15.04.2016, 02:28
Hi guys, I use South Central gamemode, but I have a problem with a cmds, only one and I can't resolve this..
The problem is the radio, when i define channel IG e.g: (/channel 3), the channel successfully change but when I type /r nothing happen in tchat..
Please I seriously need your help guys..
Script:
The problem is the radio, when i define channel IG e.g: (/channel 3), the channel successfully change but when I type /r nothing happen in tchat..
Please I seriously need your help guys..
Script:
Code:
CMD:channel(playerid, params[]) { new channel; if (!Inventory_HasItem(playerid, "Radio Portable")) return SendErrorMessage(playerid, "You must have a portable radio."); if (sscanf(params, "d", channel)) { SendSyntaxMessage(playerid, "/channel [radio channel] (0 to disable)"); if (PlayerData[playerid][pChannel] > 0) SendClientMessageEx(playerid, COLOR_YELLOW, "[NOTE]:{FFFFFF} Your current radio channel is set to %d.", PlayerData[playerid][pChannel]); return 1; } if (channel < 0 || channel > 999999) return SendErrorMessage(playerid, "The channel can't be below 0 or above 999,999."); PlayerData[playerid][pChannel] = channel; if (channel == 0) SendServerMessage(playerid, "You have disabled your portable radio."); else SendServerMessage(playerid, "You have set your radio's channel to %d (\"/r [text]\" to chat).", channel); return 1; } CMD:r(playerid, params[]) { if (isnull(params)) return SendSyntaxMessage(playerid, "/r [Radio IC]"); if (!Inventory_HasItem(playerid, "Radio Portable")) return SendErrorMessage(playerid, "You must have a portable radio."); if (!PlayerData[playerid][pChannel]) return SendErrorMessage(playerid, "Your portable radio is disabled (/channel)."); static string[128]; if(PlayerData[playerid][pChannel] == 911 && GetFactionType(playerid) != FACTION_POLICE) return SendErrorMessage(playerid, "This is police department's freqency only."); if (strlen(params) > 64) { format(string, sizeof(string), "** [RADIO: %d] %s: %.64s",PlayerData[playerid][pChannel],ReturnName(playerid, 0), params); SendRadioMessage(PlayerData[playerid][pChannel], COLOR_SERVER, string); format(string, sizeof(string), "...%s **",params[64]); SendRadioMessage(PlayerData[playerid][pChannel], COLOR_SERVER, string); //SendNearbyMessage(playerid, 5.0, COLOR_SERVER, "** (Radio) %s: %.64s", ReturnName(playerid, 0), params); //SendNearbyMessage(playerid, 5.0, COLOR_SERVER, "...%s **", params[64]); } else { format(string, sizeof(string), "** [RADIO: %d] %s: %.64s",PlayerData[playerid][pChannel],ReturnName(playerid, 0), params); SendRadioMessage(PlayerData[playerid][pChannel], COLOR_SERVER, string); format(string, sizeof(string), "...%s **",params[64]); SendRadioMessage(PlayerData[playerid][pChannel], COLOR_SERVER, string); //SendNearbyMessage(playerid, 5.0, COLOR_SERVER, "** (Radio) %s: %.64s", ReturnName(playerid, 0), params); } return 1; }