Pawno crashing when i compile
#1

Hello, why is this crashing pawno?

pawn Код:
forward FishTimer(playerid);
public FishTimer(playerid)
{
    if((IsPlayerInWater(playerid)) || IsPlayerNearWater(playerid))
    {
        if(Fishing[playerid] == 1)
        {
            new Caught;
            new rand;

            new fstring[MAX_PLAYER_NAME];
            new Level = PlayerInfo[playerid][pFishSkill];
            if(Level >= 0 && Level < 50) { Caught = random(20)-7; }
            else if(Level >= 50 && Level < 100) { Caught = random(50)-20; }
            else if(Level >= 100 && Level < 200) { Caught = random(100)-50; }
            else if(Level >= 200 && Level < 400) { Caught = random(140)-60; }
            else if(Level >= 400 && Level < 500) { Caught = random(170)-60; }
            rand = random(FishNamesNumber);
            if(Caught <= 0)
            {
                SendClientMessage(playerid, COLOR_GREY, "   Line snapped!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 3)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You caught a headcrab and threw it away!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 4)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You caught a g-string and threw it away!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 7)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You caught a can and threw it away!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 10)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You caught a used condom and threw it away!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 13)
            {
                SendClientMessage(playerid, COLOR_GREY, "   You caught some garbage and threw it away!");
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 10)
            {
                new weapon[MAX_PLAYERS];
                AddWeapon(playerid,weapon[playerid] = 22);
                SendClientMessage(playerid, COLOR_GREY, "   You caught a Colt 45!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a Colt 45.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 10)
            {
                new weapon[MAX_PLAYERS];
                AddWeapon(playerid,weapon[playerid] = 30);
                SendClientMessage(playerid, COLOR_GREY, "   You caught an AK 47!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in an AK 47.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 10)  //
            {
                new weapon[MAX_PLAYERS];
                AddWeapon(playerid,weapon[playerid] = 23);
                SendClientMessage(playerid, COLOR_GREY, "   You caught a Silenced Pistol!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a SD Pistol.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 11)
            {
                new weapon[MAX_PLAYERS];
                AddWeapon(playerid,weapon[playerid] = 5);
                SendClientMessage(playerid, COLOR_GREY, "   You caught a Bat!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a Bat.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 12)
            {
                new Float:x, Float:y, Float:z;
                GetPlayerPos(playerid, x, y, z);
                CreateExplosion(x, y, z, 5, 10.0);
                SendClientMessage(playerid, COLOR_GREY, "   You caught an undetonated sea mine!");
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in an undetonated sea mine!", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            else if(rand == 20)
            {
                new mrand = random(2000);
                format(string, sizeof(string), "You caught a money bag, containing $%d.", mrand);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a money bag, containing $%d.", sendername, mrand);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GiveMoney(playerid, mrand);
                RemovePlayerAttachedObject(playerid,0);
                return 1;
            }
            if(PlayerInfo[playerid][pFishLic] < 1)
            {
            }
            if(Fishes[playerid][pWeight1] == 0)
            {
                PlayerInfo[playerid][pFishes] += 1;
                PlayerInfo[playerid][pFishSkill] += 1;
                format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                strmid(Fishes[playerid][pFish1], fstring, 0, strlen(fstring), 255);
                Fishes[playerid][pWeight1] = Caught;
                format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish1], Caught);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", sendername, Fishes[playerid][pFish1], Caught);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                Fishes[playerid][pLastWeight] = Caught;
                Fishes[playerid][pLastFish] = 1;
                Fishes[playerid][pFid1] = rand;
                Fishes[playerid][pFishID] = rand;
                if(Caught > PlayerInfo[playerid][pBiggestFish])
                {
                    format(string, sizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(Fishes[playerid][pWeight2] == 0)
            {
                PlayerInfo[playerid][pFishes] += 1;
                PlayerInfo[playerid][pFishSkill] += 1;
                format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                strmid(Fishes[playerid][pFish2], fstring, 0, strlen(fstring), 255);
                Fishes[playerid][pWeight2] = Caught;
                format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish2], Caught);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", sendername, Fishes[playerid][pFish2], Caught);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                Fishes[playerid][pLastWeight] = Caught;
                Fishes[playerid][pLastFish] = 2;
                Fishes[playerid][pFid2] = rand;
                Fishes[playerid][pFishID] = rand;
                if(Caught > PlayerInfo[playerid][pBiggestFish])
                {
                    format(string, sizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(Fishes[playerid][pWeight3] == 0)
            {
                PlayerInfo[playerid][pFishes] += 1;
                PlayerInfo[playerid][pFishSkill] += 1;
                format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                strmid(Fishes[playerid][pFish3], fstring, 0, strlen(fstring), 255);
                Fishes[playerid][pWeight3] = Caught;
                format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish3], Caught);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", sendername, Fishes[playerid][pFish3], Caught);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                Fishes[playerid][pLastWeight] = Caught;
                Fishes[playerid][pLastFish] = 3;
                Fishes[playerid][pFid3] = rand;
                Fishes[playerid][pFishID] = rand;
                if(Caught > PlayerInfo[playerid][pBiggestFish])
                {
                    format(string, sizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(Fishes[playerid][pWeight4] == 0)
            {
                PlayerInfo[playerid][pFishes] += 1;
                PlayerInfo[playerid][pFishSkill] += 1;
                format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                strmid(Fishes[playerid][pFish4], fstring, 0, strlen(fstring), 255);
                Fishes[playerid][pWeight4] = Caught;
                format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish4], Caught);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", sendername, Fishes[playerid][pFish4], Caught);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                Fishes[playerid][pLastWeight] = Caught;
                Fishes[playerid][pLastFish] = 4;
                Fishes[playerid][pFid4] = rand;
                Fishes[playerid][pFishID] = rand;
                if(Caught > PlayerInfo[playerid][pBiggestFish])
                {
                    format(string, sizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(Fishes[playerid][pWeight5] == 0)
            {
                PlayerInfo[playerid][pFishes] += 1;
                PlayerInfo[playerid][pFishSkill] += 1;
                format(fstring, sizeof(fstring), "%s", FishNames[rand]);
                strmid(Fishes[playerid][pFish5], fstring, 0, strlen(fstring), 255);
                Fishes[playerid][pWeight5] = Caught;
                format(string, sizeof(string), "* You have caught a %s, which weights %d pounds.", Fishes[playerid][pFish5], Caught);
                SendClientMessage(playerid, COLOR_GREY, string);
                GetPlayerName(playerid, sendername, sizeof(sendername));
                format(string, sizeof(string), "* %s reels in a %s, on %d lbs.", sendername, Fishes[playerid][pFish5], Caught);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                RemovePlayerAttachedObject(playerid,0);
                Fishes[playerid][pLastWeight] = Caught;
                Fishes[playerid][pLastFish] = 5;
                Fishes[playerid][pFid5] = rand;
                Fishes[playerid][pFishID] = rand;
                if(Caught > PlayerInfo[playerid][pBiggestFish])
                {
                    format(string, sizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds.", PlayerInfo[playerid][pBiggestFish], Caught);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
        }
    }
    return 1;
}
Reply
#2

