Defining MAX_PLAYERS
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Originally Posted by yugecin
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Foreach [...] doesn't use MAX_PLAYERS
Yes it does. Internally. Foreach basically stores the id of the next connected player and if all players are connected then all these slots are filled. Redefining MAX_PLAYERS will save on RAM in all cases and it may save on CPU time in some cases.
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Messages In This Thread
Defining MAX_PLAYERS - by Eyce - 15.04.2016, 13:48
Re: Defining MAX_PLAYERS - by yugecin - 15.04.2016, 13:55
Re: Defining MAX_PLAYERS - by Eyce - 15.04.2016, 14:05
Re: Defining MAX_PLAYERS - by Vince - 15.04.2016, 14:47
Re: Defining MAX_PLAYERS - by yugecin - 15.04.2016, 15:15
Re: Defining MAX_PLAYERS - by Eyce - 15.04.2016, 17:01
Re: Defining MAX_PLAYERS - by NaS - 15.04.2016, 17:07
Re: Defining MAX_PLAYERS - by AbyssMorgan - 15.04.2016, 18:05
Re: Defining MAX_PLAYERS - by Konstantinos - 15.04.2016, 18:11
Re: Defining MAX_PLAYERS - by AmigaBlizzard - 15.04.2016, 19:42

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