SetTimerEx cannot Start
#1

im create SetTimerEx but timmer not start . this is my code

PHP код:
forward time(playerid)
public 
time(playerid)
{
SendClientMessage(playerid, -1, "timer runing");
} 
then im set timmer repeat at onplayerspawn

PHP код:
SetTimerEx("time", 5000, 1, "i", playerid); 
why timmer cannot run?
Reply
#2

replace 1 with true
Reply
#3

yay im use true but still cannot runing
Reply
#4

Quote:
Originally Posted by ratxrat
Посмотреть сообщение
im create SetTimerEx but timmer not start . this is my code

PHP код:
forward time(playerid)
public 
time(playerid)
{
SendClientMessage(playerid, -1, "timer runing");
} 
then im set timmer repeat at onplayerspawn

PHP код:
SetTimerEx("time", 5000, 1, "u", playerid); 
why timmer cannot run?
Try use Different Function name Like MyTime Then check

forward Mytime(playerid);
public Mytime(playerid)
{
SendClientMessage(playerid,-1,"Yay I'm Running");
return 1;
}

SetTimerEx("Mytime",5000,1,"u",playerid);
Reply
#5

this my complete script
PHP код:
forward lapartime(playerid);
forward laparupdate(playerid);
public 
lapartime(playerid)
{
 
tai[playerid] -=2;
 
SendClientMessage(playerid, -1, "{00FF00}Average {FFFFFF}kurang 2");
}
public 
laparupdate(playerid)
{
    
SendClientMessage(playerid, -1, "{00FF00}Average {FFFFFF}Biji besi, bawa ini kepengolahan.");
    if (
tai[playerid] >=100)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIIIIIIII");

    }
    else if (
tai[playerid] <=90)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIIIIIII");

    }
    else if (
tai[playerid] <=80)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIIIIII");

    }
    else if (
tai[playerid] <=70)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIIIII");

    }
    else if (
tai[playerid] <=60)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIIII");

    }
    else if (
tai[playerid] <=50)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIIII");

    }
    else if (
tai[playerid] <=40)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "IIII");

    }
    else if (
tai[playerid] <=30)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "III");

    }
    else if (
tai[playerid] <=20)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "II");

    }
    else if (
tai[playerid] <=10)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], "I");

    }
    else if (
tai[playerid] <=0)
    {
        
PlayerTextDrawSetString(playerid, TDEditor_PTD[playerid][11], " ");

    }


}
public 
OnFilterScriptInit()
{
    print(
"\n--------------------------------------");
    print(
" hunger, blader, drink");
    print(
"---by ratxrat-----\n");


    
    
    return 
1;
}




public 
OnPlayerConnect(playerid)
{
    
TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 499.200012, 149.967208, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 14.799995);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 621.200683, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], 1473249279);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 4798030);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][0], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);

    
TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 498.899871, 149.873199, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][1], 0.000000, 14.959995);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 498.329010, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], -1);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][1], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][1], 92);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][1], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);

    
TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 623.700561, 149.873199, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][2], 0.000000, 14.959995);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 623.000000, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], -1);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][2], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][2], 92);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][2], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);

    
TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 498.602111, 149.713180, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][3], 0.000000, -0.000003);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], 621.099975, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], -1);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][3], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][3], 92);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][3], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);

    
TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 500.701934, 284.873626, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.000000, -0.000003);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][4], 623.200439, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][4], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][4], 92);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][4], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);

    
TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 560.749572, 126.433273, "Rodolfo_Cadena");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][5], 0.400000, 1.600000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 2);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], 255);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][5], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);

    
TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 463.399993, 101.763221, "");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][6], 0.000000, 0.000000);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 123.000000, 138.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][6], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 0);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 5);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
    
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][6], 2860);
    
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][6], 79.000000, 0.000000, 341.000000, 2.042606);

    
TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 472.224639, 158.396652, "");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 94.000000, 84.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][7], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][7], 0);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
    
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 1546);
    
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 20.000000, 0.000000, 43.000000, 2.205513);

    
TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 488.199859, 215.480026, "");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 47.000000, 33.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], -1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][8], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 0);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 5);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
    
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][8], 2514);
    
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][8], 0.000000, 0.000000, 64.000000, 1.000000);

    
TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 498.399719, 251.373428, "");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 45.000000, 32.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], -1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][9], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 0);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 5);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
    
PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][9], 1274);
    
PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][9], 0.000000, 0.000000, 178.000000, 1.000000);

    
TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 552.398864, 186.599685, "HAUS");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.354399, 2.996263);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], 16764155);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 56);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][10], -2);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 56);

    
TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 552.300170, 157.179595, " ");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][11], 0.354399, 2.996263);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], 16764155);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 56);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][11], -2);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][11], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 56);

    
TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 539.800842, 260.579864, "$20000000");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][12], 0.400000, 1.600000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][12], 1);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][12], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 3);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 1);

    
TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 499.800079, 129.519973, "box");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.000000, 1.195994);
    
PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][13], 622.350219, 0.000000);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
    
PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][13], 1);
    
PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][13], 2092025726);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][13], 0);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);

    
TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 552.499023, 216.913146, "PIPIS");
    
PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][14], 0.354399, 2.996263);
    
PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
    
PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 16764155);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 56);
    
PlayerTextDrawSetOutline(playerid, TDEditor_PTD[playerid][14], -2);
    
PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
    
PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 1);
    
PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
    
PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 56);
    
tai[playerid]=100;
    return 
1;
}

public 
OnPlayerDisconnect(playerid, reason)
{
    return 
1;
}

public 
OnPlayerSpawn(playerid)
{
    
SetTimerEx("lapartime", 10000, 1, "i", playerid);
    
SetTimerEx("laparupdate", 5000, 1, "i", playerid);
    for (new 
x=0 ; x<20 ; x++)
    
PlayerTextDrawShow(playerid, TDEditor_PTD[playerid][x]);
    return 
1;
} 
Reply
#6

add return 1;
Reply
#7

Just some test code (it does send the message):
pawn Код:
public OnPlayerConnect(playerid)
{
    SetTimerEx("timer", 5000, true, "i", playerid);
    return 1;
}

forward timer(playerid);
public timer(playerid)
{
    SendClientMessage(playerid, -1, "timer runing");
}
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