[FilterScript] Duel System DKN | /duel [playerid]
#1

[FS] Duel System By DraKoN


Introduction:

Is a Duel System..
Due to some people want one Duel System ,I post here my project that was collaborated by my friend JONA

Code:
Due to the code is small, just simply modify here down

Code:
    //-> Go To  X1 <-//
    //SetPlayerPos -> Go To You Arena
    //SetPlayerArmor -> Give Armour
    //SetPlayerHealth -> Give Health
    // Or Others
Obs: PID = Player 2 | PLAYERID = Player 1

Here Code:
pawn Code:
#include <a_samp>
#define DIALOG_DUEL 24245
new bool:InvitedDuel[MAX_PLAYERS];
new IdDuel[MAX_PLAYERS];
new bool:UsingArena;
new Counting = 5;
new CountDueling[5][5] ={"~r~1","~b~2","~p~3","~y~4","~g~5"};
forward ExecuteCount(playerid,pid);
public ExecuteCount(playerid,pid)
{
    if (Counting > 0)
    {
        GameTextForPlayer(playerid,CountDueling[Counting-1], 2500, 3);
        GameTextForPlayer(pid,CountDueling[Counting-1], 1000, 3);
        Counting--;
        SetTimerEx("GoDuel",1000,false,"ii",playerid,pid);
    }
    else
    {
        GameTextForPlayer(playerid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
        GameTextForPlayer(pid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
        Counting = 5;
        TogglePlayerControllable(playerid,true);
        TogglePlayerControllable(pid,true);
    }
    return 1;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[128];
    new idx;
    new id;
    cmd = otherplayerids(cmdtext, idx);
    if(!strcmp("/duel", cmd, true))
    {
        new tmp[128];
        new string[128];
        tmp = otherplayerids(cmdtext, idx);
        id = strval(tmp);
        if(InvitedDuel[playerid] == true) return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Have you invited someone, wait Expire Invitation");
        if(UsingArena == true) return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : At the time the Arena is Being Used");
        if(!strlen(tmp)) return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : You must enter the ID of the player following the Way (/duel [playerid])");
        if(id == playerid) return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : You can not invite the Self");
        if(InvitedDuel[id] == true) return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Currently the player is in a Duel, wait..");
        new name[MAX_PLAYER_NAME];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "»»[DUEL]«« : %s This inviting you to a \n Duel Runing (Press Accept to Accept Duel)",name);
        ShowPlayerDialog(id,DIALOG_DUEL,DIALOG_STYLE_MSGBOX,"»»[DUEL]«« :",string,"Accept", "No");
        GameTextForPlayer(id,"~r~DUE~w~LO !", 2500, 3);
        InvitedDuel[id] = true;
        IdDuel[id] = playerid;
        SetTimerEx("ExpireDuel",15000,false,"ii",id,playerid);
        return 1;
    }
    return 0;
}


forward GoDuel(playerid,pid);
public GoDuel(playerid,pid)
{
    //-> Go To  X1 <-//
    //SetPlayerPos
    //SetPlayerArmor
    //SetPlayerHealth

    //-> Functions for Count x1<-//
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(pid,false);
    ExecuteCount(playerid,pid);
    return 1;
}


forward ExpireDuel(playerid,pid);
public ExpireDuel(playerid,pid)
{
    if(UsingArena == false)
    {
        SendClientMessage(pid,0x1DF6F6AA,"»»[DUEL]«« : Expired challenge, He Refused");
        SendClientMessage(playerid,0x1DF6F6AA,"»»[DUEL]«« : Expired challenge, you automatically refuse");
        InvitedDuel[pid] = false;
        InvitedDuel[playerid] = false;
        IdDuel[playerid] = playerid;
        IdDuel[pid] = pid;
    }
    return 1;
}


otherplayerids(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }
    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_DUEL)
    {
        if(!response) return ExpireDuel(playerid,IdDuel[playerid]);
        if(response)
        {
            UsingArena = true;
            new name[MAX_PLAYER_NAME], string[44];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "»»[DUEL]«« : %s accepted the challenge, wait 8 seconds to go to Duel.",name);
            SendClientMessage(IdDuel[playerid],0xF6F600AA,string);
            SendClientMessage(playerid,0xF6F600AA,"»»[DUEL]«« : You accepted the Duel Wait 8 seconds to process your Data");
            SetTimerEx("GoDuel",8000,false,"ii",playerid,IdDuel[playerid]);
        }
        return 1;
    }
    return 1;
}


public OnPlayerDeath(playerid, killerid, reason)
{
    if(InvitedDuel[killerid] == true)
    {
        new Float:healthkiller;
        new namekiller[24],namedeather[24],string[44];
        GetPlayerName(killerid, namekiller, 24);
        GetPlayerName(playerid, namedeather, 24);
        GetPlayerHealth(killerid,healthkiller);
        format(string, sizeof(string), "»»[DUELO]«« : %s Wins Duel of %s how %0.0f off Armour and Health",namekiller,namedeather,healthkiller);
        SendClientMessageToAll(0xF600F6AA, string);
        InvitedDuel[killerid] = false;
        InvitedDuel[playerid] = false;
        IdDuel[playerid] = playerid;
        IdDuel[killerid] = killerid;
        UsingArena = false;
        healthkiller = 0;
        SpawnPlayer(killerid);
    }
    return 1;
}

