[Map] Room interior [SF]
#1

Room interior [SF]


Spawn
Code:
AddPlayerClass(265,-1628.2749,1022.1766,54.4850,270.1425,0,0,0,0,-1,-1);
Code:
//Map Exported with Texture Studio By: [uL]Pottus////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

//Objects////////////////////////////////////////////////////////////////////////////////////////////////////////
new tmpobjid;
tmpobjid = CreateDynamicObject(18765,-1624.927,1013.078,50.985,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14581, "ab_mafiasuitea", "walp45S", 0x00000000);
tmpobjid = CreateDynamicObject(18765,-1624.927,1023.041,50.985,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14581, "ab_mafiasuitea", "walp45S", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1619.991,1012.167,51.735,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 2, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1619.991,1008.238,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1620.019,1008.238,58.393,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1620.018,1023.334,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1620.038,1023.332,58.393,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1629.325,1019.126,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1624.807,1024.072,58.444,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1620.005,1015.346,58.393,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19426,-1619.991,1015.346,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1624.807,1008.020,58.444,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1624.807,1008.040,55.035,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1624.807,1024.052,55.035,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1629.329,1019.203,58.444,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1629.329,1012.658,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1629.349,1012.658,58.444,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(18765,-1624.927,1013.078,61.377,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14711, "vgshm2int2", "HSV_carpet2", 0x00000000);
tmpobjid = CreateDynamicObject(18765,-1624.927,1023.041,61.377,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14711, "vgshm2int2", "HSV_carpet2", 0x00000000);
tmpobjid = CreateDynamicObject(18769,-1620.645,1017.492,55.442,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 19325, "lsmall_shops", "lsmall_window01", 0x00000000);
tmpobjid = CreateDynamicObject(19445,-1626.130,1012.601,55.035,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19383,-1627.645,1017.350,55.035,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19446,-1627.869,1012.515,56.624,0.000,90.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 19595, "lsappartments1", "ceilingtiles3-128x128", 0x00000000);
tmpobjid = CreateDynamicObject(8615,-1625.296,1013.146,55.062,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 1, 18835, "mickytextures", "brick008", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 2, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 3, 18835, "mickytextures", "gg_end_lod_3", 0x00000000);
SetDynamicObjectMaterial(tmpobjid, 4, 18835, "mickytextures", "gg_end_lod_3", 0x00000000);
tmpobjid = CreateDynamicObject(19865,-1626.133,1009.991,55.208,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19383,-1627.631,1017.336,58.444,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(19848,-1627.786,1017.677,56.187,0.000,0.000,271.554,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 19655, "mattubes", "bluedirt1", 0x00000000);
tmpobjid = CreateDynamicObject(19383,-1627.645,1012.352,55.035,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 14710, "vgshm3int2", "HSV_2carpet1", 0x00000000);
tmpobjid = CreateDynamicObject(1491,-1628.427,1012.372,53.303,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 11145, "carrierint_sfs", "ab_BoltPanel", 0x00000000);
tmpobjid = CreateDynamicObject(1796,-1627.529,1012.851,56.568,0.000,0.000,180.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 3080, "adjumpx", "jumpit", 0x00000000);
tmpobjid = CreateDynamicObject(2116,-1620.615,1012.657,53.529,0.000,0.000,-90.000,-1,-1,-1,300.000,300.000);
SetDynamicObjectMaterial(tmpobjid, 0, 3820, "boxhses_sfsx", "ws_shutters", 0x00000000);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
tmpobjid = CreateDynamicObject(19445,-1619.991,1012.167,60.256,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19445,-1619.991,1021.760,51.735,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19445,-1619.991,1021.760,60.256,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19860,-1629.234,1021.697,54.640,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19927,-1628.830,1013.352,53.485,0.000,0.000,-360.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19928,-1628.829,1014.797,53.485,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19915,-1628.932,1016.349,53.485,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19916,-1626.733,1014.785,53.485,0.000,0.000,-90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(1715,-1621.893,1012.208,53.499,0.000,0.000,70.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19893,-1620.729,1011.760,54.317,0.000,0.000,-100.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(11685,-1623.712,1020.376,53.477,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(11685,-1621.456,1022.329,53.494,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(11685,-1622.641,1022.347,53.469,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19997,-1621.989,1020.523,53.273,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(19786,-1620.087,1020.435,56.740,10.000,0.000,-90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(2514,-1626.685,1010.241,53.463,0.000,0.000,-95.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(2515,-1629.005,1011.103,54.526,0.000,0.000,90.000,-1,-1,-1,300.000,300.000);
tmpobjid = CreateDynamicObject(2516,-1628.420,1008.740,53.442,0.000,0.000,0.000,-1,-1,-1,300.000,300.000);
Credits:
Pottus - Creating the script itself.
Reply
#2

