3DTextDraws problem
#1

Well, When i try to create 3DTextDraws globally then compile, i get that output "Pawno compiler has stopped working"

Any help?
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#2

Some Codes?
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#3

Put the code that makes your compiler crash so we can find the problem
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#4

Quote:
Originally Posted by yutaruta
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Put the code that makes your compiler crash so we can find the problem
We didnt need a second post to say the same thing.
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#5

You asked him for some code. I ask him for the specify line that makes his compiler crash.
Also, we didn't need a third post to say something that doesn't help nobody.
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#6

Quote:
Originally Posted by yutaruta
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You asked him for some code. I ask him for the specify line that makes his compiler crash.
Also, we didn't need a third post to say something that doesn't help nobody.
Sigh...
Common sense would tell him to do that. would he post the whole GameMode?
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#7

He can post the entire textdraw code, the declarations, the definitions, and the show and hide functions.
I ask him for the specify line that make crash the compiler.
He can found it commenting lines until the compiler does not crash, then he know where is the problem
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#8

Well, My question was simple, and i think i solved it.

In the global declarations, i was putting

new Text3D:helmetlabel; = Create3DTextLabel("Helmet ON",COLOR_TEAL,30.0,40.0,50.0,40.0,0);
new Text3D:helmetlabel2; = Create3DTextLabel("HelmetOFF",COLOR_TEAL,30.0,40.0 ,50.0,40.0,0);

And i switched it to

new Text3D:helmetlabel;
new Text3D:helmetlabel2;

So.. that's it i guess, didn't fully test yet, If it's wrong once i tested, i'll be mentioning here.

Thanks anyways!
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