You will need to create a TextDraw and update the text, just like this example:
https://sampwiki.blast.hk/wiki/TextDrawCreate
https://sampwiki.blast.hk/wiki/TextDrawDestroy
https://sampwiki.blast.hk/wiki/TextDrawSetString
pawn Код:
#include <a_samp>
#include <zcmd>
new Text:invTD[MAX_PLAYERS], var[MAX_PLAYERS][3], invTimer[MAX_PLAYERS];
public OnPlayerConnect(playerid){
invTD[playerid] = TextDrawCreate(240.0,580.0,"Inventory\n");
UpdateInvTD(playerid);
TextDrawShowForPlayer(playerid, invTD[playerid]);
invTimer[playerid] = SetTimerEx("UpdateInvTD", 3000, true, "i", playerid);
return 1;
}
public OnPlayerDisconnect(playerid, reason){
TextDrawHideForPlayer(playerid, invTD[playerid]);
TextDrawDestroy(invTD[playerid]);
KillTimer(invTimer[playerid]);
return 1;
}
forward UpdateInvTD(playerid);
public UpdateInvTD(playerid){
new longStr[300];
if(var[playerid][1] == 1) //change to your vars
{
format(longStr, sizeof(longStr), "%sVar 1\n");
}
if(var[playerid][2] == 2) //change to your vars
{
format(longStr, sizeof(longStr), "%sVar 2");
}
TextDrawSetString(invTD[playerid], longStr);
return 1;
}