04.07.2016, 20:47
Код:
public OnPlayerSpawn(playerid) { new Random = random(sizeof(RandomSpawns)); SetPlayerInterior(playerid,5); SetPlayerPos(playerid, RandomSpawns[Random][0], RandomSpawns[Random][1], RandomSpawns[Random][2]); new RandomTeam = random(3); gPlayerTeam[playerid] = RandomTeams[RandomTeam][0]; if(gPlayerTeam[playerid] == 0) { TextDrawSetString(Textdraw2, "Alive"); SendClientMessage(playerid,COLOR_RED,"You're the murderer, be quiet and kill the other players ! Try to not be spotted by the Deagle"); GivePlayerWeapon(playerid,4,1); } if(gPlayerTeam[playerid] == 1) { TextDrawSetString(Textdraw4, "Alive"); SendClientMessage(playerid,COLOR_YELLOW,"You're the Deagle, find the murderer and kill him !"); GivePlayerWeapon(playerid,24,200); } if(gPlayerTeam[playerid] == 2) { SendClientMessage(playerid,-1,"You're the civilian, get away from the murderer "); } SetPlayerHealth(playerid,20.0); SetPlayerWeather(playerid,20); switch ( MapChange ) { case 0: { SetPlayerPos(playerid, 1477.5083, -68.5836,23.2060); SetPlayerFacingAngle(playerid, 1477.5083); } case 1: { SetPlayerPos(playerid,1885.1696,-2994.2351,2.5060); SetPlayerFacingAngle(playerid,1885.1696); } case 2: { SetPlayerPos(playerid,3.3,352.39999,7.5); SetPlayerFacingAngle(playerid,3.3); } case 3: { SetPlayerPos(playerid,468.5,-2930.8999,14.7); SetPlayerFacingAngle(playerid,468.5); } return 1; }