Obs: I advise you add this to GameMode, because it conflicts



Hpe you like my simple system Duels is a pleasure share here ...

CREDITS FOR JONA AND DRAKON
Reply
#2

Great job!
Reply
#3

good job man !!
Reply
#4

Released

/duel [id] [wep1] [wep2]

Thankz to LethaL

pawn Code:
#include <a_samp>
#define DIALOG_DUEL 24245
new
    bool:InvitedDuel[MAX_PLAYERS],
    IdDuel[MAX_PLAYERS],
    wep1[MAX_PLAYERS],
    wep2[MAX_PLAYERS],
    bool:UsingArena,
    Counting = 5,
    CountDueling[5][5] ={"~r~1","~b~2","~p~3","~y~4","~g~5"}
;
forward ExecuteCount(playerid,pid);
public ExecuteCount(playerid,pid)
{
    if (Counting > 0)
    {
        GameTextForPlayer(playerid,CountDueling[Counting-1], 2500, 3);
        GameTextForPlayer(pid,CountDueling[Counting-1], 1000, 3);
        Counting--;
        SetTimerEx("GoDuel",1000,false,"ii",playerid,pid);
    }
    else
    {
        GameTextForPlayer(playerid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
        GameTextForPlayer(pid,"~>~~g~Go~w~Go~r~Go~b~Go~<~", 2500, 3);
        Counting = 5;
        TogglePlayerControllable(playerid,true);
        TogglePlayerControllable(pid,true);
    }
    return true;
}


public OnPlayerCommandText(playerid, cmdtext[])
{
    new cmd[128],idx;

    cmd = strtok(cmdtext, idx);
    if(!strcmp("/duel", cmd, true))
    {
        new id,tmp[3][80],w1,w2,string[128];

        tmp[0] = strtok(cmdtext, idx);
        tmp[1] = strtok(cmdtext, idx);
        tmp[2] = strtok(cmdtext, idx);
       
        id = strval(tmp[0]);
        w1 = strval(tmp[1]);
        w2 = strval(tmp[2]);
       
        if(InvitedDuel[playerid] == true)
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Have you invited someone, wait Expire Invitation");

        if(UsingArena == true)
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : At the time the Arena is Being Used");

        if(!IsValidWeapon(w1) || !IsValidWeapon(w2))
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Use Valids Weapons IDs");
           
        if(!strlen(tmp[1]) || !strlen(tmp[2]))
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Use /duel [id] [wep1] [wep2]");
           
        if(!strlen(tmp[0]))
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : You must enter the ID of the player following the Way (/duel [playerid])");

        if(id == playerid)
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : You can not invite the Self");

        if(InvitedDuel[id] == true)
            return SendClientMessage(playerid,0xF41917AA,"»»[DUEL]«« : Currently the player is in a Duel, wait..");
           
        new name[24];
        GetPlayerName(playerid, name, sizeof(name));
        format(string, sizeof(string), "»»[DUEL]«« : %s This inviting you to a \n Duel Runing (Press Accept to Accept Duel)",name);
        ShowPlayerDialog(id,DIALOG_DUEL,DIALOG_STYLE_MSGBOX,"»»[DUEL]«« :",string,"Accept", "No");
        GameTextForPlayer(id,"~r~DUE~w~LO !", 2500, 3);
        IdDuel[id] = playerid;
        wep1[id] = w1;
        wep2[id] = w2;
        SetTimerEx("ExpireDuel",15000,false,"ii",id,playerid);
        return true;
    }
    return false;
}


forward GoDuel(playerid,pid,w1,w2);
public GoDuel(playerid,pid,w1,w2)
{
    //-> Go To  X1 <-//
    //SetPlayerPos
    //SetPlayerArmor
    //SetPlayerHealth

