15.04.2016, 14:05
Quote:
Foreach only loops over the connected players, it doesn't use MAX_PLAYERS so on those loop you won't save anything. Normal for loops will obviously loop less as the value is lower, which would be a little faster.
Redefining MAX_PLAYERS will also reduce the amount of memory used, especially with arrays of playerdata. But I wouldn't redefine my MAX_PLAYERS on 200 if I have 500 slots available without lowering the amount of slots. |
https://sampwiki.blast.hk/wiki/MAX_PLAYERS