12.04.2016, 18:53
When a player is logging with the same ID as the previous player was it's loading the prev player's database instead of the right one
Can you show us the part of your code which handles loading player data upon log in?
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Can you show us the part of your code which handles loading player data upon log in?
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You have to reset their stats upon disconnecting to prevent such things.
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public OnPlayerDisconnect(playerid, reason)
{
if(Logged[playerid] == true){SavePlayerFile(playerid);}
ResetPlayerVariables(playerid);
return 1;
}
stock ResetPlayerVariables(playerid)
{
DB[playerid][Password] = EOS;
Logged[playerid] = false;
return 1;