    //-> Functions for Count x1<-//
    GivePlayerWeapon(playerid,w1,999999);
    GivePlayerWeapon(playerid,w2,999999);
    GivePlayerWeapon(pid,w1,999999);
    GivePlayerWeapon(pid,w2,999999);
    InvitedDuel[playerid] = true;
    InvitedDuel[pid] = true;
    TogglePlayerControllable(playerid,false);
    TogglePlayerControllable(pid,false);
    ExecuteCount(playerid,pid);
    return true;
}


forward ExpireDuel(playerid,pid);
public ExpireDuel(playerid,pid)
{
    if(UsingArena == false)
    {
        SendClientMessage(pid,0x1DF6F6AA,"»»[DUEL]«« : Expired challenge, He Refused");
        SendClientMessage(playerid,0x1DF6F6AA,"»»[DUEL]«« : Expired challenge, you automatically refuse");
        InvitedDuel[pid] = false;
        InvitedDuel[playerid] = false;
        IdDuel[playerid] = playerid;
        IdDuel[pid] = pid;
    }
    return true;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if(dialogid == DIALOG_DUEL)
    {
        if(!response) return ExpireDuel(playerid,IdDuel[playerid]);
        if(response)
        {
            UsingArena = true;
            new name[MAX_PLAYER_NAME], string[44];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "»»[DUEL]«« : %s accepted the challenge, wait 8 seconds to go to Duel.",name);
            SendClientMessage(IdDuel[playerid],0xF6F600AA,string);
            SendClientMessage(playerid,0xF6F600AA,"»»[DUEL]«« : You accepted the Duel Wait 8 seconds to process your Data");
            SetTimerEx("GoDuel",8000,false,"ii",playerid,IdDuel[playerid],wep1[playerid],wep2[playerid]);
        }
        return true;
    }
    return true;
}

public OnPlayerDisconnect(playerid,reason)
{
    if(InvitedDuel[playerid] == true)
    {
        for(new killerid; killerid < MAX_PLAYERS; killerid++) if(IsPlayerConnected(killerid) && InvitedDuel[killerid] == true)
        {
            new Float:healthkiller;
            new namekiller[24],namedeather[24],string[44];
            GetPlayerName(killerid, namekiller, 24);
            GetPlayerName(playerid, namedeather, 24);
            GetPlayerHealth(killerid,healthkiller);
            format(string, sizeof(string), "»»[DUELO]«« : %s Wins Duel of %s how %0.0f off Armour and Health",namekiller,namedeather,healthkiller);
            SendClientMessageToAll(0xF600F6AA, string);
            InvitedDuel[killerid] = false;
            InvitedDuel[playerid] = false;
            IdDuel[playerid] = playerid;
            IdDuel[killerid] = killerid;
            UsingArena = false;
            healthkiller = 0;
            SpawnPlayer(killerid);
        }
    }
    return true;
}
public OnPlayerDeath(playerid, killerid, reason)
{
    if(InvitedDuel[killerid] == true)
    {
        new Float:healthkiller;
        new namekiller[24],namedeather[24],string[44];
        GetPlayerName(killerid, namekiller, 24);
        GetPlayerName(playerid, namedeather, 24);
        GetPlayerHealth(killerid,healthkiller);
        format(string, sizeof(string), "»»[DUELO]«« : %s Wins Duel of %s how %0.0f off Armour and Health",namekiller,namedeather,healthkiller);
        SendClientMessageToAll(0xF600F6AA, string);
        InvitedDuel[killerid] = false;
        InvitedDuel[playerid] = false;
        IdDuel[playerid] = playerid;
        IdDuel[killerid] = killerid;
        UsingArena = false;
        healthkiller = 0;
        SpawnPlayer(killerid);
    }
    return true;
}

IsValidWeapon(weaponid)
{
        new badWeapon[21] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 40, 44, 45, 46};
        for(new i=0; i <20; i++)
            if (weaponid == badWeapon[i])
                return false;
        return true;
}


strtok(const string[], &index)
{
    new length = strlen(string);
    while ((index < length) && (string[index] <= ' '))
    {
        index++;
    }
    new offset = index;
    new result[20];
    while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
    {
        result[index - offset] = string[index];
        index++;
    }
    result[index - offset] = EOS;
    return result;
}
Reply
#5

Nice job dude.
Reply
#6

Great! Thanks DraKiNs!!

Merry Christmas!
Reply
#7

Nice Code dude, but for example, if i wanted to, add 3 more arenas(to have a total of 4 arenas), what would i need to do in order for it to be like:
ID 1 is Dueling with ID 0, and then (while the duel is still happening), ID 2 challenges ID 3 to a duel, and in case he accepts they(IDs 2 and 3) get teleported to the duel but instead of going to the same arena that IDs 0 and 1 are, they go to the second arena, and so on and so on.
thx anyway and once again nice code.
Reply
#8

Hmmm,ANAWAY I LOVE THIS SCRIPT I USING THIS !
Reply
#9

nice, great for those 1v1 situations when you just hate them from how they talk :S
Reply
#10

Good.
Reply
#11

can duel started more than 1 at the same time?
Reply


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