[FilterScript] Magical Moveable Objects [Carpet + Any Object]
#1

Magical Moveable Objects System

Hello Everyone,

I created this filterscript few days ago so today I decided to release it with more features. In this Version 1.0 having seven commands. Go in game select destination on map by clicking then use /mchelp to control magical carpet. Thank you Devon for testing.

Features
  • Any budy can create magical carpet.
  • Chose able destination by clicking on map.
  • You can edit speed of magical carpet.
  • You can edit height of magical carpet.
  • You can change magical carpet object to any other.
  • You can invite anyone to magical carpet.
  • You can leave magical carpet.
Videos
Images







How it work?
  • Download filterscript from any given link below.
  • Put Magic_Carpet.amx and Magic_Carpet.pwn in your filterscript folder.
  • Open your server.cfg file write Magic_Carpet in front of filterscript then save it.
  • Use /mchelp to watch all commands.
  • Use /mc to create magical carpet or destroy it.
  • Use /mcs to set speed of magical carpet.
  • Use /mch to set height of magical carpet.
  • Use /mmc to move magical carpet.
  • Use /smc to stop magical carpet.
  • Use /mo to change magical object to any object.
  • Use /imc to teleport anybudy to your magical object.
  • Use /lmc to leave magical carpet.
Download Link

Credits
  • foreach
  • zcmd
  • sscanf2
Reply
#2

Nice work , i totally like it . keep the good work
Reply
#3

good work and unique one
Reply
#4

Quote:
Originally Posted by ItzzWesty
View Post
Nice work , i totally like it . keep the good work
Thanks ItzzWesty keep supporting.

Quote:
Originally Posted by Sreyas
View Post
good work and unique one
Thanks Sreyas Brother but i used your signatures.
Kindly if you like it please suggest me new ideas for next updates Thanks.
Reply
#5

Awesome.
Reply
#6

Amazing as usual
Reply
#7

Quote:
Originally Posted by [ND]xXZeusXx.
View Post
Awesome.
Quote:
Originally Posted by Xdrime
View Post
Amazing as usual
Thank You '[ND]xXZeusXx. and Xdrime.
Reply
#8

This actually looks epic , keep up the good work.
Reply
#9

Good Job Keep doing good work
Reply
#10

This will work like shit you need to continually sync an objects position.
Reply
#11

Quote:
Originally Posted by Wizzard2H
View Post
This actually looks epic , keep up the good work.
Quote:
Originally Posted by Devon007
View Post
Good Job Keep doing good work
Thanks Devon007 and Wizzard2H .

Quote:
Originally Posted by Pottus
View Post
This will work like shit you need to continually sync an objects position.
with respect brother i know you\'re pointing about colliding with building or other objects.


To avoid that i added cmd /mch [height] to change height to avoid any type of collision with any object.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)