04.07.2016, 13:20
(
Last edited by majesticz03; 04/07/2016 at 05:38 PM.
)
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : warning 217: loose indentation
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 017: undefined symbol "arrVehParams"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : warning 215: expression has no effect
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 001: expected token: ";", but found "]"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 029: invalid expression, assumed zero
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : fatal error 107: too many error messages on one line
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 017: undefined symbol "arrVehParams"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : warning 215: expression has no effect
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 001: expected token: ";", but found "]"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 029: invalid expression, assumed zero
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : fatal error 107: too many error messages on one line
Code:
Timer:Serverm[400]() { new Float: fExpHealth, Float: fCurrentSpeed, Float: fVehicleHealth, iVehicle, arrDamage[4], szSpeed[42]; arrVehParams[7]; foreach(Player, i) { if(GetPlayerState(i) == PLAYER_STATE_DRIVER) { iVehicle = GetPlayerVehicleID(i); GetVehicleHealth(iVehicle, fVehicleHealth); if(arr_Towing[i] != INVALID_VEHICLE_ID) { if(GetVehicleModel(arr_Towing[i]) && IsVehicleStreamedIn(arr_Towing[i], i)) AttachTrailerToVehicle(arr_Towing[i], GetPlayerVehicleID(i)); else arr_Towing[i] = INVALID_VEHICLE_ID; } fCurrentSpeed = player_get_speed(i); fVehHealth[i] = fVehicleHealth; if(fVehicleHealth < 350.0) { SetVehicleHealth(iVehicle, 251.0); GetVehicleParamsEx(iVehicle, arrVehParams[0], arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]); <<<<Line 84336 if(arrVehParams[0] == VEHICLE_PARAMS_ON) SetVehicleParamsEx(iVehicle,VEHICLE_PARAMS_OFF, arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]); GameTextForPlayer(i, "~r~Vehicle Engine Wrecked!", 2500, 3); arr_Engine{iVehicle} = 0; } if(PlayerInfo[i][pSpeedo] != 0 && FindTimePoints[i] == 0 && arr_Engine{iVehicle} == 1) { format(szSpeed, sizeof(szSpeed),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~%.0f MPH", fCurrentSpeed); GameTextForPlayer(i, szSpeed, 1500, 3); } for(new x = 0; x < sizeof(SpikeStrips); ++x) if(SpikeStrips[x][sX] != 0 && GetVehicleDistanceFromPoint(iVehicle, SpikeStrips[x][sX], SpikeStrips[x][sY], SpikeStrips[x][sZ]) <= 3.5) { GetVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]); arrDamage[3] = encode_tires(1, 1, 1, 1); UpdateVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]); } }