15.05.2016, 08:52
I want to make realistic damage system for my TDM server but it only will take the health and wonґt work when player have armou, any suggest?
https://sampforum.blast.hk/showthread.php?tid=383020
You can use that FS Or this tut https://sampforum.blast.hk/showthread.php?tid=330005 |
Float:Armour; GetPlayerArmour(playerid,Armour); if( Armour > 0) { SetPlayerArmour(playerid,amount); } else { SetPlayerHealth(playerid,amount); } Check his armout first if his armout greater than 0 then remove his armout first .. and else if he have no armour mean armout = 0 set his health to the amount of damage which he got under OnPlayerTakeDamage
https://sampforum.blast.hk/showthread.php?tid=383020
You can use that FS Or this tut https://sampforum.blast.hk/showthread.php?tid=330005 |
That is retarded you are giving him useless old ass shit.
https://sampforum.blast.hk/showthread.php?tid=563387 |