[HELP]error 017: undefined symbol "arrVehParams"
#1

C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : warning 217: loose indentation
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 017: undefined symbol "arrVehParams"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : warning 215: expression has no effect
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 001: expected token: ";", but found "]"
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : error 029: invalid expression, assumed zero
C:\Users\Nuh\Desktop\hihaa\gamemodes\yerp.pwn(8433 6) : fatal error 107: too many error messages on one line




Code:
Timer:Serverm[400]()
{
    new
        Float: fExpHealth,
        Float: fCurrentSpeed,
		Float: fVehicleHealth,
		iVehicle,
		arrDamage[4],
		szSpeed[42];
		arrVehParams[7];

	foreach(Player, i)
	{
	    if(GetPlayerState(i) == PLAYER_STATE_DRIVER)
		{
		    iVehicle = GetPlayerVehicleID(i);
		    GetVehicleHealth(iVehicle, fVehicleHealth);
			if(arr_Towing[i] != INVALID_VEHICLE_ID) {
				if(GetVehicleModel(arr_Towing[i]) && IsVehicleStreamedIn(arr_Towing[i], i)) AttachTrailerToVehicle(arr_Towing[i], GetPlayerVehicleID(i));
				else arr_Towing[i] = INVALID_VEHICLE_ID;
			}
            fCurrentSpeed = player_get_speed(i);
            fVehHealth[i] = fVehicleHealth;
            if(fVehicleHealth < 350.0)
			{
 				SetVehicleHealth(iVehicle, 251.0);
    			GetVehicleParamsEx(iVehicle, arrVehParams[0], arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]); <<<<Line 84336
				if(arrVehParams[0] == VEHICLE_PARAMS_ON) SetVehicleParamsEx(iVehicle,VEHICLE_PARAMS_OFF, arrVehParams[1], arrVehParams[2], arrVehParams[3], arrVehParams[4], arrVehParams[5], arrVehParams[6]);
				GameTextForPlayer(i, "~r~Vehicle Engine Wrecked!", 2500, 3);
				arr_Engine{iVehicle} = 0;
			}
			if(PlayerInfo[i][pSpeedo] != 0 && FindTimePoints[i] == 0 && arr_Engine{iVehicle} == 1) {
				format(szSpeed, sizeof(szSpeed),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~%.0f MPH", fCurrentSpeed);
				GameTextForPlayer(i, szSpeed, 1500, 3);
			}
  			for(new x = 0; x < sizeof(SpikeStrips); ++x) if(SpikeStrips[x][sX] != 0 && GetVehicleDistanceFromPoint(iVehicle, SpikeStrips[x][sX], SpikeStrips[x][sY], SpikeStrips[x][sZ]) <= 3.5) {
				GetVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]);
				arrDamage[3] = encode_tires(1, 1, 1, 1);
				UpdateVehicleDamageStatus(iVehicle, arrDamage[0], arrDamage[1], arrDamage[2], arrDamage[3]);
	   		}
		}
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#2

PHP Code:
szSpeed[42],
arrVehParams[7]; 
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#3

Quote:
Originally Posted by luke49
View Post
PHP Code:
szSpeed[42],
arrVehParams[7]; 
Tnx Worked
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