26.04.2016, 17:35
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There's a tutorial which is very well explained about OnPlayerShootObject , search for it.
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Код:
stock OnPlayerShootObject(playerid, objectid, playerobject) { //code return 1; } Код:
public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { if(hittype == BULLET_HIT_TYPE_OBJECT || hittype == BULLET_HIT_TYPE_PLAYER_OBJECT) { OnPlayerShootObject(playerid, hitid, hittype == BULLET_HIT_TYPE_PLAYER_OBJECT ? 1 : 0); // you can desync shoot with return } return 1; } UPD: And Streamer plugin can detect a shoot to dynamic object's (OnPlayerShootDynamicObject) |