CallBack WARNING
#1

Hello !

I am receiving these errors in server_logs.cfg and my server is restarting then...

Код HTML:
:18] [debug] #0 000b55d8 in public IsPlayerInTurf (playerid=32, turfid=43) at D:\gv.pwn:13921
[17:35:18] [debug] #1 000efb50 in public AB_OnPlayerDeath (playerid=32, killerid=22, reason=24) at D:\gv.pwn:17901
[17:35:18] [debug] #2 0001fb64 in public OnPlayerDeath (playerid=32, killerid=22, reason=24) at D:\pawno\include\OPA.inc:71
Line 13921:
Код HTML:
 if(x >= TurfInfo[turfid][zMinX] && x < TurfInfo[turfid][zMaxX] && y >= TurfInfo[turfid][zMinY] && y < TurfInfo[turfid][zMaxY])
on
Код HTML:
public IsPlayerInTurf(playerid, turfid)
{
	if(IsPlayerConnected(playerid))
	{
		if(turfid == -1)
		{
			return 0;
		}
		new Float:x, Float:y, Float:z;
		GetPlayerPos(playerid,x,y,z);
		if(x >= TurfInfo[turfid][zMinX] && x < TurfInfo[turfid][zMaxX] && y >= TurfInfo[turfid][zMinY] && y < TurfInfo[turfid][zMaxY])
		{
	 		return 1;
		}
	}
	return 0;
}
Line 17901:
Код HTML:
if(IsPlayerInTurf(playerid, i))
on
Код HTML:
for(new i = 0; i <= sizeof(TurfInfo); i++)
			{
			    if(IsPlayerInTurf(playerid, i))
			    {
	new string[256];
		    if(WarInfo[i][wTime] > 0)
				{if(i == i)
					{

									if(PlayerData[playerid][pGroup] == WarInfo[i][wAttacker] && PlayerData[killerid][pGroup] == WarInfo[i][wFaction])
						{
							groupVariables[WarInfo[i][wFaction]][gScore] += 1;
							PlayerData[killerid][pWarScore] += 1;
							format(string, sizeof(string), "You have killed %s (%i).", PlayerData[playerid][pNormalName], playerid);
							SCM(killerid, COLOR_GENANNOUNCE, string);
							foreach(Player, x)
							{
								if(PlayerData[x][pGroup] == WarInfo[i][wAttacker] || PlayerData[x][pGroup] == WarInfo[i][wFaction])
								{
									SendDeathMessageToPlayer(x, killerid, playerid, reason);
								}
							}
							foreach(Player, x)
							{
								if(PlayerData[x][pGroup] == WarInfo[i][wAttacker] || PlayerData[x][pGroup] == WarInfo[i][wFaction])
								{
									SendDeathMessageToPlayer(x, killerid, playerid, reason);
								}
							}
							SCM(playerid, COLOR_LIGHTBLUE, "You will be spawned in the HQ.");
						}
						else if(PlayerData[killerid][pGroup] == WarInfo[i][wAttacker] && PlayerData[playerid][pGroup] == WarInfo[i][wFaction])
						{
							PlayerData[playerid][pWarDeaths] += 1;
							format(string, sizeof(string), "You have been killed by %s (%i).", PlayerData[killerid][pNormalName], killerid);
							SCM(playerid, COLOR_GENANNOUNCE, string);

							groupVariables[WarInfo[i][wAttacker]][gScore] += 1;
							PlayerData[killerid][pWarScore] += 1;
							format(string, sizeof(string), "You have killed %s (%i).", PlayerData[playerid][pNormalName], playerid);
							SCM(killerid, COLOR_GENANNOUNCE, string);

							foreach(Player, x)
							{
								if(PlayerData[x][pGroup] == WarInfo[i][wAttacker] || PlayerData[x][pGroup] == WarInfo[i][wFaction])
								{
									SendDeathMessageToPlayer(x, killerid, playerid, reason);
								}
							}
							SCM(playerid, COLOR_LIGHTBLUE, "You will be respawned.");
						}
					}
				}
Line 71 from OPA.inc is
Код HTML:
return 1;
on
Код HTML:
public OnPlayerDeath(playerid, killerid, reason)
{
	g_abLastTick[playerid] = gettime() + 3;

	#if defined AB_OnPlayerDeath
	    AB_OnPlayerDeath(playerid, killerid, reason);
	#endif
	return 1;
}
What's wrong? Thank you !
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