start_index)
{
    new x=0;
    while(string[start_index] != EOS && string[start_index] != delim) {
        return_str[x] = string[start_index];
        x++;
        start_index++;
    }
    return_str[x] = EOS;
    if(string[start_index] == EOS) start_index = (-1);
    return start_index;
}

//----------------------------------------------------------

stock isNumeric(const string[])
{
  new length=strlen(string);
  if (length==0) return false;
  for (new i = 0; i < length; i++)
    {
      if (
            (string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') // Not a number,'+' or '-'
             || (string[i]=='-' && i!=0)                                             // A '-' but not at first.
             || (string[i]=='+' && i!=0)                                             // A '+' but not at first.
         ) return false;
    }
  if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
  return true;
}

//----------------------------------------------------------

stock IsKeyJustDown(key, newkeys, oldkeys)
{
    if((newkeys & key) && !(oldkeys & key)) return 1;
    return 0;
}

//----------------------------------------------------------

stock PlaySoundForAll(soundid, Float:x, Float:y, Float:z)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            PlayerPlaySound(i, soundid, x, y, z);
        }
    }
}

//----------------------------------------------------------

stock PlaySoundForPlayersInRange(soundid, Float:range, Float:x, Float:y, Float:z)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,range,x,y,z))
        {
            PlayerPlaySound(i, soundid, x, y, z);
        }
    }
}

//----------------------------------------------------------

#define RETURN_USER_FAILURE -1
#define RETURN_USER_MULTIPLE -2

stock ReturnUser(text[])
{
    new pos = 0;
    new userid = RETURN_USER_FAILURE;
       
    while(text[pos] < 0x21) { // Strip out leading spaces
        if(text[pos] == 0) return RETURN_USER_FAILURE; // No passed text
        pos++;
    }
       
    if(isNumeric(text[pos])) { // Check whole passed string
        userid = strval(text[pos]);
        if(userid >=0 && userid < MAX_PLAYERS)
        {
            if(IsPlayerConnected(userid)) return userid;
            return RETURN_USER_FAILURE;
        }
    }
   
    // They entered [part of] a name or the id search failed (check names just incase)
    new len = strlen(text[pos]);
    new count = 0;
    new name[MAX_PLAYER_NAME+1];
   
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            GetPlayerName(i, name, sizeof(name));
            if(strcmp(name, text[pos], true, len) == 0) // Check segment of name
            {
                if(len == strlen(name)) { // Exact match
                    return i;
                }
                else { // Partial match
                    count++;
                    userid = i;
                }
            }
        }
    }
   
    if(!count) return RETURN_USER_FAILURE;
    if(count > 1) return RETURN_USER_MULTIPLE;
   
    return userid;
}

//----------------------------------------------------------
And try re compiling
Reply
#7

Quote:
Originally Posted by TaiRinsuru
Посмотреть сообщение
pawn Код:
//----------------------------------------------------------
//
// GRAND LARCENY common functions include.
//
//----------------------------------------------------------

stock LoadStaticVehiclesFromFile(const filename[])
{
    new File:file_ptr;
    new line[256];
    new var_from_line[64];
    new vehicletype;
    new Float:SpawnX;
    new Float:SpawnY;
    new Float:SpawnZ;
    new Float:SpawnRot;
    new Color1, Color2;
    new index;
    new vehicles_loaded;

    file_ptr = fopen(filename,filemode:io_read);
    if(!file_ptr) return 0;

    vehicles_loaded = 0;

    while(fread(file_ptr,line,256) > 0)
    {
        index = 0;

        // Read type
        index = token_by_delim(line,var_from_line,',',index);
        if(index == (-1)) continue;
        vehicletype = strval(var_from_line);
        if(vehicletype < 400 || vehicletype > 611) continue;

        // Read X, Y, Z, Rotation
        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnX = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnY = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnZ = floatstr(var_from_line);

        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        SpawnRot = floatstr(var_from_line);

