OnPlayerSwitchWeapon function without OnPlayerUpdate ?
#4

Non mais je veux dire, le script OnPlayerSwitchWeapon on peut le crйer comme зa :
Quote:

new lastWeapon[MAX_PLAYERS];

public OnPlayerConnect(playerid)
{
lastWeapon[playerid] = 0;
return 1;
}

public OnPlayerUpdate(playerid)
{
new w = GetPlayerWeapon(playerid);
if(w != lastWeapon[playerid])
{
OnPlayerChangeWeapon(playerid, w, lastWeapon[playerid]);
}
lastWeapon[playerid] = w;
return 1;
}

OnPlayerChangeWeapon(playerid, newgun, oldgun)
{
return 1;
}

Mais зa use de la RAM et pour un serveur de 200 joueurs c'est pas top... Je voulais savoir si зa existe sans utiliser OnPlayerUpdate.
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Messages In This Thread
OnPlayerSwitchWeapon function without OnPlayerUpdate ? - by Rubey - 31.05.2016, 17:14
Re: OnPlayerSwitchWeapon function without OnPlayerUpdate ? - by Kaliber - 31.05.2016, 17:33
Re: OnPlayerSwitchWeapon function without OnPlayerUpdate ? - by Dayrion - 31.05.2016, 19:36
Re: OnPlayerSwitchWeapon function without OnPlayerUpdate ? - by Rubey - 01.06.2016, 09:01
Re: OnPlayerSwitchWeapon function without OnPlayerUpdate ? - by Deroxi - 01.06.2016, 13:17

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