Room interior [SF] [Empty]


Code:
 
CreateObject(18765, -1624.92749, 1013.07861, 50.98500,   0.00000, 0.00000, 0.00000);
CreateObject(18765, -1624.92749, 1023.04120, 50.98500,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1619.99121, 1012.16760, 51.73500,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1619.99121, 1012.16760, 60.25700,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1619.99121, 1021.76062, 51.73500,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1619.99121, 1021.76062, 60.25700,   0.00000, 0.00000, 0.00000);
CreateObject(19426, -1619.99121, 1008.23877, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19426, -1620.01917, 1008.23877, 58.39300,   0.00000, 0.00000, 0.00000);
CreateObject(19426, -1620.01855, 1023.33423, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19426, -1620.03857, 1023.33221, 58.39300,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1629.32507, 1019.12640, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1624.80774, 1024.07288, 58.44400,   0.00000, 0.00000, 90.00000);
CreateObject(19426, -1620.00525, 1015.34680, 58.39300,   0.00000, 0.00000, 0.00000);
CreateObject(19426, -1619.99121, 1015.34680, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1624.80774, 1008.02087, 58.44400,   0.00000, 0.00000, 90.00000);
CreateObject(19445, -1624.80774, 1008.04089, 55.03600,   0.00000, 0.00000, 90.00000);
CreateObject(19445, -1624.80774, 1024.05286, 55.03600,   0.00000, 0.00000, 90.00000);
CreateObject(19445, -1629.32910, 1019.20349, 58.44400,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1629.32910, 1012.65839, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19445, -1629.34912, 1012.65839, 58.44400,   0.00000, 0.00000, 0.00000);
CreateObject(18765, -1624.92749, 1013.07861, 61.07800,   0.00000, 0.00000, 0.00000);
CreateObject(18765, -1624.92749, 1023.04120, 61.07800,   0.00000, 0.00000, 0.00000);
CreateObject(18769, -1620.64600, 1017.49213, 55.44270,   0.00000, 90.00000, 0.00000);
CreateObject(19445, -1626.13000, 1012.60138, 55.03600,   0.00000, 0.00000, 0.00000);
CreateObject(19383, -1627.64514, 1017.35083, 55.03600,   0.00000, 0.00000, 90.00000);
CreateObject(19446, -1627.87000, 1012.51538, 56.62400,   0.00000, 90.00000, 0.00000);
CreateObject(8615, -1625.29688, 1013.14642, 55.06230,   0.00000, 0.00000, 90.00000);
CreateObject(19865, -1626.13342, 1009.99121, 55.20800,   0.00000, 0.00000, 0.00000);
CreateObject(19383, -1627.63110, 1017.33679, 58.44400,   0.00000, 0.00000, 90.00000);
CreateObject(19848, -1627.78601, 1017.67767, 56.18780,   0.00000, 0.00000, 271.55429);
CreateObject(19860, -1629.23474, 1021.69702, 54.64030,   0.00000, 0.00000, 90.00000);
CreateObject(19383, -1627.64514, 1012.35278, 55.03600,   0.00000, 0.00000, 90.00000);
Reply
#3

no... bad texturing
Reply
#4

Damn straight.
Reply
#5

The texturing throws the map off. Experiment with texturing objects some more. Looking forward to your future maps.
Reply


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