You have two time :
PHP код:
else if(rand == 10
Plus you should use switch and case method instead of else if.
Reply
#3

its not thats why
Reply
#4

Код:
Pawn compiler 3.10.20150531	 	 	Copyright © 1997-2006, ITB CompuPhase
Using Zeex's compiler patches.
Reply
#5

What is that pawnhunter?
Reply
#6

i think this will work:
PHP код:
forward FishTimer(playerid);
public 
FishTimer(playerid)
{
    if((
IsPlayerInWater(playerid)) || IsPlayerNearWater(playerid))
    {
        if(
Fishing[playerid] == 1)
        {
            new 
Caught;
            new 
rand;

            new 
fstring[MAX_PLAYER_NAME];
            new 
Level PlayerInfo[playerid][pFishSkill];
            if(
Level >= && Level 50) { Caught random(20)-7; }
            else if(
Level >= 50 && Level 100) { Caught random(50)-20; }
            else if(
Level >= 100 && Level 200) { Caught random(100)-50; }
            else if(
Level >= 200 && Level 400) { Caught random(140)-60; }
            else if(
Level >= 400 && Level 500) { Caught random(170)-60; }
            
rand random(FishNamesNumber);
            if(
Caught <= 0)
            {
                
SendClientMessage(playeridCOLOR_GREY"   Line snapped!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 3)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a headcrab and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 4)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a g-string and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 7)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a can and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a used condom and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 13)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught some garbage and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 22);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Colt 45!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a Colt 45."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 30);
                
SendClientMessage(playeridCOLOR_GREY"   You caught an AK 47!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in an AK 47."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)  //
            
{
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 23);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Silenced Pistol!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a SD Pistol."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 11)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 5);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Bat!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a Bat."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 12)
            {
                new 
Float:xFloat:yFloat:z;
                
GetPlayerPos(playeridxyz);
                
CreateExplosion(xyz510.0);
                
SendClientMessage(playeridCOLOR_GREY"   You caught an undetonated sea mine!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in an undetonated sea mine!"sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 20)
            {
                new 
mrand random(2000);
                
format(stringsizeof(string), "You caught a money bag, containing $%d."mrand);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a money bag, containing $%d."sendernamemrand);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
GiveMoney(playeridmrand);
                
RemovePlayerAttachedObject(playerid,0);
            }
            if(
PlayerInfo[playerid][pFishLic] < 1)
            {
            }
            if(
Fishes[playerid][pWeight1] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish1], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight1] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish1], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish1], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 1;
                
Fishes[playerid][pFid1] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
             }
            else if(
Fishes[playerid][pWeight2] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish2], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight2] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish2], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish2], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 2;
                
Fishes[playerid][pFid2] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight3] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish3], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight3] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish3], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish3], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 3;
                
