19.04.2016, 04:22
If you want that type of robbery system you'll have to detect if a player is aiming/stopped aiming at an actor, and do other stuff.
Here's some links to help you get started.
https://sampwiki.blast.hk/wiki/GetPlayerTargetActor
https://sampwiki.blast.hk/wiki/ApplyActorAnimation
Here's some links to help you get started.
https://sampwiki.blast.hk/wiki/GetPlayerTargetActor
https://sampwiki.blast.hk/wiki/ApplyActorAnimation