Quote:
Originally Posted by Crayder
So your argument is that commands are better against groups of criminals?
First, explain that to me and Vince.
Then your argument on my visitor messages, that it won't be smooth in game?
Explain how it wouldn't be. It's a very simple script and very simple gameplay.
Challenge accepted?
What challenge? And sure I'll do that small task for you if you don't know how to do it, but don't exactly have the time at the moment. Give me like a month or at most two.
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Like I said on your visitor messages:
Quote:
Originally Posted by Craydar
I don't think you understand how easy of a script that is... You do know how to script, right?
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Quote:
Originally Posted by SickAttack
If you had read the whole reply, you'd notice that's not the point here. The challenge isn't to make the script, but in making it play well in game. Just like I said, I'm curious on how you're going to combat the issue of the script failing on groups of criminals, while keeping the gameplay balanced.
Since it's pretty easy, it wouldn't be a trouble for you to show off your idea. I'm looking forward to it.
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Quote:
Originally Posted by Craydar
So you could simulate the cop grabbing the players wrist, but still give the player a chance to get away. Think of it like a little mini game.
The cops grabs the wrist of the robber, the robber can do key combos to break free while the cop puts in key combos to get the other wrist. Whatever you can think of, it's easy to fix. Just use creativity.
This creativity is what we need to make the servers we have today more unique without having problems introducing new concepts.
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So regarding the above, in brief, responding to:
Quote:
Originally Posted by Crayder
So your argument is that commands are better against groups of criminals?
First, explain that to me and Vince.
Then your argument on my visitor messages, that it won't be smooth in game?
Explain how it wouldn't be. It's a very simple script and very simple gameplay.
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Imagine 2 criminals that are teaming up, so while you're
grabbing one of the players' wrists, but still giving the player a chance to get away, the other player stands behind you, and shoots you with their sawn offs (sawn offs are common). And wooo hooo, you failed to arrest the player.
This does not only make arresting criminals that team up useless, but also encourages cops to kill criminals that team up.
P.S. Putting the criminal and cop in a virtual world, making them invincible to others and maybe some other aspects aren't options here. Cops and Robbers is part RPG, and doing so would make it unrealistic and pretty annoying.
The challenge is to combat those certain flaws, and not make the script itself. I couldn't care less if you create it and don't give out the source, but since you always have ideas and don't think of all the factors that are involved, like countering features being abused, features failing in certain situations, etc. I'd like to see one of those ideas come to life (taking into consideration the previous, and more).
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The same goes for Vince's idea of holding a key while in range of a criminal for X seconds. If you ever played a CnR server before, you'd know that you can barely keep up with a criminal (within a range - a large radius would just be unfair as well) for 3 seconds as they move around a lot. And you said it's suppose to make things easier, but it makes things harder.