Fishes[playerid][pFid3] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight4] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish4], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight4] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish4], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish4], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 4;
                
Fishes[playerid][pFid4] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight5] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish5], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight5] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish5], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish5], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 5;
                
Fishes[playerid][pFid5] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
        }
    }
    return 
1;

Reply
#7

Quote:
Originally Posted by FuNkYTheGreat
Посмотреть сообщение
i think this will work:
PHP код:
forward FishTimer(playerid);
public 
FishTimer(playerid)
{
    if((
IsPlayerInWater(playerid)) || IsPlayerNearWater(playerid))
    {
        if(
Fishing[playerid] == 1)
        {
            new 
Caught;
            new 
rand;
            new 
fstring[MAX_PLAYER_NAME];
            new 
Level PlayerInfo[playerid][pFishSkill];
            if(
Level >= && Level 50) { Caught random(20)-7; }
            else if(
Level >= 50 && Level 100) { Caught random(50)-20; }
            else if(
Level >= 100 && Level 200) { Caught random(100)-50; }
            else if(
Level >= 200 && Level 400) { Caught random(140)-60; }
            else if(
Level >= 400 && Level 500) { Caught random(170)-60; }
            
rand random(FishNamesNumber);
            if(
Caught <= 0)
            {
                
SendClientMessage(playeridCOLOR_GREY"   Line snapped!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 3)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a headcrab and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 4)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a g-string and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 7)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a can and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught a used condom and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 13)
            {
                
SendClientMessage(playeridCOLOR_GREY"   You caught some garbage and threw it away!");
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 22);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Colt 45!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a Colt 45."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 30);
                
SendClientMessage(playeridCOLOR_GREY"   You caught an AK 47!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in an AK 47."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 10)  //
            
{
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 23);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Silenced Pistol!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a SD Pistol."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 11)
            {
                new 
weapon[MAX_PLAYERS];
                
AddWeapon(playerid,weapon[playerid] = 5);
                
SendClientMessage(playeridCOLOR_GREY"   You caught a Bat!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a Bat."sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 12)
            {
                new 
Float:xFloat:yFloat:z;
                
GetPlayerPos(playeridxyz);
                
CreateExplosion(xyz510.0);
                
SendClientMessage(playeridCOLOR_GREY"   You caught an undetonated sea mine!");
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in an undetonated sea mine!"sendername);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
            }
            else if(
rand == 20)
            {
                new 
mrand random(2000);
                
format(stringsizeof(string), "You caught a money bag, containing $%d."mrand);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a money bag, containing $%d."sendernamemrand);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
GiveMoney(playeridmrand);
                
RemovePlayerAttachedObject(playerid,0);
            }
            if(
PlayerInfo[playerid][pFishLic] < 1)
            {
            }
            if(
Fishes[playerid][pWeight1] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish1], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight1] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish1], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish1], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 1;
                
Fishes[playerid][pFid1] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
             }
            else if(
Fishes[playerid][pWeight2] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish2], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight2] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish2], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish2], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 2;
                
Fishes[playerid][pFid2] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight3] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish3], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight3] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish3], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish3], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 3;
                
Fishes[playerid][pFid3] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight4] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish4], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight4] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish4], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish4], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 4;
                
Fishes[playerid][pFid4] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
            else if(
Fishes[playerid][pWeight5] == 0)
            {
                
PlayerInfo[playerid][pFishes] += 1;
                
PlayerInfo[playerid][pFishSkill] += 1;
                
format(fstringsizeof(fstring), "%s"FishNames[rand]);
                
strmid(Fishes[playerid][pFish5], fstring0strlen(fstring), 255);
                
Fishes[playerid][pWeight5] = Caught;
                
format(stringsizeof(string), "* You have caught a %s, which weights %d pounds."Fishes[playerid][pFish5], Caught);
                
SendClientMessage(playeridCOLOR_GREYstring);
                
GetPlayerName(playeridsendernamesizeof(sendername));
                
format(stringsizeof(string), "* %s reels in a %s, on %d lbs."sendernameFishes[playerid][pFish5], Caught);
                
ProxDetector(30.0playeridstringCOLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                
RemovePlayerAttachedObject(playerid,0);
                
Fishes[playerid][pLastWeight] = Caught;
                
Fishes[playerid][pLastFish] = 5;
                
Fishes[playerid][pFid5] = rand;
                
Fishes[playerid][pFishID] = rand;
                if(
Caught PlayerInfo[playerid][pBiggestFish])
                {
                    
format(stringsizeof(string), "* You've beaten your old record of %d pounds!  Your new biggest fish is: %d pounds."PlayerInfo[playerid][pBiggestFish], Caught);
                    
SendClientMessage(playeridCOLOR_LIGHTBLUEstring);
                    
PlayerInfo[playerid][pBiggestFish] = Caught;
                }
            }
        }
    }
    return 
1;

That is crashing too
Reply
#8

Download those patches, place it in PAWN folder and try compiling.
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