27.04.2016, 06:49
Код:
#include <a_samp> #include <a_sampdb> #include <mysql> #include <a_http> #include <required/crashdetect> #include <streamer> #include <progress> #include <required/zcmd> #include <required/sscanf2> #include <required/explode> #include <required/mSelection> #include <required/fuckCleo> #include <required/SII> #include <required/formatex> #include <required/uf> #include <required/fixes> #include <required/acuf> #include <required/FloodControl> #include <required/OPA> #include <required/dldialog> #include <required/line> #include <cnr/cnr_defines> #include <cnr/cnr_mysqlFunctions> #include <required/cnr_mysqlresponse> #include <cnr/cnr_robberyCheckpoints> #include <cnr/cnr_anticheat> #include <cnr/cnr_dynamiccps> #include <cnr/cnr_textdraws> #include <cnr/cnr_zones> #include <cnr/cnr_functions> #include <cnr/cnr_rappeling> #include <cnr/cnr_houses> #include <cnr/cnr_admincommands> #include <cnr/cnr_policecommands> #include <cnr/cnr_commands> #include <cnr/cnr_jail> // #include <cnr/cnr_businesses> #include <cnr/cnr_animations> #include <cnr/cnr_courier> #include <cnr/cnr_gangs> // #include <cnr/test> #include <cnr/cnr_trucking> #include <cnr/cnr_newMissions> #include <cnr/cnr_toys> #include <cnr/cnr_vehicles> #include <cnr/cnr_dealership> #include <cnr/vehicle_system> #include <cnr/cnr_dialogresponse> #include <cnr/cnr_explosives> #include <cnr/cnr_moneybag> #include <cnr/cnr_roadblocks> #include <cnr/cnr_spike> #include <cnr/cnr_gates> #include <cnr/cnr_factionzones> #include <cnr/cnr_dmevent> #include <cnr/cnr_medic> #include <cnr/cnr_glassevent> #include <cnr/cnr_fallout> #include <cnr/cnr_profiles> #include <cnr/cnr_vehicleAC> #pragma unused DMGate #pragma unused pFPS #pragma unused at #pragma unused xmasDay main() { print("\n-----------------------------------"); print("Cops and Robbers, EDIT v1.a "); print("------------------------------------\n"); } public OnGameModeInit() { profileStuff(); connection = mysql_init(LOG_ONLY_ERRORS, 1); mysql_connect("localhost", "DB_USER", "DB_PASS", "DB_NAME", connection, 1);