        // Read Color1, Color2
        index = token_by_delim(line,var_from_line,',',index+1);
        if(index == (-1)) continue;
        Color1 = strval(var_from_line);

        index = token_by_delim(line,var_from_line,';',index+1);
        Color2 = strval(var_from_line);
       
        //printf("%d,%.2f,%.2f,%.2f,%.4f,%d,%d",vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);

        AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60)); // respawn 30 minutes
       
        /*new numplate_test[32+1];
        format(numplate_test,32,"GRLC{44AA33}%d",vid);
        SetVehicleNumberPlate(vid, numplate_test);*/

       
        vehicles_loaded++;
    }

    fclose(file_ptr);
    printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
    return vehicles_loaded;
}

//----------------------------------------------------------

stock strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }

    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//------------------------------------------------

stock strrest(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }
    new offset = index;
    new result[128];
    while ((index < length) && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}

//----------------------------------------------------------
// Tokenise by a delimiter
// Return string and index of the end determined by the
// provided delimiter in delim

stock token_by_delim(const string[], return_str[], delim, start_index)
{
    new x=0;
    while(string[start_index] != EOS && string[start_index] != delim) {
        return_str[x] = string[start_index];
        x++;
        start_index++;
    }
    return_str[x] = EOS;
    if(string[start_index] == EOS) start_index = (-1);
    return start_index;
}

//----------------------------------------------------------

stock isNumeric(const string[])
{
  new length=strlen(string);
  if (length==0) return false;
  for (new i = 0; i < length; i++)
    {
      if (
            (string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') // Not a number,'+' or '-'
             || (string[i]=='-' && i!=0)                                             // A '-' but not at first.
             || (string[i]=='+' && i!=0)                                             // A '+' but not at first.
         ) return false;
    }
  if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
  return true;
}

//----------------------------------------------------------

stock IsKeyJustDown(key, newkeys, oldkeys)
{
    if((newkeys & key) && !(oldkeys & key)) return 1;
    return 0;
}

//----------------------------------------------------------

stock PlaySoundForAll(soundid, Float:x, Float:y, Float:z)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            PlayerPlaySound(i, soundid, x, y, z);
        }
    }
}

//----------------------------------------------------------

stock PlaySoundForPlayersInRange(soundid, Float:range, Float:x, Float:y, Float:z)
{
    for(new i=0; i<MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(i,range,x,y,z))
        {
            PlayerPlaySound(i, soundid, x, y, z);
        }
    }
}

//----------------------------------------------------------

#define RETURN_USER_FAILURE -1
#define RETURN_USER_MULTIPLE -2

stock ReturnUser(text[])
{
    new pos = 0;
    new userid = RETURN_USER_FAILURE;
       
    while(text[pos] < 0x21) { // Strip out leading spaces
        if(text[pos] == 0) return RETURN_USER_FAILURE; // No passed text
        pos++;
    }
       
    if(isNumeric(text[pos])) { // Check whole passed string
        userid = strval(text[pos]);
        if(userid >=0 && userid < MAX_PLAYERS)
        {
            if(IsPlayerConnected(userid)) return userid;
            return RETURN_USER_FAILURE;
        }
    }
   
    // They entered [part of] a name or the id search failed (check names just incase)
    new len = strlen(text[pos]);
    new count = 0;
    new name[MAX_PLAYER_NAME+1];
   
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            GetPlayerName(i, name, sizeof(name));
            if(strcmp(name, text[pos], true, len) == 0) // Check segment of name
            {
                if(len == strlen(name)) { // Exact match
                    return i;
                }
                else { // Partial match
                    count++;
                    userid = i;
                }
            }
        }
    }
   
    if(!count) return RETURN_USER_FAILURE;
    if(count > 1) return RETURN_USER_MULTIPLE;
   
    return userid;
}

//----------------------------------------------------------
And try re compiling
Still getting the same error. idk why :/
Reply
#8

Fixed it mate. There was custom edited gl_common for the script. Asked the maker of it. Thanks though!

+Repped
Reply
#9

you repped me
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)