[Map] Grotti's Showroom
#1

Hi everyone !

Here is a map I made a few month ago.

It's a modification of Grotti's shop, turned into a luxury car showroom. It's made of 138 objects.

Here is a little overview (it's a bit dark, sorry ! ) : https://*********/2mCZBlsU6F0?list=PL...Ejdkdf_h0a9Y9i

I think it's quite suitable for a RP servers , even if it was never used. There are two helipads on the roof you don't see in the video, and lift doors to add a pickup to go up there.

Enjoy !!



Code:
RemoveBuildingForPlayer(playerid, 1266, 520.3516, -1307.0547, 29.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1261, 561.7422, -1256.1094, 22.0703, 0.25);
RemoveBuildingForPlayer(playerid, 6357, 505.0547, -1269.9375, 28.6875, 0.25);
RemoveBuildingForPlayer(playerid, 1260, 520.3438, -1307.0625, 29.6797, 0.25);
RemoveBuildingForPlayer(playerid, 1211, 555.1563, -1251.9297, 16.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1267, 561.7422, -1256.1094, 22.0703, 0.25);
CreateObject(10183, 536.35999, -1276.76001, 16.25000,   0.00000, 0.00000, 83.50000);
CreateObject(1533, 541.34998, -1292.84998, 16.24000,   0.00000, 0.00000, 255.00000);
CreateObject(1533, 543.81000, -1294.28003, 16.24000,   0.00000, 0.00000, 115.00000);
CreateObject(1714, 541.88379, -1301.68811, 16.25000,   0.00000, 0.00000, 180.00000);
CreateObject(1808, 538.88831, -1303.56812, 16.25000,   0.00000, 0.00000, 180.00000);
CreateObject(19172, 528.71997, -1303.73999, 20.00000,   0.00000, 0.00000, 180.00000);
CreateObject(19172, 556.09003, -1303.94995, 19.27000,   0.00000, 0.00000, 180.00000);
CreateObject(19173, 537.81000, -1303.71997, 20.00000,   0.00000, 0.00000, 180.00000);
CreateObject(19174, 546.90002, -1303.73999, 20.00000,   0.00000, 0.00000, 180.00000);
CreateObject(19175, 556.00000, -1303.73999, 20.00000,   0.00000, 0.00000, 180.00000);
CreateObject(19325, 518.03003, -1296.65002, 14.40000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 518.03003, -1296.68994, 21.04000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 518.03003, -1300.77002, 14.40000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 518.03003, -1300.77002, 21.04000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 518.03003, -1304.80005, 14.39000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 518.03003, -1304.80005, 21.04000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 520.42999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 520.42999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 524.54999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 524.54999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 528.67999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 528.67999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 532.79999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 532.79999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 536.91998, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 536.91998, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 542.10999, -1294.30005, 21.04000,   0.00000, 0.00000, 90.00000);
CreateObject(19325, 542.12000, -1294.28003, 25.16000,   0.00000, 0.00000, 90.00000);
CreateObject(19325, 547.00000, 6800.00000, -1294.00000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 547.67999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 547.67999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 551.79999, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 551.79999, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 555.90002, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 555.90002, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 560.00000, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 560.00000, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 564.12000, -1294.28003, 14.40000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 564.12000, -1294.28003, 21.04000,   90.00000, 0.00000, 90.00000);
CreateObject(19325, 566.00000, 4300.00000, -1296.00000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.00000, 4300.00000, -1300.00000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.00000, 4300.00000, -1304.00000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.42999, -1296.65002, 14.40000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.42999, -1296.65002, 21.04000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.42999, -1300.77002, 14.40000,   90.00000, 0.00000, 0.00000);
CreateObject(19325, 566.42999, -1300.77002, 21.04000,   90.00000, 0.00000, 0.00000);
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CreateObject(19466, 544.69000, -1294.28003, 15.34000,   90.00000, 0.00000, 90.00000);
CreateObject(19466, 544.69000, -1294.28003, 17.58000,   90.00000, 0.00000, 90.00000);
CreateObject(19466, 546.67999, -1294.28003, 25.46000,   90.00000, 0.00000, 90.00000);
CreateObject(2184, 543.01721, -1299.36523, 16.25000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 536.79999, -1296.25000, 27.09000,   0.00000, 0.00000, 270.00000);
CreateObject(3034, 536.79999, -1296.25000, 28.81000,   0.00000, 0.00000, 270.00000);
CreateObject(3034, 536.79999, -1296.25000, 30.54000,   0.00000, 0.00000, 270.00000);
CreateObject(3034, 536.79999, -1299.90002, 27.09000,   0.00000, 0.00000, 270.00000);
CreateObject(3034, 536.79999, -1299.90002, 28.81000,   0.00000, 0.00000, 270.00000);
CreateObject(3034, 536.79999, -1299.90002, 30.54000,   0.00000, 0.00000, 270.00000);
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CreateObject(3034, 538.78003, -1294.15002, 30.54000,   0.00000, 0.00000, 180.00000);
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CreateObject(3034, 538.79999, -1302.03003, 27.11000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 538.79999, -1302.03003, 28.81000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 538.79999, -1302.03003, 30.54000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 542.38000, -1294.15002, 28.84000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 542.38000, -1294.15002, 30.54000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 542.38000, -1302.03003, 27.11000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 542.38000, -1302.03003, 28.81000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 542.38000, -1302.03003, 30.54000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 542.40002, -1294.15002, 27.12000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 545.94000, -1294.15002, 27.12000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 545.94000, -1294.15002, 28.84000,   0.00000, 0.00000, 180.00000);
CreateObject(3034, 545.94000, -1294.15002, 30.54000,   0.00000, 0.00000, 180.00000);
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CreateObject(3034, 545.94000, -1302.03003, 30.54000,   0.00000, 0.00000, 0.00000);
CreateObject(3034, 547.96997, -1299.83997, 27.11000,   0.00000, 0.00000, 90.00000);
CreateObject(3034, 548.00000, -1296.25000, 27.11000,   0.00000, 0.00000, 90.00000);
CreateObject(3034, 548.00000, -1296.25000, 28.84000,   0.00000, 0.00000, 90.00000);
CreateObject(3034, 548.00000, -1296.25000, 30.54000,   0.00000, 0.00000, 90.00000);
CreateObject(3034, 548.00000, -1299.90002, 28.84000,   0.00000, 0.00000, 90.00000);
CreateObject(3034, 548.00000, -1299.90002, 30.54000,   0.00000, 0.00000, 90.00000);
CreateObject(3440, 518.13000, -1294.33997, 18.52000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 518.13000, -1294.33997, 23.26000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 536.79999, -1294.18994, 28.41000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 536.79999, -1294.18994, 28.90000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 536.79999, -1302.03003, 28.15000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 536.79999, -1302.03003, 28.90000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 539.23999, -1294.27002, 17.55000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 539.23999, -1294.27002, 22.29000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 539.23999, -1294.27002, 23.52000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 540.19000, -1294.27002, 25.93000,   0.00000, 90.00000, 0.00000);
CreateObject(3440, 540.65002, -1294.29004, 16.57000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 541.63000, -1294.27002, 18.98000,   0.00000, 90.00000, 0.00000);
CreateObject(3440, 542.96002, -1294.27002, 18.98000,   0.00000, 90.00000, 0.00000);
CreateObject(3440, 544.03003, -1294.27002, 16.57000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 544.95001, -1294.27002, 25.93000,   0.00000, 90.00000, 0.00000);
CreateObject(3440, 545.34003, -1294.27002, 17.55000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 545.34003, -1294.27002, 22.29000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 545.34003, -1294.27002, 23.52000,   0.00000, 0.00000, 0.00000);
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CreateObject(3440, 566.40997, -1294.33997, 18.52000,   0.00000, 0.00000, 0.00000);
CreateObject(3440, 566.40997, -1294.33997, 23.26000,   0.00000, 0.00000, 0.00000);
CreateObject(615, 552.26001, -1260.31006, 16.00000,   0.00000, 0.00000, 0.00000);
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CreateObject(632, 565.71997, -1295.50000, 16.58000,   0.00000, 0.00000, 0.00000);
CreateObject(638, 527.70001, -1293.78003, 16.91000,   0.00000, 0.00000, 90.00000);
CreateObject(638, 555.91998, -1293.89001, 16.91000,   0.00000, 0.00000, 90.00000);
CreateObject(957, 524.59998, -1298.83997, 24.36000,   0.00000, 0.00000, 0.00000);
CreateObject(957, 530.54999, -1298.83997, 24.36000,   0.00000, 0.00000, 0.00000);
CreateObject(957, 536.50000, -1298.83997, 24.36000,   0.00000, 0.00000, 0.00000);
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CreateObject(957, 560.28998, -1298.83997, 24.36000,   0.00000, 0.00000, 0.00000);
CreateObject(2190, 541.36041, -1299.36804, 17.02000,   0.00000, 0.00000, 20.00000);
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CreateObject(18757, 541.74109, -1305.75269, 18.13670,   0.00000, 0.00000, -90.00000);
CreateObject(18757, 542.68732, -1300.02747, 28.12290,   0.00000, 0.00000, 90.00000);
CreateObject(1260, 524.64069, -1313.71521, 29.67969,   356.85840, 0.00000, -2.29798);
CreateObject(3934, 525.91760, -1303.28125, 26.24290,   0.00000, 0.00000, 90.00000);
Reply
#2

+REP for your great job ,
Reply
#3

Good job, keep it up!
Reply
#4

That's nice.
Reply
#5

Very nice, i like it!
Reply
#6

Pretty neat.
Reply
#7

Looks good, nice job !

PS: coucou !
Reply
#8

Good one, Simple and Decent.
Reply
#9

Nice elevator music
Reply
#10

Thanks, guys !

Quote:
Originally Posted by Kimble
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Nice elevator music


Quote:
Originally Posted by AceK
View Post
PS: coucou !
Reply


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